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New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... excellent SP1 sprite library for Z88DK. In fact it's the ... -
New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…
... 16K ZX81 in C using z88dk. The library is coded in ... -
New game! Fundamentally LoathsomeAfter not being able to deliver anything in so long, we have decided to release something we were crafting in late 2008, some kind of experiment rela…
... of full-screen scrolling using z88dk, splib2, and some silly ASM ... -
How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…
... and to be used from z88dk. I was just wondering how ... 's all. My question: Is z88dk wise enough so I can ... -
SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …
... couple of questions about the Z88DK's SP1 sprite library. The ... -
z88dk stdio fopenI'm trying to write a fcntl library, based on the p3.lib one. Looking at fopen(), it calls freopen_z88() which turns the mode string into mode and f…
I'm trying to write a fcntl library, based on the p3.lib one.
Looking at fopen(), it calls freopen_z88() which turns the mode string into mode and flag bytes. It then calls open_z88() from the fcntl. It appears however that it always calls it ... -
Future LooterWell, finally, here's the release thread of Future Looter :) [img]http://mister_beep.republika.pl/future_looter.gif[/img] [img]http://mister_beep.re…
... for some testing. :)
Used z88dk by Alcoholics Anonymous.
Obviously ... -
Game Over Player 1Thank you to all the people who have been contributing to the points raised in the 'A z88dk + sp1 demo (with source)' Thread in the Development secti…
... points raised in the 'A z88dk + sp1 demo (with source)' Thread ... -
New Game! Uwol '81 [ZX81][img]http://www.mojontwins.com/wp-content/uploads/2012/03/s1.png[/img] Yup, we have ported our most-ported game to date to the good ol' ZX81! Using …
... the good ol' ZX81! Using z88dk and our very own ZX81 ... -
BIFROST* ENGINE with Spectrum 128K support is out!The BIFROST* ENGINE release 1.1 is finally available, now providing also support for all Spectrum 128 models. You can download it from here: [url]ht…
... the interface libraries for either z88dk or Boriel's ZX BASIC ... -
Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…
... />
[*]If you use the z88dk or compiled ZX BASIC versions ... -
Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …
... if you're not using z88dk.
You can use ... -
BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …
... /> I implemented this demo using z88dk, although a Boriel's ZX ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
* This program can ... -
BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…
... , I implemented this demo using z88dk, although a Boriel's ZX ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
* This program can ... -
BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…
... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
* This program can ... -
BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…
... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
*
* This program can ... -
Simple AY library in z88dk/CI was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun. It's certainly not th…
I was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun.
It's certainly not the final version but I thought I should post here and perhaps other people can use it as well.< ... -
BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…
... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
* This program can ... -
BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…
... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
* This program can ... -
ZXDev - powerful environment for development in four languages is ready for testingXDev/ZXDev is open and free set of compilers, additional tools, libraries and design patterns for target platform ZX Spectrum 48K in different progra…
... target machine code, better than z88dk:
[url]http://www ... .z88dk.org/forum/viewtopic.php?id= ... -
UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…
Hello there my fellow WoS'ers
I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's
so is there a tutorial about that I have missed?
cheers for reading =) -
Looking for a musician [solved]Hi! My latest game is almost finished, but I don't seem to be able to find Mister Beep. (He's not even reachable by e-mail.) Even though it's a pre…
... that because of me using z88dk I only have a small ... -
Compiler conventions for passing args/return valuesI've been mulling over this for a while, but I can't spot it covered anywhere. There are various methods for passing args and return values between …
... length.
I know z88dk/zcc has a fastcall facility ... -
Spectranet tutorial - libsocket?To cut to the chase, does "libsocket.lib" exist?! It's been an awfully long time since I've used a C compiler so I could be doing something dumb, bu…
... "][I]C users, using the Z88DK should include the relevant includes ... ]"
So I installed z88dk, saved the example source file ... this is not part of z88dk (seeing as I couldn't ... -
z88dk Down[QUOTE] Error: Unable to fetch guest information.[/QUOTE] Anyone else getting this. The wiki works.
[QUOTE]
Error: Unable to fetch guest information.[/QUOTE]
Anyone else getting this.
The wiki works. -
clang/llvm backend for Z80?Every so often I feel tempted to revisit assemblers/compilers etc. I had (for unrelated to Z80 reasons) the need to have a look at the clang compiler…
... decent Z80 assembler). Now if z88dk could use Clang/LLVM perhaps ...