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<1234567…34>
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... br />
    * First line numbered "0"
    -------------------------

    On ... br />
    POKE 23756,0: POKE 23755,0

    On ... LET OX=X
    30 PAUSE 0: LET K$=INKEY$: REM READ ... changed. Any value between 30 and about 130 gives a ...
    na_th_an na_th_an April 2005 Development
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... print "starship take-off"
    30 let g=int(rnd*20 ... "
    20 let s=0
    30 let m=200
    40 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    115200 Baud is indeed possible for transferring files from PC to Spectrum.
    I used a test file holding 6912 times CHR$ 51, and "Splitcom" found at:
    [url]www.propix.hu/share/SplitCom/SplitCom.html[/url]
    Baud rate 115200, 8 data bits, no ...
    roko roko June 2009 Sinclair Basic
  • ive found an attr scrolling routine but i want to remove the smaller scroller within it, etc.https://pastebin.com/K4nG3xbX also i would like to be able to change the colours and not have a shadow. http://www.worldofspectrum.org/pub/sin…

    ... LD (L_FB71), A ; increment delay counter
    RET ; FAD5 ... LD (L_FB71), A ; reset delay counter
    CALL L_FB51 ; ... characters, 1-31->0-30
    POP HL ; ...
    Battle Bunny Battle Bunny November 2017 Development
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 20 PROC menu()
    30 PROC game()
    40 ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    colonel32 colonel32 May 2018 BASIC
  • Sound emulation...I recently souped an 486 I had with some memory, a Soundblaster 16 and CD-ROM drive. It would have been a monster just a few years ago [img]/__forums…

    Try R80 version 0.30 by Ra?l G?mez ...
    Ozzy Ozzy September 2001 Emulators
  • Brand New Software House - Retro games wanted...Hi All, I'm looking to start a new software label for older 'retro' computer games, CRONOS software. I'm looking for people that have written games …

    ... )

    C10 cassettes: ?0.18 GBP
    (BASF Ferric ... )
    Library Cases: ?0.07 GBP
    Printed Side ... GBP
    --------------
    Total = ?0.30 GBP

    There is ... of blanks is around ?0.20, + ?0.16 for a Jewel case ...
    chaosmongers chaosmongers March 2003 Games
  • Brand New Software House - Retro games wanted...Hi All, I'm looking to start a new software label for older 'retro' computer games, CRONOS software. I'm looking for people that have written games …

    ... )

    C10 cassettes: ?0.18 GBP
    (BASF Ferric ... )
    Library Cases: ?0.07 GBP
    Printed Side ... GBP
    --------------
    Total = ?0.30 GBP[/quote]

    that ... of blanks is around ?0.20, + ?0.16 for a Jewel ...
    Amigo Amigo March 2003 Games
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ... br /> (I notice that bank 0 always gets paged back in ... it didn't work - Bank 0 always seemed to be paged ... POKE 60000,0:REM Poke into bank 0
    30 OUT 32765, ... 32765,16:REM page bank 0 back in
    60 ... PEEK 60000:REM should give 0, but gives the 255 supposedly ...
    trellis trellis August 2003 Sinclair Basic
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ...
    20 POKE 60000,0
    30 POKE 23388,22:OUT 32765 ... />
    Gives, as expected:
    0
    255

    :)
    trellis trellis August 2003 Sinclair Basic
  • JSW Death BugHow many lives have you lost to it? Me: around 300+

    ...
    20 POKE 35899,0
    30 RANDOMIZE USR 3e4

    FRGT/10 FRGT/10 May 2005 Games
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    ... /> 20 POKE 23659,0
    30 PRINT AT 22,0 ; "Hello"
    40 ... 23659,2
    60 PAUSE 0

    You can't ... use 23,0 as an 'Out of screen ...
    Geoff Geoff July 2005 Sinclair Basic
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... /> ; 29 transparent char
    ; 30 logically OR into attribute mask ... while printing your string coordinate (0,0) will correspond to (10, ... standard C string. Codes 1-30 are taken as commands. ... print a tile with code 0-30, preface them with the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... f:
    15 for x=0 to 2
    20 print ... str$ p); p; INVERSE 0;
    30 next x : next f[/CODE ... f
    15 FOR x=0 TO 2
    17 LET ... *8-l); p; INVERSE 0;
    30 NEXT x: NEXT f[/CODE ...
    jp jp September 2006 Sinclair Basic
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... DATA 0,0,0,0,0,0,0,0,24,24,16,48,32,0,32,0,36,36,72,0,0,0,0,0,0 ... ,8,0,0
    9040 DATA 0,0,0,0,0,48,48,96,0, Dunny Dunny October 2006 Development
  • CRC checkHi all, I'm trying to implement a way to check if two or more tzx files are identical or not on my app, so I would need a simple way to get an uniqu…

    ... /> 20 LET A=0
    30 FOR B=0 TO 16383
    31 ...
    Geoff Geoff March 2007 Emulators
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... LET b=10: LET e=0: LET f=INT (RND*21 ... 1: LET g=0: LET c=0
    30 GO SUB 210
    0
    100 IF a$=" " ... f,e;" ": LET e=0: LET f=INT (RND*21 ... /> 210 POKE USR "A"+0,BIN 00011000
    220 POKE ... br /> 300 POKE USR "B"+0,BIN 00000000
    310 POKE ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • ZX Spectrum ScreenHello folks! I know, that ZX Spectrum has character resolution 32x24. And you can't write with PRINT AT command to last two lines. But, I know that…

    Print to channel 1.

    [code]
    10 PRINT #1;AT 0,0;"Line 22";AT 1,0;"Line 23"
    20 PAUSE 0
    30 REM :P :P :P :D
    [/code]
    Woody Woody December 2007 Development
  • Earthquake / Tremor just now?Lying on the sofa, watching a film, house just shook. Happened before once woke me up it did, next day i awoke to reports of tremors, so I'm posting…

    ... &q=53.46%20N,0.30%20W&ie=UTF8& ... />
    magnitude:

    5.0 on the richter scale
    thx1138 thx1138 February 2008 Chit chat
  • Weird Computer GamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000411"]Weird Computer Games[/URL][/B] Page: 3, Program: Tower of Terror - [U…

    ... $="good luck"
    30 let rm=0
    40 let ... br /> 130 if fl=0 then print "the ground ... 10 let ts=0:let i$="0":let sp=3< ... br /> 20 let n=int(rnd*30 ... )+10
    30 cls:print
    280 let x=0:let y=0:gosub 560
    ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... print "vital message"
    30 print
    40 print ... "cowboy shootout -"
    30 print "you are back to ... /> 20 let s=0
    30 for g=1 to ... 20 let h=0
    30 for t=1 to ... print "secret weapon"
    30 print "enter difficulty "
    ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ...
    20 LET x1=0
    30 LET y1=0
    40 DATA ... /> 90 FOR a=0 TO 1 STEP 0.01
    100 LET ...
    Arda Arda January 2009 Development
  • Your www.speedtest.net resultsI find my result as error, because I have subscribed 20Mbits. [URL=http://www.speedtest.net][IMG]http://www.speedtest.net/result/452294468.png[/IMG]…

    ... you have a ping of 0, bohusk? You must be really ... I did this measure at 0:30 CET, we have shared link ...
    bohusk bohusk April 2009 Chit chat
<1234567…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

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  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
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