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Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …
... someone
[CODE].TABLEPIXADD ; :dbolli:20140504 11:13:00 On ... -
Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …
Optimized:
[CODE].TABLEPIXADD ; :dbolli:20140504 11:13:00 On ... -
zmakebas updated - MSDOS executable includedHi all, Via a good friend (Alistair Neil) I have managed to update zmakebas - the tokenizer for Spectrum BASIC files. New version 1.3. There's now …
... $(CURRENT_DIRECTORY)
D:\ZXSpectrum\files\zmakebas\zmakebas.exe -o $(NAME_PART).bas $(FILE_NAME ... />
NPP_SAVE: D:\ZXSpectrum\files\zmakebas\test\testbasic.txt
CD ...
D:\ZXSpectrum\files\zmakebas\zmakebas.exe -o testbasic.bas testbasic. ... -
zmakebas updated - MSDOS executable includedHi all, Via a good friend (Alistair Neil) I have managed to update zmakebas - the tokenizer for Spectrum BASIC files. New version 1.3. There's now …
I have another ZMakeBas branch. In my case the ... /emuscriptoria/code/HEAD/tree/desprot/ZMakeBas.c[/url] -
zmakebas updated - MSDOS executable includedHi all, Via a good friend (Alistair Neil) I have managed to update zmakebas - the tokenizer for Spectrum BASIC files. New version 1.3. There's now …
... .com/images/stories/IanJ/ZXSpectrumfiles/zmakebas-1.4-alpha.tar.gz ... -
zmakebas updated - MSDOS executable includedHi all, Via a good friend (Alistair Neil) I have managed to update zmakebas - the tokenizer for Spectrum BASIC files. New version 1.3. There's now …
Hi all,
Here's a new version 1.41-alpha which should fix the the Spectranet commands issue as noted in 1.4.
[url]http://www.ianjohnston.com/images/stories/IanJ/ZXSpectrumfiles/zmakebas-1.41-alpha.tar.gz[/url]
Ian. -
SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…
... to know, :)
[QUOTE=dbolli;800143]I would suggest the ... -
Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?
[QUOTE=dbolli;803152]This will give an ... -
Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?
[QUOTE=dbolli;803152]I think the best ... -
Rafaelle CeccoHi all, I've been in contact with Raffaele Cecco of Exolon fame re source code. Unfortunately he doesn't have the original source code any more but…
[QUOTE=dbolli;809755]As requested here is ... -
How to add a loading screen to my tap file[FONT=Calibri][SIZE=3]I?ve got my game created as a tap file generated by Pasmo. I now want to add a loading screen. Can anyone explaine the best way…
... ://packages.debian.org/source/sid/zmakebas"]zmakebas[/URL] (with -a 10 option ... -
How to add a loading screen to my tap file[FONT=Calibri][SIZE=3]I?ve got my game created as a tap file generated by Pasmo. I now want to add a loading screen. Can anyone explaine the best way…
@dbolli : thank you, it worked with bin2tap if I call the screen like this:
LOAD "name_of_my_screen" SCREEN$
thanks also to the other posters. -
ZX-Modules updatesDear readers, depending on a common change on the file list (establishing the meta block feature), I've updated many of my ZX-Modules applications. …
... "]thread[/URL]:
[QUOTE=dbolli;676567]
As I mentioned ... -
Rafaelle CeccoHi all, I've been in contact with Raffaele Cecco of Exolon fame re source code. Unfortunately he doesn't have the original source code any more but…
[QUOTE=dbolli;809755]As requested here is my disassembly of Cybernoid originally written by Hewson Consultants and Raffaele Cecco et. al. in 1988
[/QUOTE]
thanks again.
:-) and Cybernoid 2 maybe :-) -
BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... player
// *BIFROSTSPRITE2LIN = 100; // :dbolli:20150119 15:17:19 Commented ...
// *BIFROSTSPRITE2COL = 15; // :dbolli:20150119 15:17:19 Commented ... Added
// BIFROST_enableSprites(); // :dbolli:20150119 15:17:19 Commented ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
As per the issue with [URL="http://www.worldofspectrum.org/forums/showpost.php?p=813876&postcount=147"]BI*FROST and the recent daily builds of z88dk[/URL], some of the macros that access memory locations in NIRVANA will not compile correctly in z88dk.< ...