World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.009s
<1234567…34>
  • B.Sides sprite utilitiesB.Sides Software released two sprite utilities during 1983/84, 48K Sprite priced at ?4.70 and Multi-Coloured Sprite Graphics priced at ?6. It's likel…

    ... during 1983/84, 48K Sprite priced at ?4.70 and ... Multi-Coloured Sprite Graphics priced at ?6. It ...
    Battle Bunny Battle Bunny August 2011 Infoseek database
  • z88dk + File Handling ProblemHello my fellow WoS'ers I thought I would ask here as I am having a bit of trouble with a very simple C program that I wrote for the spectrum using…

    ... for the spectrum using the z88dk complier

    ... /> copy C:\PROGRA~1\z88dk\lib\spec_crt0.opt C:\DOCUME ... -DSCCZ80 -IC:\PROGRA~1\z88dk\include program.c C:\DOCUME ... /> copt C:\PROGRA~1\z88dk\lib\z80rules.2 < ... -Mo -LC:\PROGRA~1\z88dk\lib\clibs -oa.bin - ...
    Zetr0 Zetr0 August 2011 Development
  • Crazy Library failure in z88dkHello there my fellow WoS'ers yet another late night problem for the wee small hours I recently managed to get file-handling working very well, t…

    ... />
    File 'C:\PROGR~1\z88dk\lib\clibs/p3.lib', Module ... present.... I have tried uninstalling z88dk and installing it once again ... \\
    copy C:\PROGRA~1\z88dk\lib\spec_crt0.opt C:\DOCUME ... -DSCCZ80 -DPLUS3 -IC:\PROGRA~1\z88dk\include program.c C:\DOCUME ...
    Zetr0 Zetr0 August 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... of questions about the Z88DK's SP1 sprite library. The only documentation ... need to rotate, the player sprite. (There may be more ... answer to have 16 different sprite graphics, and when the player ... the displacement from where the sprite is and the new position ...
    Winston Winston October 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    How do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well commented demo. Any assistance would be greatly appreciated.

    Sincerely,

    Ooze48k
    ooze48k ooze48k October 2011 Development
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... dumb question here, as the z88dk Wiki isn't very clear ...
    Shaun.Bebbington Shaun.Bebbington January 2012 Development
  • z88dk printf crashI thought I'd mentioned this before but I couldn't find it with a search. For some reason using printf with the nightly build of z88dk just crashes …

    ... with the nightly build of z88dk just crashes the speccy.
    guesser guesser January 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... how to show multicolour using z88dk, using the BIFROST* engine (more ...
    Timmy Timmy March 2012 Development
  • Authored with z88dk or Boriel's ZX BASIC?It would be useful to be able to search somehow for games authored with either z88dk or Boriel's ZX BASIC. This was [URL="http://www.worldofspectrum.…

    ... for games authored with either z88dk or Boriel's ZX BASIC ...
    Einar Saukas Einar Saukas April 2012 Infoseek database
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... now write all your
    sprite and text routines to print ... if you're not using z88dk.

    You can use ...
    chev chev April 2012 Development
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... speed of binaries generated by z88dk and sdcc in an Amstrad ... 6-7 times faster than z88dk.

    I found such ... can code great games with z88dk with the aid of an ...
    na_th_an na_th_an May 2012 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... if anyone knows if the Z88DK's spritelib SP1 has any ... indeed, any bit of the z88dk (since the source of the ...
    Winston Winston July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> I implemented this demo using z88dk, although a Boriel's ZX ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This program can ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * ... // erase and move enemy sprite
    BIFROST_drawBackTilesH(linEnemy, colEnemy ... // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... br />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas September 2012 Development
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... with backgrounds/tile sheets and sprite sheets that basically seem a ... repository for tile sheets or sprite sheets that would be free ... modification to a tile or sprite could be uploaded for others ...
    BiNMaN BiNMaN October 2012 Development
  • NES Punchout - Bald Bull sprite for zx spectrum[img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img] enjoy..had a little help of a sprite ripper for this and it …

    [img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img]

    enjoy..had a little help of a sprite ripper for this and it worked out very well
    morcar morcar March 2013 Sinclair Miscellaneous
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... the keyboard with assembly but z88dk says it cant find 'in ...
    slenkar slenkar October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... screen).


    [*][B]Sprite support[/B]: The [B]NIRVANA ... to animate or move a sprite, you just need to update ... to animate them. In practice, sprite support should be much more ... /> There will be support for z88dk also, I just didn't ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    An fzx library for z88dk can be downloaded [URL="https:// ... , compiled libraries (for v1.10 z88dk) and about 70 fonts. The ... that character set.

    z88dk has a real linker so ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…

    ... :

    "[URL="http://www.z88dk.org/wiki/doku.php?id ...
    szeliga szeliga December 2013 Development
  • About how z88dk generates code and makes room for variables.When you attempt to code games for the 128K models using z88dk in C you need to somewhat control where variables are stored in memory. I thought tha…

    ... for the 128K models using z88dk in C you need to ... .

    I thought that z88dk created space for variables as ...
    na_th_an na_th_an January 2014 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... 5c00-5c02 first sprite
    5c00 sprite number, set high ... coord
    5c04-5c06 second sprite
    ...
    [/CODE]
    sprite engine, but improving the ... we plan briefly include also Z88DK.

    The ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Creating z88dk Project in Xcode OS XFor Xcode fans that also use z88dk, I've created a post that describes how to set up an Xcode External Build Project to Edit and Assemble z88dk .c an…

    ... Xcode fans that also use z88dk, I've created a post ... Project to Edit and Assemble z88dk .c and .asm source files ... /2014/04/20/creating-xcode-z88dk-project-in-os-x/"]http ... /2014/04/20/creating-xcode-z88dk-project-in-os-x/[/URL ...
    dbolli dbolli April 2014 Development
  • www.timexsinclair.org down?Looks like there is no such URL anymore, and so no tutorial about Sprite Pack for Z88dk.

    Looks like there is no such URL anymore, and so no tutorial about Sprite Pack for Z88dk.
    LCD LCD September 2014 Sinclair Miscellaneous
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... sprite animations are cool, but the maps are quite expensive. Also Z88DK ...
    reidrac reidrac November 2014 Brand new software
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... test the new clib in z88dk. Much time has passed since ... attached to the z88dk examples dir.

    z88dk.org has gone ... windows on screen. Once the z88dk forums are up again I ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • Sprite design challenge: PopeyeHey there I am not crazy about this but it is the best I can do at the moment at least (i am using AGD with the sprite height set at 24 pixels...t…

    ... am using AGD with the sprite height set at 24 pixels ... ...the hat is a different sprite)

    Can you do ...
    gabriele amore gabriele amore December 2014 Development
<1234567…34>

Latest Posts

  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8
  • 1992 Spectrum Software
    harriusherbartio on April 7

HitBox

Word Docs Hits
z88dk 2.2K 5.8K
sprite 5.5K 11.1K

Related Threads

  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem.<br /> <br /> Let'…
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • z88dk Spectrum Screen Driver problemHi guys,<br /> <br /> I've been messing around with z88dk a bit and was trying to output some stuff to the screen. Reading the docs, it says that I c…
  • Debugging with z88dkAnyone got any tips of effective debugging of programs written with z88dk?<br /> <br /> I'm trying to port one of my old Gameboy projects to the Spec…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • My first attempt with z88dkI've just completed my first attempt at a Spectrum game with z88dk. Before you get too excited, it's pretty crap - it's a port of a game I wrote for …
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

Related Searches

  • z88dk
  • xor sprite
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • tommygun z88dk
  • body tommygun z88dk
  • sprite
  • z88dk android
  • big sprite z88dk
  • big sprite z88dk packman
  • big sprite z88dk pacman
  • big sprite z88dk pakman
  • big sprite z88dk pak man
  • big sprite z88dk pack man
  • big sprite z88dk pac man
  • big sprite z88dk example
  • splib z88dk sprite
  • z88dk sprite large
  • z88dk sprite

Copyright © 2024 World of Spectrum