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<1…15161718192021…34>
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... 20 BORDER 0:PAPER 0:INK 7:CLS
    30 PRINT #0;" Desculador de ... cabeceras PRESS A KEY":PAUSE 0
    90 PRINT AT 0,0;m$;:FOR n=50015 TO ... AT 15,0;"Byte quantity:";cby
    140 GOTO 30
    ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • DVD's and CD's ?5 eachI'm a bit of a fan of Play.com for buying dvd's and this offer is a beaut [url=http://play.com/DVD/DVD/campaign/2-/3851/2-/Promo.html]898 DVD's for …

    ... to avoid toll&customs delay.[/QUOTE]
    And so they ... paid a grand total of ?0.00 for them :lol:
    VincentAC VincentAC April 2007 Chit chat
  • Speccy Film/TV License that bears the least similarity to its sourceI was thinking earlier today about the computer game version of [i]Jaws[/i] that was published in 1989 or thereabouts and has pretty much nothing to …

    ... /> [code]
    10 BORDER 0: PAPER 0: INK 7: CLS
    20 ... door on your right."""
    30 LET i$=INKEY$
    40 ... i$"p" THEN GO TO 30
    50 PRINT "BANG! You ... ,-10
    70 GO TO 30
    [/code][/QUOTE]

    Scyphe Scyphe May 2007 Games
  • How to install fuse in Ubuntu? Warning: Newbie trying to escape from MicrosoftThe title says everything. I have downloaded and decompressed fuse-0.8.0.tar.gz and I don't know what to do. Synaptic doesn't have fuse, and I haven'…

    ... /usr/include/glib-2.0/glib/gtypes.h:30,
    from /usr ... /include/glib-2.0/glib/galloca.h:30,
    from /usr ... /include/glib-2.0/glib.h:30,
    from debugger.h ...
    thingley thingley May 2007 Emulators
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... $ STEP 8
    LET t = 0;
    FOR j = i+7 ... LEN m$ STEP 8
    30 LET m(INT (i/8 ... w$ = ""
    120 FOR i = 0 TO 7
    130 IF ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... a: NEXT f: BORDER 0:
    PAPER 0: INK 7: CLS : ... 7: FOR g=1 TO 30:
    PRINT AT f ... /> LET p=p+(INKEY$="0" AND p0):
    LET ... 2*(y=1)-2*(y=30): LET a=a+2 ... f:
    PRINT AT 0,0;"Score=";s: INPUT "Press enter ... 254,254,254,254,0,
    0,127,127,127, ...
    Matt_B Matt_B May 2007 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... : Gosub 1000 : Rem Scr2mem
    30 Let N=1030: Gosub 1000 ... /> 1020 Data 1,0,27,17,0,192,33,0,64,237,176 ... ,201 : Rem Scr2mem
    1030 Data 1,0 ... ,27,33,0,192,17,0,64,237,176 ...
    Dr BEEP Dr BEEP May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... : Gosub 1000 : Rem Scr2mem
    30 Let N=1030: Gosub 1000 ... /> 1020 Data 1,0,27,17,0,192,33,0,64,237,176 ... ,201 : Rem Scr2mem
    1030 Data 1,0 ... ,27,33,0,192,17,0,64,237,176 ...
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... : Gosub 1000 : Rem Scr2mem
    30 Let N=1030: Gosub 1000 ... /> 1020 Data 1,0,27,17,0,192,33,0,64,237,176 ... ,201 : Rem Scr2mem
    1030 Data 1,0 ... ,27,33,0,192,17,0,64,237,176 ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... can be created by inserting 0-width pulses or using the ... , any signal with less than 30 Hz or with pulse repetitions ...
    Kio Kio May 2007 Emulators
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... /> 20 SAVE ! "myscreen" SCREEN$
    30 CLS
    40 LOAD ! "myscreen ... /> 50 PAUSE 0
    [/code]

    Use RUN 30 after the ...
    Geoff Geoff May 2007 Sinclair Basic
  • Does anyone else find Dan Brown suspect?Don't get me wrong, he's a good entertaining [i]fiction[/i] writer -- as long as the emphasis is on "fiction"; unfortunately, he has the annoying hab…

    ... /> [B]20 PRINT INK 0; PAPER 0; "Please enter code number"[/B ... ]

    [B]30 INPUT x ...
    ewgf ewgf May 2007 Chit chat
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... noise and some little histeresis delay effect included. If there is ... should be limited to approx. 0.5 or 1 sec. max ...
    Patrik Rak Patrik Rak May 2007 Emulators
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    To PRINT UDG "a" AT 0,0 in BASIC (48k Spectrum):
    < ... br /> 10 FOR i=0 TO 7
    20 POKE ... *i),PEEK (65368+i)
    30 NEXT i

    65368 ...
    zx128k zx128k May 2007 Sinclair Basic
  • You're gonna bloody well read this...I took the time to write this rubbish, so you can damn well read it! In the thread about Dan Brown (a third class writer who has achieved major fin…

    ... /> [B]20 PRINT INK 0; PAPER 0; "Please enter code number"[/B ... ]

    [B]30 INPUT x ...
    ewgf ewgf May 2007 Chit chat
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ...

    Here is my delay routine. It is used in ...

    [QUOTE]
    ; Z80 delay routine
    ; by JB, license ... GPL

    delay: ; wait bc T (including call ... nc, .b4
    ld hl, 0
    add hl, hl
    qaop qaop May 2007 Development
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... /> 20 READ C$: FOR Y=0 TO 7: READ X: POKE ... ,130,68,56

    30 REM DEFINE BANK 2
    40 READ C$: FOR Y=0 TO 7: READ X: POKE ... Y
    45 DATA "a",0,254,130,130,130,130 ... /> 60 READ C$: FOR Y=0 TO 7: READ X: POKE ... Y
    65 DATA "a",0,128,192,160,144,136 ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... 21)+1: LET g=0: LET c=0
    25 DIM d ... (10,3)
    30 GO ... ,a;CHR$ 144: LET c=0
    100 IF a$=" " ... b0 AND d(z,1)30 THEN PRINT AT f,e ... br /> 210 POKE USR "A"+0,BIN 00011000
    220 POKE ...
    300 POKE USR "B"+0,BIN 00000000
    310 POKE ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... ):

    [code]
    ; Z80 delay routine
    ; by JB, license ... />
    ; enter : bc = T state delay (>=160)
    ; uses : af ... , bc, hl

    .delay

    .b0

    0 of the delay parameter all taken care ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... . Including the call the minimum delay is 143+17 = 160 T ... you're taking this minimum delay into account by subtracting it ... set and nothing in bits 0..4. :-D Very good, works ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... ...).

    10 LET x=0: LET y=10
    20 ... 10 seconds. Or something."
    30 FOR f=1 TO LEN ... ;s$(f); FLASH 1;"|"; FLASH 0
    50 BEEP .03,-10 ... >31 THEN LET x=0: LET y=y+1
    +2MAN +2MAN June 2007 Sinclair Basic
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ...
    10 PRINT AT 0,0; PAPER 0; INK 7;"\a"'
    ... 0;"\a"''
    30 PRINT "ATTR (0,0)=";ATTR (0,0)'
    40 PRINT "ATTR (1,0 ... )=";ATTR (1,0 ... 1000
    110 FOR i=0 TO 7
    120 ...
    Philip Kendall Philip Kendall June 2007 Sinclair Basic
  • UlaI remplaced an ULA 6c001-6 by an ULA 6c001-7 chip on issue 3B board. It is "crucial" to remove R32 and adding the 2x NAND gates ??? or not ? Thanks.

    [QUOTE=Winston;197694]Not really, they get used plenty anyway - whenever lower RAM is accessed (so regularly by the ULA)[/QUOTE]

    Humm, maybe changing the R32 value to 150 or 220 Ohms ?
    (2x NAND gates do an 20-30 ns propagation delay)
    Gods Gods June 2007 Hardware
  • Happy birthday RNDThink of a number between 0-100 RND, go on, any number. Huppy Burthus-day.

    ... .
    [code]
    1 INK 0
    2 PRINT "*******************************"
    3 ... $(1)="Pint of Larger"
    30 LET A$(2)="Pint of ... =200
    180 LET q=0
    200 LET M$=""
    207 PAUSE 150: INK 0
    210 LET O=INT ...
    Scottie_uk Scottie_uk June 2007 Chit chat
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... " to USR "u": FOR Y=0 TO 7: POKE U+Y ... WILL CRASH THE PROGRAM
    30 REM DEFINE BANK 2
    0 TO 7: POKE U+Y ... " to USR "u": FOR Y=0 TO 7: POKE U+Y ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • Making your own joystick interfaceJust spied the diagram for the kempston joystick interface in the docs section. For someone who has only made up cables, what is involved in constru…

    ... . From memory it was about 30 quid. Something like this:
    0&name=SiteStandard&forwardingPage ... =@@@@1105825312.1182525234@@@@&BV_EngineID=ccceaddlemmhdjjcefeceeldgondhgk.0&cacheID=uknetscape[/url]
    Winston Winston June 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... pixel row will take up 30 bytes (double width remember) ... 8;

    for (i=0; i!=8; ++i)
    {< ... as in "IF a=0 AND b=0 THEN ...". You've ... . In C, false means 0 result and true is anything ... of "i" ranging from 0..7. After the loop finishes ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • A challenge thats probably impossiblehere's a challenge for all you coders. Given a snapshot, is it possible to create a program to sniff out the original start address for the game that…

    ... /> 10 BORDER 0
    20 GOTO 40
    30 BORDER 1
    30, or 40.
    mjwilson mjwilson June 2007 Development
  • IN for KempstonHi all A few years ago I wrote a Spectrum program that used graphics on screen to indicate what position a Joystick was in. I need the read IN instru…

    ... Spectaculator 6.30:

    [code]
    10 PRINT AT 0,0;IN ... which point IN 31 returns 0 again. Surely this isn't ...
    BloodBaz BloodBaz June 2007 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ,127, 0,192, 0,191, 30,161
    DEFB 30,161, 30,161, 30,161, 0,191 ...
    DEFB 0,191, 30,161, 30,161, 30,161 ...
    DEFB 30,161, 0,191, 0,192 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
<1…15161718192021…34>

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