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<1234567…34>
  • Why not more interest in C?Just curious. Not trying to provoke anything other than a discussion here. It would seem (to me) that it would be better for "Z80 beginners" to wr…

    ... and asm routines to Boriel ZX BASIC (to try and re ... graphics routines using the current ZX Next sprite functionality and have a go ... the White Lightning demos as Next demos. I might still have ...
    dbolli dbolli April 2021 Updates
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... the program enters this "move sprite" block?

    ... http://www.rickardberglind.se/zx/move-sprite-1.z80"]here[/ ... address
    inc de ;next graphic byte
    dec ... c=number of columns in "sprite"
    ld e,8 ... inc hl ;go to next byte to the right
    Rickard Rickard May 2007 Development
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    ... make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX ... video chip are:

    -Sprite size 8x8 pixels, every pixel ... palette


    -Every Sprite can be zoomed x2
    -every Sprite can be mirrored horizontal or ...
    chernandezba chernandezba November 2015 Emulators
  • ZX Spectrum Next KS #2 Poll of Interest During its development, many people have asked about buying a spectrum next but as the next is a kickstarter funded project and parts were ordered …

    ... about buying a spectrum next but as the next is a kickstarter ... be interested in buying a zx next, please express your interest in ...
    Alcoholics Anonymous Alcoholics Anonymous January 2020 Announcements
  • Looks like the ZX Next aint coming my wayI missed the Kickstarter but when the website went up I put my name down for a Next in the shop cart and signed up for the newsletter. Never got ackn…

    ... my name down for a Next in the shop cart and ... community.

    Ah well, next best thing, revive my old ...
    mik3d3nch mik3d3nch March 2018 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /////////////////////////////////////////////////////////////

    // zcc +zx -vn t01-stress.c -o ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    next sprite frame to use. ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • ReRun - Speccy OutRun done better[IMG]http://img.photobucket.com/albums/v661/Swainy_boy/outrundelux_zpsb772e8cd.gif[/IMG] Any takers? Smaller sprites, faster game.

    ... than 1000-1500 or more + next users of DIVIDE+, +3e ide ... 1. It was widespread while ZX-Next was not with 700 units ... units (personal communication).
    10. ZX Evolution produced by NedoPC - from ... for writing sprite-based games for ATM Turbo 2/ZX Evolution in ...
    Alone Coder Alone Coder April 2013 New game ideas
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    Okay, here are my next two ideas.
    ... 'm thinking that the next two features to implement ... fat sprite.

    2. A ZX Spectrum sprite archive.< ... short description of the sprite (up to 1000 ... her graphic to the ZX Spectrum Sprite archive.
    I ...
    BigBadMick BigBadMick June 2016 Development
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... development of the ZX Spectrum completely irrelevant. Hardware sprite engine - ... , jumping across skyscrapers with "ZX Next" in the hands, but ... fact that the hardware sprite engine will have absolutely ... to use exUSSR developments sprite engine TS under the ...
    Black_Cat Black_Cat May 2017 Sinclair Miscellaneous
  • ZEsarUX beta 5.1Hi I have just uploaded today a new beta version of ZEsarUX. Binaries are for Linux, Mac, Windows and Raspberry (raspbian) You may download i…

    ... and especially for adding preliminary ZX Spectrum Next sprite support to the fantastic ...
    cmonkey cmonkey May 2017 Emulators
  • ZX Spectrum Z80 Development Environment on WindowsHi Folks, Just wondering what the recommendation is for a ZX Spectrum Z80 Development environment on Windows? Getting fed up with hand coding Z80…

    ... )[/i] etc
    [*] for/next, repeat/until, while/wend [b ... in emulator
    [*] [b]ZX Next[/b] sprite support in emulator
    [/ ... way cool stuff (including Next sprites, layer 2 overlays ... [/b] (multiple machines, exsDOS, Next support) and [b]jsspeccy[/b ...
    colonel32 colonel32 August 2017 Development
  • 'Ocean Draw' instructionsHere are the instructions for the screen and sprite editor used in-house at Ocean Software, possibly typed up by Joffa Smifff (as the 2 of the sprite…

    ... />


    ***** SPRITE MENU *****

    M -CHANGE ... RIGHT AND STORED IN NEXT
    SPRITE STORE. THIS IS REPEATED ... />


    ************** SPRITE FORMATS **************

    WHEN SELECTING ...
    Mark R. Jones Mark R. Jones September 2014 Sinclair Miscellaneous
  • NextBuild releasedHi, I've curated a bunch of tools stitched together with scripts and written a library for developing on the Next, you can also use it for normal …

    ... for developing on the Next, you can also use ... programs for the Sinclair ZX Next computer. It can also ... normal ZX Spectrum but the focus is for the Next.< ... dev emulator for the ZX Next, currently supports all of ... up ZXB to access the Next’s hardware features.
    david_retro david_retro October 2018 Development
  • A Yankee in IraqI'm testing the game on the zx next and it currently hangs right after the game starts no matter what timing regimen and contention pattern is chosen…

    ... testing the game on the zx next and it currently hangs right ...
    Alcoholics Anonymous Alcoholics Anonymous February 2019 Development
  • Extending SNA Standard Snapshot 48k 128k Format to new Hardware like ZXN (SpecNext)This may have been discussed before... Looking at the definition of standard 48k and 128k .SNA Snapshot e.g. at: https://www.worldofspectrum.org/f…

    ... . for newer hardware like the ZX Next/SpecNext with it´s extended ... . This only runs on Spectrum Next.
    (Source can be found ...
    Luzie Luzie October 2019 Emulators
  • Submitting Homebrew Games For Database?Hi there, I have recently started coding games for ZX Spectrum 48k (Z80 asm) live on Twitch. It turns out there is quite an interest for this. I have…

    ... recently started coding games for ZX Spectrum 48k (Z80 asm) live ... port the games to the ZX Next soon. But also I will ...
    Denzil_Egg Denzil_Egg September 2020 Development
  • Distribution of the Spectrum in Europe.Ok, so we've noticed the lack of French posters (there might be readers we don't know about) here at WoS. We have people from UK of course, from Irel…

    ... ( I WANT ONE! ), ZX Next, ZX-Profi and the "ZX Spectrum" which is very ...
    Amigo Amigo April 2003 Sinclair Miscellaneous
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... collision.
    * IX points to Sprite Data Table (10 bytes for ... each sprite)
    *
    * TIMING: worst ...
    ADD IX,DE ;for next sprite
    POP DE

    SUB B ;sprite reached when collsion
    RET ...
    dmsmith dmsmith August 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ...

    [code]

    Sprite Colision Detection

    This ... sprite is on : Bit 1 set if ON
    next ... to point to
    ;next sprite, so in meantime decrease this ... beginning
    ;of data for next sprite

    POP BC ...
    dmsmith dmsmith September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... />
    [code]

    Sprite Colision Detection

    This ... sprite is on : Bit 1 set if ON
    next ... to point to
    ;next sprite, so in meantime decrease this ... beginning
    ;of data for next sprite

    POP BC ...
    dmsmith dmsmith September 2004 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... set to address of
    // next sprite graphic to display

    next sprite graphic to display and stores ... again on the next sp_UpdateNow.

    Most sprite engines do things ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> struct sp1_cs { // "char structs" Every sprite is broken into pieces fitting ... ; // +0 BIG ENDIAN ; next sprite char within same sprite in row major order ... ENDIAN ; & sp1_cs.attr_mask of next sprite occupying the same tile (MSB ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... // "char structs" Every sprite is broken into pieces fitting ... BIG ENDIAN ; next sprite char within same sprite in row major ... amp; sp1_cs.attr_mask of next sprite occupying the same tile ... replaced in the next move sprite function call). ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... to PngConv, the PNG-to-ZX image/sprite convertor. Details can be ...
    icabod icabod December 2006 Development
  • I wonder if . . .An M68k could emulate a ULA. You know, like the ZX80 used the cpu for rastering the picture on the screen. This would mean that the people who clone…

    ... Speccy clone in Russia called ZX-Next. It used a second Z80 ...
    Sonic Sonic May 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... void *joyfunc;

    // player sprite

    uchar state; // ... STATE_* for sprite animation
    struct sp1_ss *sprite;

    ... the program what the next sprite image to use should ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br /> 1. an "OR" sprite (SP1_DRAW_OR1LB - a sprite whose graphics are ORed ... sprite to take on the player's colour so the next ... bit of code colours the sprite:
    ... code that selects the next sprite frame (the next programming assignment!). If ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... new version. I create a ZX Spectrum sprite of size 8x8, when ... I change to a different sprite then go back to the ...
    Mr Millside Mr Millside February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... able to return the next sprite frame to use ... /> FRAME_NEXT
    select the next sprite frame in the animation sequence ... next left frame is selected

    FRAME_LEFT
    change sprite ... current animation frame, sprite size and sprite direction. This ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // column positon of first sprite
    pyr_VisitAllPlayersSorted(ss_initpos);
    sprite
    pyr_VisitAllPlayersSorted(ss_initpos);
    next sprite should be placed ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
<1234567…34>

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