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Search Again :: Adv Search 229 results in 0.000s
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  • New game: Knights & Demons DXHi everybody! Our last game is here! Einar Saukas and me were working hard last five months (Einar on the code and myself on the grahpics and music)…

    Seriously headache inducing. Very nicely done though. And nice to see a couple of throwaway ideas like BorderTrix and ZXodus done a lot better and used for something useful.
    chev chev July 2013 Brand new software
  • New game: Knights & Demons DXHi everybody! Our last game is here! Einar Saukas and me were working hard last five months (Einar on the code and myself on the grahpics and music)…

    ... throwaway ideas like BorderTrix and ZXodus done a lot better and ... , that would not exist without ZXodus and BorderTrix respectively. I can ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • New game: Knights & Demons DXHi everybody! Our last game is here! Einar Saukas and me were working hard last five months (Einar on the code and myself on the grahpics and music)…

    ... 3D dungeon technique from the ZXodus II Engine before on the ...
    chev chev July 2013 Brand new software
  • Massive dungeon for ZX Spectrum at last?Even in the Czech Republic we can make new ZX Spectrum games :-P. [url]http://www.oldcomp.cz/download/file.php?id=143[/url] (Small demo only, I am …

    ... already[/QUOTE]

    The ZXodus II Engine includes 3D dungeon ...
    chev chev July 2013 Development
  • Massive dungeon for ZX Spectrum at last?Even in the Czech Republic we can make new ZX Spectrum games :-P. [url]http://www.oldcomp.cz/download/file.php?id=143[/url] (Small demo only, I am …

    [QUOTE]The ZXodus II Engine includes 3D dungeon ...
    Ralf Ralf July 2013 Development
  • Massive dungeon for ZX Spectrum at last?Even in the Czech Republic we can make new ZX Spectrum games :-P. [url]http://www.oldcomp.cz/download/file.php?id=143[/url] (Small demo only, I am …

    ... done I will license the ZXodus II Engine for others to ...
    chev chev July 2013 Development
  • Massive dungeon for ZX Spectrum at last?Even in the Czech Republic we can make new ZX Spectrum games :-P. [url]http://www.oldcomp.cz/download/file.php?id=143[/url] (Small demo only, I am …

    [QUOTE=Gedlion;714117]For a very limited definition of "available". You complete tease, you.[/QUOTE]

    If there's a project you want to build using the ZXodus II Engine then drop me a PM and we can discuss it.
    chev chev July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... to support them with the ZXodus II Engine.
    chev chev July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... and when will we see this ZXodus II engine? Might want a play with it, :)
    polomint polomint July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... when will we see this ZXodus II engine? Might want a ...
    chev chev July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... the top of the screen. ZXODUS does this. I don't ...
    joefish joefish August 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... the top of the screen. ZXODUS does this. I don't ...
    Einar Saukas Einar Saukas August 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... sticking to 18x18 for the ZXodus II Engine because it's ...
    chev chev August 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... sticking to 18x18 for the ZXodus II Engine because it's ...
    Einar Saukas Einar Saukas August 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... a leaf out of the ZXodus II Engine's book and ...
    chev chev August 2013 Development
  • Hello!Hey folks, just checking in ... been a while :) Hope all is well with everyone on the forums. Did I miss much? I know I've not been about these past…

    ... border. Bifrost* was inspired by ZXodus, but the novel thing about ...
    chev chev August 2013 Sinclair Miscellaneous
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... a leaf out of the ZXodus II Engine's book and ...
    Einar Saukas Einar Saukas August 2013 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... :[/quote]
    Try compiling the ZXodus code to run in contended ...
    chev chev August 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... it (256K). Then I wrote ZXodus just to see if a ... the target model for the ZXodus][Engine. I figure if I ... could probably use the completed ZXodus][Engine to do a Dungeon ...
    chev chev August 2013 Hardware
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... , and also the reason the ZXodus][Engine is targetting a machine ...
    chev chev August 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... interest to me is the ZXodus][Engine and the game that ...
    chev chev August 2013 Sinclair Basic
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    [QUOTE=Einar Saukas;719557]You should use AY for sound.[/QUOTE]

    The ZXodus][Engine uses AY for 3-channel music and the beeper for spot effects. Mind you with a 20x20 area just using the AY is probably the best advice.
    chev chev August 2013 Development
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    [QUOTE=aowen;719564]The ZXodus][Engine uses AY for 3- ...
    Gedlion Gedlion August 2013 Development
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... /> If you decide to use ZXodus][Engine, the game will only ...
    Einar Saukas Einar Saukas August 2013 Development
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... ]If you decide to use ZXodus][Engine, the game will only ... you.[/quote]

    The ZXodus][Engine will run with minor ...
    chev chev August 2013 Development
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    [QUOTE=aowen;719574]The ZXodus][Engine will run with minor issues on the ULA 128s as well[/QUOTE]

    I didn't know this. It's good news!
    Einar Saukas Einar Saukas August 2013 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    [QUOTE=Einar Saukas;721318]The engine doesn't support using some tiles with 4 frame animations and others with 2 frame animations at the same time.[/QUOTE]

    The ZXodus][Engine does. :)
    chev chev September 2013 Brand new software
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... dungeon tile-set for the ZXodus][Engine.
    chev chev September 2013 Development
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