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<1…78910111213…34>
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... as a character, including sprites which are treated as rectangles ... sprites [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites ... sprite's individual characters. Mask sprites are the most difficult, ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... error
    [quote]
    cd sprites/software/sp1 ; make sp1-spectrum ... [1]: Entering directory `/root/Downloads/z88dk/libsrc/sprites/software/sp1'

    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum ... operator syntax. Go to z88dk/libsrc/sprites/software/sp1 and edit the ... spectrum/spectrum-sp1.h ../../../../include/sprites/sp1.h
    20 @echo ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... of things like text terminals (z88dk's stdio, eg), irc (winston ... think -- validating an area so sprites don't overwrite the text ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum ... ). If you have ten 3x3 sprites, that amounts to 10*(20 ... you disable interrupts, create your sprites, restore the value of IY ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...
    I downloaded z88dk again and it doesnt need ...
    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... !=10; i++) { // move all sprites

    se = & ... will need in the average z88dk program?

    slenkar slenkar November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/ ... URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/ ... URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/ ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... binary that comes out of z88dk. Certainly there's nothing ... are placed into the c:\z88dk subdirectory. Windows binaries are ... there. Copy the header to z88dk\include\sprites, copy the library to ... z88dk\lib\clibs. Run the compile ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... get the [URL="http://nightly.z88dk.org/"]nightly build[/URL] ... are placed into the c:\z88dk subdirectory. Windows binaries are ... there. Copy the header to z88dk\include, copy the library ... on z88dk forum).
    2. the example source references sprites/sp1. ...
    Stefan Drissen Stefan Drissen November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... on z88dk forum).
    2. the example source references sprites/sp1.h ... compiler. This directory is c:\z88dk\include, which is why the ... you want to make the z88dk z80 libraries, as opposed to ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... aproximation to the engine, the sprites are individually erased (not need ... in a table (like hardware sprites) and are erased and painted ... way (demo1.tap) and the sprites were stored in 4 rotations ... a final demo integrated in z88dk.

    [url]http:// ...
    antoniovillena antoniovillena December 2013 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... full colour asm engine for Z88DK:

    [img]https://pbs ... ]

    I love big sprites :P

    Are you ...
    apenao apenao January 2014 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... =apenao;746061]I love big sprites :P

    Are you ... a C tutorial based on Z88DK and my engine, and these ...
    radastan radastan January 2014 Development
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... multi-platform Tritone library for z88dk or something? That would be ... (new clibs working with both z88dk and sdcc) but after that ... useful -- input (keys, joys, mice), sprites (sp1) and sound, at minimum ... all the sound stuff in z88dk now. There are sound effects ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Announcements
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... yourself.)

    And with z88dk, they've even provided a ... input (joystick) to the output (sprites and tiles). It can still ...
    Timmy Timmy January 2014 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/stdlib ... to read the keyboard, render sprites, draw lines, etc) which ... http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/ ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • RE: Nirvana EngineThe Engine looks amazing Einar! Does anyone have any source examples of how to display a tile map and moving sprites using this? Thanks :-) Keep u…

    ... a tile map and moving sprites using this?[/QUOTE]

    z88dk, linked from [URL="http://www ...
    Einar Saukas Einar Saukas April 2014 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... customize.asm found in {z88dk}/libsrc/sprites/software/sp1/{target}
    Otherwise ... .EXE[1]: Entering directory `c:/z88dk/libsrc/sprites/sof
    tware/sp1 ... .EXE[1]: Leaving directory `c:/z88dk/libsrc/sprites/soft
    ware/sp1 ...
    DenisGrachev DenisGrachev July 2014 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... />
    It's in \z88dk\libsrc\sprites\software\sp1\spectrum\spectrum-sp1 ...
    Timmy Timmy July 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... /> * NIRVANA ENGINE DEMO - converted to z88dk C Compiler
    *
    * This ...
    slenkar slenkar August 2014 Brand new software
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... change. The sprite engine in z88dk works this way.
    < ... will let you make 64 sprites (62 pacmen + mouse pointer + ... random. Some are masked sprites, some are load sprites (they overwrite the ... that is only obvious when sprites become larger.

    ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... to character cells and clipping sprites to those windows. You could ... running in overlapped windows, with sprites all properly clipped. The problem ... work with it. The current z88dk codebase does the C streams ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... .net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp/sp1/zx/sprites/draw/"]24 ... sp1_UpdateNow" [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp ... .net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp/sp1/zx/sprites/asm_sp1_MoveSprPix.asm ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Modules voting eventDear readers, before I went to a 10-hours shift on my real workplace, I want to announce that I've started a voting event for ZX-Modules, where you …

    ... games with AGD, BorielBasic and z88dk could be very popular. Some ... game resources organized: objects, sounds, sprites, functions, maps, libraries, other game ...
    hikoki hikoki October 2014 Emulators
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    I would suggest the sp1 sprite library that comes with z88dk as a good starting point as it incorporates a tiled background as well as sprites.

    [URL="http://www.z88dk.org"]http://www.z88dk.org[/URL]

    Regards,
    Derek.
    dbolli dbolli November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... screen,
    draw ORing/ANDing sprites on buffer screen,
    ... br /> copy ORing/ANDing the sprites onto those tiles
    copy ... entire map graphics+combined sprites to the main screen< ... as sprites.

    [URL="http://www.z88dk.org"]http://www.z88dk. ...
    polomint polomint November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... some code in the z88dk sp1 sprite lib that ... z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/collision/"]Sourceforge z88dk ... libsrc sprites ...
    dbolli dbolli November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/collision/"]Sourceforge z88dk ... libsrc sprites ... not visible. But if sprites are placed at pixel ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
<1…78910111213…34>

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