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Search Again :: Adv Search 1000 results in 0.017s
<1234567…34>
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... how to show multicolour using z88dk, using the BIFROST* engine (more ...
    Timmy Timmy March 2012 Development
  • Where to find a specific (large) project box?I'm looking for plastic or metal project boxes. Internal dimensions should be just over 106 x 238 mm (4.1" x 9.3"). So these are large boxes. Height …

    ... .3").
    So these are large boxes.
    Height is less ...
    bverstee bverstee March 2012 Hardware
  • Authored with z88dk or Boriel's ZX BASIC?It would be useful to be able to search somehow for games authored with either z88dk or Boriel's ZX BASIC. This was [URL="http://www.worldofspectrum.…

    ... for games authored with either z88dk or Boriel's ZX BASIC ...
    Einar Saukas Einar Saukas April 2012 Infoseek database
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... now write all your
    sprite and text routines to print ... if you're not using z88dk.

    You can use ...
    chev chev April 2012 Development
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... speed of binaries generated by z88dk and sdcc in an Amstrad ... 6-7 times faster than z88dk.

    I found such ... can code great games with z88dk with the aid of an ...
    na_th_an na_th_an May 2012 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... if anyone knows if the Z88DK's spritelib SP1 has any ... indeed, any bit of the z88dk (since the source of the ...
    Winston Winston July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> I implemented this demo using z88dk, although a Boriel's ZX ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This program can ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * ... // erase and move enemy sprite
    BIFROST_drawBackTilesH(linEnemy, colEnemy ... // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer ...
    Einar Saukas Einar Saukas July 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... generated "masks" dynamically for the sprite and key background objects - this ... />
    It was a fairly large game for the time (320 ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... br />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas September 2012 Development
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... with backgrounds/tile sheets and sprite sheets that basically seem a ... repository for tile sheets or sprite sheets that would be free ... modification to a tile or sprite could be uploaded for others ...
    BiNMaN BiNMaN October 2012 Development
  • ZXDev - powerful environment for development in four languages is ready for testingXDev/ZXDev is open and free set of compilers, additional tools, libraries and design patterns for target platform ZX Spectrum 48K in different progra…

    ... not based on a relatively large amount of memory, 32-bit ... target machine code, better than z88dk:

    [url]http://www ... .z88dk.org/forum/viewtopic.php?id= ...
    Oleg N. Cher Oleg N. Cher October 2012 Development
  • saving time populating large arraysI use a variation on this idea for storing machine code at the end of programs without interfering with LIST, then it occurred to me that it would al…

    ... . If a program uses a large array which would normally be ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • ANN: Tipshop updated Monday, 25 February 2013Monday 25 February 2013 I missed last month's update, so this one is a bit on the large side (Fnar! Ed) * Andy Ryals sent in POKEs for 3 Reyes Mago…

    ... is a bit on the large side (Fnar! Ed)
    Sprite Spring and Striker.
    ... Of The Unicorn ,
    Sprite Spring , Super Stuntman , Turbo Kart ... br /> Specimen , Spi-Droid , splATTR , Sprite Spring ,
    Squamble , Star Swallow ...
    hackersanon hackersanon February 2013 Announcements
  • NES Punchout - Bald Bull sprite for zx spectrum[img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img] enjoy..had a little help of a sprite ripper for this and it …

    [img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img]

    enjoy..had a little help of a sprite ripper for this and it worked out very well
    morcar morcar March 2013 Sinclair Miscellaneous
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... the keyboard with assembly but z88dk says it cant find 'in ...
    slenkar slenkar October 2013 Development
  • clang/llvm backend for Z80?Every so often I feel tempted to revisit assemblers/compilers etc. I had (for unrelated to Z80 reasons) the need to have a look at the clang compiler…

    ... decent Z80 assembler). Now if z88dk could use Clang/LLVM perhaps ... it may be just too large of a job (I'd ...
    Winston Winston October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... screen).


    [*][B]Sprite support[/B]: The [B]NIRVANA ... to animate or move a sprite, you just need to update ... to animate them. In practice, sprite support should be much more ... /> There will be support for z88dk also, I just didn't ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    An fzx library for z88dk can be downloaded [URL="https:// ... , compiled libraries (for v1.10 z88dk) and about 70 fonts. The ... that character set.

    z88dk has a real linker so ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... .zxprojects.com/index.php/displaying-large-numbers-on-the-zx-spectrum ...
    mcleod_ideafix mcleod_ideafix November 2013 Development
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…

    ... :

    "[URL="http://www.z88dk.org/wiki/doku.php?id ...
    szeliga szeliga December 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... region) after SPRITE NEW
    Converted Sprite movement systems to ... SCROLL? prompt with a large font caused too much scrolling ... non-editable
    SPRITE FLIP and SPRITE MIRROR didn't ... -and- the display for sprite-to-sprite collision
    ON COLLIDE ...
    Dunny Dunny December 2013 Sinclair Basic
  • About how z88dk generates code and makes room for variables.When you attempt to code games for the 128K models using z88dk in C you need to somewhat control where variables are stored in memory. I thought tha…

    ... for the 128K models using z88dk in C you need to ... .

    I thought that z88dk created space for variables as ...
    na_th_an na_th_an January 2014 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... 5c00-5c02 first sprite
    5c00 sprite number, set high ... coord
    5c04-5c06 second sprite
    ...
    [/CODE]
    sprite engine, but improving the ... we plan briefly include also Z88DK.

    The ...
    antoniovillena antoniovillena January 2014 Brand new software
  • 'My First Project' (AGD platformer)Hey folks (hope this is the right place to put this :confused:) I'm having my first proper go at a game (after a few aborted attempted) using Jonat…

    ... enjoying working out block and sprite creation, animation, object collection and ... our intrepid hero with the large helmet (oo-er).

    Maroc's Other Projection Maroc's Other Projection February 2014 Brand new software
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    ... of these can be very large so will need to be ...
    Mr Millside Mr Millside March 2014 Development
  • Creating z88dk Project in Xcode OS XFor Xcode fans that also use z88dk, I've created a post that describes how to set up an Xcode External Build Project to Edit and Assemble z88dk .c an…

    ... Xcode fans that also use z88dk, I've created a post ... Project to Edit and Assemble z88dk .c and .asm source files ... /2014/04/20/creating-xcode-z88dk-project-in-os-x/"]http ... /2014/04/20/creating-xcode-z88dk-project-in-os-x/[/URL ...
    dbolli dbolli April 2014 Development
  • Spectrum software bundles on Ebay - large casesI just started auctions for several Spectrum software bundles on Ebay, all in large cases. For collectors, there might be some gems, like Carrier Com…

    ... bundles on Ebay, all in large cases. For collectors, there might ...
    schombi schombi July 2014 Sales
<1234567…34>

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