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  • Looking for a Windows based Z80 compilerCan anybody recommend a windows XP based Z80 compiler that lets you export your code as a Z80 snapshot or TZX or TAP file? If not, what is the best …

    ... a REL library and used z88dk to generate a spectrum executable ... it. Perhaps access to z88dk's sprite libraries from compiled basic isn ... I have ideas.

    z88dk's upgrade path for assembler ... has a long history with z88dk. He has promised the extra ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... look at coding it with z88dk. Otherwise you're welcome to ... /> This line moves the pacman sprite:

    [code]
    sp1_MoveSprRel ... features support background tile animations, sprite animations, lighting effects with attribute ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... ;64k-aware support code into z88dk at some point.[/QUOTE]
    sprite rotation tables and malloc area ... 0.

    Speaking of z88dk/splib, it would be a ...
    utopian utopian March 2007 Games
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... can handle learning C, z88dk has a sprite engine for the spectrum ... supplies commands like "sp1_MoveSpr(...)" (move sprite), "sp1_PrintAt(..)" (print at), etc that ... a spectrum which has no sprite support at all.

    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... />
    [quote]
    Speaking of z88dk/splib, it would be a ... been doing.

    Specifically sprite graphics and tile graphics are ... possible to write your own sprite draw code. This draw code ... br />
    [url]http://www.z88dk.org/wiki[/url]

    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... things. Rather than specifying the sprite 'type' in the create functions ... sprites.

    2. struct_sp1_cs sprite chars can now exist independently ... the [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and learn something about z88dk C (for those familiar ... stdlib[/URL], for example. z88dk's implementation of the standard ... And, besides the standard libraries, z88dk also has a bunch of ... Things like graphics commands, sprite commands, commands for reading the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... default memory map (z88dk/libsrc/sprites/software ... you open up "z88dk/include/sprites/sp1.h ... struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Interleave: Sprite
    ;Mask: Yes, before ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... drawing to screen (except the sprite package sp1); will also have ... 0 to RAND_MAX (32767 in z88dk) uniformly (ie all numbers in ... 0..RANDMAX (0..32767 in z88dk). So the idea is to ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... comes with z88dk to handle all display and sprite responsibilities. ... way because SP1's sprite definitions are also column ... [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software ... struct sp1_update", defined in z88dk/include/sprites/sp1.h ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • z80 assembler?HIya, I used to program assember on the trusty c64, but want to have a dabble with z80 on the Zx spectrum, can anyone recomend a good assember, dis…

    ... the Z88DK, which supports the Spectrum rather well (includes a sprite library ...
    [url]http://www.z88dk.org/forum/[/url] - Z88DK
    [url]http ...
    Winston Winston September 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... *joyfunc;

    // player sprite

    uchar state; // ... STATE_* for sprite animation
    struct sp1_ss *sprite;

    ... library contained in z88dk to handle all sprite and (many) ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    1. an "OR" sprite (SP1_DRAW_OR1LB - a sprite whose graphics are ORed ... call "p->sprite" is a sprite 3 characters tall and ... added to "p->sprite" on sprite plane 128. The ... the [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ]
    I have installed z88dk on w2k.
    its ... not in c:/program files/z88dk
    i have put ... />
    Hey Crisis. What z88dk package did you install?
    z88dk from there so that ... , except for the SP1 sprite library. For that you ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... memory automatically allocated by the sprite creation functions in "pyr_PlayerInit()".
    z88dk's SP1 library requires so ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... functions end with a special z88dk keyword "return_nc" which is ... /doku.php/library:memory_allocation#malloc_or_balloc_which_to_choose"]z88dk memory allocation wiki page[/URL ... internally.

    With the sprite off screen "sp1_DeleteSpr()" is called ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... only necessary for the sprite and background tile printing ... /> #

    INCPATH -Ic:\z88dk\include

    #
    # ... br />
    COPTRULES1 c:\z88dk\lib\z80rules.1
    COPTRULES2 ... />

    LIBPATH -ic:\z88dk\lib\clibs\
    LINKOPTS -a ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • New assember ideaAs i work with Eclipse IDE in my job i become more and more lazy. This leads me to idea that it is time to left Notepad+Tasm combo behind and move on…

    ... an example, the SP1 sprite library probably contains about 15K ... in the case of z88dk's malloc library sbrk() ...
    The malloc() library in z88dk is a dynamic memory allocator ... a [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/malloc/HeapFree_callee ...
    Alcoholics Anonymous Alcoholics Anonymous November 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... />
    So far, I have z88dk generating ROM-friendly code. All ... for the splib2 buffers, variable sprite data and structures, the stack ... to create a game in z88dk+splib2 which can be ran ...
    na_th_an na_th_an December 2007 Development
  • Cross Platform DevelopmentWhat's the best way to develop cross platform apps? By best, the only limiting criteria would be "at no cost" :)

    ... probably wouldn't go for Z88DK if I was writing for ... C.
    [/QUOTE]

    z88dk is not just a C ... . The one great thing about z88dk is it allows easy sharing ... ), graphics routines (line, circle, etc), sprite routines, etc in addition to ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Chit chat
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... the latest version of z88dk has the border, ba_AddMemory ... new "border()" command in z88dk's spectrum library instead ... allocator ("balloc") in the current z88dk.

    ** sp_CreateSpr
    sprite character in each character ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... sprite engines in development. One is currently available through z88dk ... and it uses unusual sprite graphic definitions ... -- I foresee individual sprite libraries having ports across ... the spectrum using z88dk+splib2 sprite library and this ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... C anything as the linker (z88dk, sdcc, or whatever) can work ... less utilized features in available sprite engines too... that I like ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... layout is.
    At the sprite or tile levels they are ... .
    To convert a C64 sprite into a CPC or Spectrum ... with the SP1 engine in z88dk it will not just be ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    Well it depends on what you're trying to do. Yes you can use z88dk with TG to generate code, etc. The only thing TG can't do is generate graphics definitions for the splib2 / SP1 sprite engines -- it doesn't have a compatible output format for that.
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... use the screen$ and sprite functions within Z88DK. In particular I have ... with the windows z88dk package there's a sprite editor that can ...
    SnakeOilSteve SnakeOilSteve February 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... use the screen$ and sprite functions within Z88DK. In particular I have ... with the windows z88dk package there's a sprite editor that can ... As you saw the monochrome sprite library is for monochrome sprites ... be to plot the monochrome sprite then overlay it with ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... SevenuP parser needed for the Z88DK game; I'm sure that ... on each row? After each sprite? After animation? Where / How do ... commandline tool to read the sprite data from your saved XML ...
    BloodBaz BloodBaz February 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... />
    [url]http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1 ... , or unique features like customized sprite draw functions and what can ... keep an eye on the z88dk forums Misc section as I ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... the basic compiler (in particular sprite code) but it would require ... 't know which .obj format Z88DK uses. I'm very interested ... many of the .obj code Z88DK uses so people will be ... out more about the .obj Z88DK format?
    boriel boriel June 2008 Development
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