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<1234567…34>
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... incorporate collision detection into a sprite routine I writing.
    The ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ...
    dmsmith dmsmith August 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... several "states" for my main sprite, such as jump, facing left ... am doing is deleting the sprite and re-creating it again ... /> /* First we wipe up the sprite */

    sp_MoveSprAbs(sp_phantomas, spritesClip ...
    na_th_an na_th_an September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    Any sprite tutorial I come across is ... create a person-shaped animated sprite which will collide with objects ...
    sonic91 sonic91 September 2005 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... anybody know of a good sprite-designer package? The game I ... able to design a 16x16 sprite, with or without colour, with ... information is interleaved for that sprite.

    Does anybody know ...
    bobs bobs January 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... start to program games with z88dk, but I need a good ...
    elfoscuro elfoscuro April 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> I've written a simple sprite routine that draws a 8x8 ... each pixel row of the sprite separately. This works well ( ... to rub-out the old sprite position without suffering a horribly ... flickery sprite? Currently, I have no routine ...
    48K 48K May 2006 Development
  • Retargetting the Z88dkWell, I'm asking here because it's come up before, and I assume someone here might know the answer... I'm trying to retarget the Z88DK for the Z80 b…

    ... 'm trying to retarget the Z88DK for the Z80 board I ... ', found at [url]http://www.z88dk.org/retarget.html[/url] . At ...
    Winston Winston March 2007 Development
  • Possibly a little OT: Exporting ROM function addresses to the Z88DKOK, so I'm using the Z88DK. It's entirely possible that some documentation has bypassed me. But assume I have a function in ROM, say, at address 0xF0…

    ... , so I'm using the Z88DK. It's entirely possible that ... calling convention used by the z88dk's compiler.

    Is ... into something understood by the z88dk compiler).

    If there ...
    Winston Winston April 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... the program enters this "move sprite" block?

    I used ... ://www.rickardberglind.se/zx/move-sprite-1.z80"]here[/URL].
    sprite"
    ld e,8 ;e ... =number of rows in "sprite"
    ld d,31 ;d ...
    Rickard Rickard May 2007 Development
  • Help! z88dk and Linux!Hi! i've got a problem with z88dk. i've downloaded version 1.6 for linux, i follow the instructions but it give me fails for the compilation. could y…

    Hi! i've got a problem with z88dk. i've downloaded version 1.6 for linux, i follow the instructions but it give me fails for the compilation. could you help me?

    Thank you!:-)
    jf_jara jf_jara June 2007 Development
  • z88dk and MacOSXThis is a real noob question, and I apologise if it has been asked before. I am looking to develop some software for the Spectrum, using the z88dk a…

    ... for the Spectrum, using the z88dk as this would allow me ... out how to install the z88dk on my Mac. Could someone ...
    Pengwin Pengwin July 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... for ZX Spectrum 16K using z88dk + splib2. So far I've ... to generate valid ROMs using z88dk, placing global variables in RAM ... from $7000 onwards and the sprite data? Can I store the ... sprite data (i.e. graphics, masks...) ...
    na_th_an na_th_an December 2007 Development
  • Playing 128k music with z88dk ?Hi, I'm amazed how easy seems to make things with z88dk to build spectrum asm programs. After my first approach I miss some way to play 128k music, s…

    ... seems to make things with z88dk to build spectrum asm programs ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • [Request] re: Basin's udg/sprite editorI went through the manual and Basin's options and I didn't see this option, so apologies if I (once again) missed it. Besides the real-size preview …

    ... used in Artist II's Sprite designer.

    I'm ...
    zxbruno zxbruno May 2009 Emulators
  • z88dkHi there, are there any good online-ressorrces (PDF books, tutorials, keyword lists with descriptions, *.chm files etc.) to learn small C (z88dk). I …

    ... etc.) to learn small C (z88dk). I never previously wrote anything ... !
    Something like "Learn complete z88dk small C in 5 minutes ... . any hints? How different is Z88dk to Hisoft C (just downloaded ...
    LCD LCD July 2009 Development
  • A typical sprite listing to analyse, please?Hi all, Would anyone be interested in helping out with my ongoing Assembly studies by posting up, posting a link to or mailing me a typical sprite l…

    ... or mailing me a typical sprite listing to analyse? :roll:
    sprite as it moves along the ...
    Jagd Tiger Jagd Tiger September 2009 Development
  • Little Sprite DemoI've managed to make a little headway with my fooling around with sprites, so I thought I'd stick a snapshot demo thing somewhere for anyone who is i…

    ... the attributes associated with the sprite were being cleaned up properly ... />
    The scrolling of the sprite is handled completely on the ... -worked out frames for the sprite's positioning. Also, it moves ...
    RoseCotton RoseCotton December 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... until the emulation era. With z88dk and spritepack I've been ... set up memory with all z88dk and sp1 default settings, maybe ... 'How to set up a z88dk+sp1 project with optional future ... .

    [URL="http://www.z88dk.org/forum/viewtopic.php?pid ...
    Emlyn_Hughes Emlyn_Hughes December 2009 Development
  • Tape I/O in z88dkAccording to the documentation, z88dk appears to have facilities in its spectrum-specific library for tape i/o - [url]http://www.z88dk.org/wiki/doku.…

    According to the documentation, z88dk appears to have facilities in ... i/o - [url]http://www.z88dk.org/wiki/doku.php?id ...
    AY Chip AY Chip January 2010 Development
  • Jet Set Willy sprite evilities.Hello everyone. I am currently trying my hand at modding Jet Set Willy, but there is a big problem - I can't use half of the sprites. I am using JSWE…

    ... guardian editor, and select a sprite, there's a big list ... I enter it in, the sprite is STILL pliers!! How on ... earth do I change the sprite so that only the spinning ...
    nixot nixot January 2010 Development
  • Static vs stacked local variables in z88dkHello everyone. I'm doing a program for Spectrum 48KB with z88dk v1.8 (XX Mar 2008), and I eventually discovered that if your local variables in fun…

    ... program for Spectrum 48KB with z88dk v1.8 (XX Mar 2008 ...
    Ricardo Cancho Ricardo Cancho April 2010 Development
  • Learning C for z88dkI've never gone much beyond basic, a little bit of z80 assembler, and some Delphi which I had lots of help with. I've forgotten 99% of what I learne…

    ... the examples that come with z88dk, it's not quite ... tutorials about or planned for z88dk?

    I'm ... common or standard keywords in z88dk, with comments in the ... but it seems like z88dk has so much stuff that ... from what is in the z88dk wiki, printf ("\1\32 ...
    mulder mulder April 2010 Development
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... game is created using z88dk and sp1 sprite library.
    And thank ...
    Timmy Timmy April 2010 Games
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... games, and noticed they have sprite followed by mask. Usually a ... it with the sprite to add in the sprite.

    Repeat ... ?

    Why does the sprite come first - and for at ...
    Gedlion Gedlion June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... sprites as part of the sprite routine?

    I thought ...
    Gedlion Gedlion June 2010 Development
  • z88dk and kempston problemHi, I was working on a new project using z88dk, but when I was testing I found that I got complete strange values if I pressed UP and FIRE simultane…

    ... on a new project using z88dk, but when I was testing ... at [url]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/input/spectrum ...
    Timmy Timmy July 2010 Development
  • Embedding external code in Z88DK projects (Beepola related)Hi all, I've been doing a few things in Z88DK, but I was wondering how I could link binary data compiled separately into my projects. Specifically I…

    ... doing a few things in Z88DK, but I was wondering how ...
    SnakeOilSteve SnakeOilSteve July 2010 Development
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... using the excellent SP1 sprite library for Z88DK. In fact it's ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK tapfile creation questionHere's another question. The game I've just started working on (Sid Spanners 3), I'm concatenating the following tap files together, to make a big ta…

    ... /> 5. The tapfile created by Z88DK containing the main compiled program ... by the 'appmake' tool of Z88DK in "sidspan3.tap"). It's ... option, so I wonder can Z88DK do something similar? I looked ...
    Digital Prawn Digital Prawn January 2011 Development
<1234567…34>

Latest Posts

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