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Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …
Part 2!
Fully texture mapped (on the walls, at least - floors and ceilings are a lot more processor-intensive!). Should be able to create a decent clone of Wolfenstein with this code as the foundation...
Always wanted to make a 3D game in AMOS ... -
Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …
And finally Part 3!
Here's the full engine with floor and ceiling rendering:
http://s22.postimg.org/xup7xc9m9/maze4.png
It's ... slow. Where SpecBAS could help enormously with vertical texture strips for the walls, floors can't be done ... -
not working issue 3Hi all, I received this mobo from ebay, after start i have this on screen [img]http://forest.no-ip.org/wos/issue3_01/20150728_135908.jpg[/img] …
... repair this, switch on and ztx 650 burned immediately :)
I ... -
Grey +2 - DOA and no power lightTook a punt on a grey +2 at the weekend to be a spare. It was "untested" although so were all my other +2's which are all fine. Tried to power th…
... TR8/TR9 with a new ZTX 213/ZTX651 or 653 and ... -
Faulty 48+ Help NeededHi, This is what I get when I plug in the spectrum, this is tuned in. Vid shows a reset. Any ideas, or pointers on the first thing to check. Keyboa…
... have a SMALL stock of ZTX 650 and 750's and ... -
12V Rail - Spectrum 48kOkay - I may just be having a senior moment here, but I'm running out of ideas. I'm working on a Spectrum Issue 4S board,and have had to remove al…
... that I could fit the ZTX correctly, I find that several ... -
Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…
Hi BB,
Here is an example using the encoding method I suggested above. The BASIC is not optimised but rather written to show how this could work.
[code]100 BORDER 0: PAPER 0: INK 7: CLS
110 REM
120 REM ... -
Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…
Hi BB,
Here is a quicker version:
[code]100 BORDER 0: PAPER 0: INK 7: CLS
110 REM
120 REM Build draw string
130 REM
140 PRINT AT 0,0;"Please wait, building string"
150 RESTORE 550: ... -
Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…
Hi BB,
An alternative is rather than using a string you store the data in RAM and PEEK the values out.
[code]100 BORDER 0: PAPER 0: INK 7: CLS
110 CLEAR 59999
120 REM
130 REM Store drawing data< ... -
ZX Spectrum Test PCB I recently read about one of these (I think it may have been the Retroleum site but I am not sure) and I thought "What a great idea" . As pictured …
... type on this Z80 is ZTX 313 but Mark' s photo ... shows a ZTX 312.
Therefore I ... -
Flood Fill IssueHi Folks, Came across the following Flood Fill routine by John Metcalf: [code]; scanline fill by John Metcalf ; call with d=x-coord, e=y-coo…
In the interests of completeness, I amended the program as follows so that you POKE the coordinates in to 59998 (X) and 59999 (Y) before excuting the fill routine.
[code]EA60: coords:
ld de,(60000) ... -
I can't get my +2B to work over RGB to SCART.Hi so I have a black +2B and no matter what I do I get a black screen using the RGB-SCART scart cable (specific for the model ) and I'm using a SCART…
... series resistor (anything up to 510 kOhm) inside the SCART connector ... -
I can't get my +2B to work over RGB to SCART.Hi so I have a black +2B and no matter what I do I get a black screen using the RGB-SCART scart cable (specific for the model ) and I'm using a SCART…
... series resistor (anything up to 510 kOhm) inside the SCART connector ... -
Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…
Right, so we have the ability to hatch the desktop and draw polygons (basis for a window). The next challenge is to write a mouse routine in Z80. I knocked up the following demo in BASIC so I could get my head around this. It is not bad speed wise for ... -
ZXBaremulator v3.H(ikoki) BetaHi, Thanks to a Recreated ZX kindly donated by Hikoki, I've added support for it to ZXBaremulator. Now two keyboards can be connected to the PI…
... cmdline.txt. Default value is 510. Time is defined in milliseconds ... -
ZXBaremulator v3.H(ikoki) BetaHi, Thanks to a Recreated ZX kindly donated by Hikoki, I've added support for it to ZXBaremulator. Now two keyboards can be connected to the PI…
... cmdline.txt. Default value is 510. Time is defined in milliseconds ... -
Summary : Fifty Pascal Programs by SybexI got around getting [url="http://www.worldofspectrum.org/infoseekid.cgi?id=2001037"]this book[/url] and have had a look through it which consists of…
Summary : Fifty Pascal Programs by SybexI got around getting [url="http://www.worldofspectrum.org/infoseekid.cgi?id=2001037"]this book[/url] and have had a look through it which consists of…
... PROCEDURE addgame(score:real);
510 VAR
520 addloop, {number ...Getting an even random numberWhat would be the best, simplest way to do this ? I was thinking of say: A = RND*100 Then a conditional along the lines of: IF A / 2 <> I…
... random number between 0 and 510. Quick and "cheap" in memory ...Dunny - help!I fired up SpecBAS, it automatically loaded the last program which was ASH2's background for the lander program. I pressed RUN and it ran fine then …
... STOP
135 GO SUB 510
500 REM subroutine DESCEND ...
510 WAIT 300
520 PRINT ...