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<12345678>
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    ... a hacked up version of ZXodus hehe).
    polomint polomint August 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... between BIFROST* 1.2 and ZXodus I, so the same version ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    [QUOTE=polomint;643761]Not sure yet, I might do. It'll need a cleanup which I'm too lazy to do lol :) (as long as aowen is ok with giving out a hacked up version of ZXodus hehe).[/QUOTE]

    Yup, that's fine by me.
    chev chev August 2012 Development
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    ... . Once you've seen the ZXodus Engine source you'll want ... . On the other hand The ZXodus II Engine will be a ...
    chev chev August 2012 Development
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    ... you've seen the ZXodus Engine source you'll ... the other hand The ZXodus II Engine will be ... a good example. If ZXodus source code was not ... BIFROST* now exists (and ZXodus will be also mentioned in ... few of his projects including ZXodus II...

    ...
    Einar Saukas Einar Saukas August 2012 Development
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    [QUOTE=Einar Saukas;644160]Moreover it also brought me to collaborate with Andrew on a few of his projects including ZXodus II...[/QUOTE]

    It's nice to work with someone who's a competent coder as opposed to an amateur hacker like myself. :)
    chev chev August 2012 Development
  • dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…

    ... />
    You won't like ZXodus II then. :)


    chev chev August 2012 Sinclair Basic
  • dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…

    ... ;646101]You won't like ZXodus II then. :)


    ZnorXman ZnorXman August 2012 Sinclair Basic
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... about how usable the Bifrost*ZXodus ctile handling is in the ...
    clausjahn clausjahn August 2012 Emulators
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... forget to choose type "Bifrost*ZXodus ctile files" when you save ...
    Einar Saukas Einar Saukas September 2012 Development
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... about how usable the Bifrost*ZXodus ctile handling is in the ... latest release already included BIFROST*ZXodus support! And I didn't ...
    Einar Saukas Einar Saukas September 2012 Emulators
  • BMP2SCR EXP 2.11a viewer codesThis question targeted to LCD, but as I'm asking about general formats, and someone else may search for it too, I thought it might be a good idea to…

    ... like it could adapt the ZXodus or BIFROST* code to display ...
    chev chev September 2012 Sinclair Miscellaneous
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... latest release already included BIFROST*ZXodus support! And I didn't ...
    clausjahn clausjahn September 2012 Emulators
  • EmuzWinHi folks I'm using EmuZWin and it's started running games super quick (not all games but some) I've tried messing around with speed settings but eve…

    ... test case.

    Likewise ZXodus II is a useful test ...
    chev chev September 2012 Emulators
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    I am frankly astounded at how far Bifrost* has been developed in such a short space of time. I really ought to get back to work on ZXodus II. :)
    chev chev September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... that BIFROST* is based on ZXodus. I can't hide that ... using BIFROST* to also credit ZXodus directly. I can remove this ... BIFROST* only, which then credits ZXodus. This way, games such as ... 's graphics) won't reference ZXodus directly anymore.

    Is ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... and leave references to your ZXodus only. This should satisfy your ... is based on the innovative ZXodus Engine [U]by Andrew Owen ... credits it says "Based on ZXodus Engine concepts [U]by Andrew ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... choice but to update the ZXodus license as follows:

    ZXodus and any derivative software may ...
    chev chev September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... choice but to update the ZXodus license as follows:

    ZXodus and any derivative software may ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... * may have been inspired by ZXodus, but as far as I ...
    chev chev September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... BIFROST* was originally based on ZXodus, but in later versions I ... Even so, I kept crediting ZXodus since it didn't feel ... the BIFROST* documentation to remove ZXodus from both the credits and ... remove the remark "Based on ZXodus Engine" from the BIFROST* entry ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... BIFROST* to also explicitly credit ZXodus (based on the fact that ... BIFROST* was derivative of ZXodus). These are indeed very unusual ... my position would just mention ZXodus in their credits, not in ... * is not even based on ZXodus anymore, it makes sense to ...
    Einar Saukas Einar Saukas September 2012 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... 16x16 tiles, New>Bifrost*ZXodus.

    You can then ...
    FrankT FrankT January 2013 New game ideas
  • Under development: CattivikHey there I started making a new game "Cattivik" based on the cartoon character invented by Italian cartoonist Bonvi [url]http://www.youtube.com/wa…

    ... open a file as Bifrost/ZXOdus ctile).
    R-Tape R-Tape March 2013 Development
  • Under development: CattivikHey there I started making a new game "Cattivik" based on the cartoon character invented by Italian cartoonist Bonvi [url]http://www.youtube.com/wa…

    ... open a file as Bifrost/ZXOdus ctile).[/QUOTE]

    I ...
    Einar Saukas Einar Saukas March 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... when working with engines like ZXodus and Bifrost, so this is ... -world projects.[/quote]

    ZXodus doesn't leave you with ... my part as far as ZXodus is concerned. Now that Bifrost ... 't suggest using ZXodus for any projects. The ZXodus II Engine is ...
    chev chev July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... when working with engines like ZXodus and Bifrost, so this is ... do both.

    In ZXodus II, the upper border time ...
    Einar Saukas Einar Saukas July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    [QUOTE=Einar Saukas;712144]In ZXodus II, the upper border time ... the sweet spot for the ZXodus II Engine though. It updates ...
    chev chev July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... I wouldn't suggest using ZXodus for any projects.[/QUOTE]

    [QUOTE=aowen;712100]The ZXodus II Engine is something else ...
    Einar Saukas Einar Saukas July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... column 1 as introduced by ZXodus, but you may need to ...
    Einar Saukas Einar Saukas July 2013 Development
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