Mach 3

DESCRIPTION POKE(s)
Infinite Lives24632,195
Immunity30706,201


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MACH3.SNA

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Macaroid

DESCRIPTION POKE(s)
Infinite lives40473,0


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Mad-Man

DESCRIPTION POKE(s)
Infinite lives27586,0


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Madhatter

DESCRIPTION POKE(s)
Infinite lives48406,0
Need x sweets53847,x (x = 0-10)
Need x rolls54785,x (x = 1-5)


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Mad Cars

DESCRIPTION POKE(s)
Lives = x46769,x (x = 1-255)
Infinite lives46833,183


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Mad Caverns (AKA Mad Caves)

DESCRIPTION POKE(s)
Infinite lives40445,183


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Mad Mix

DESCRIPTION POKE(s)
YS DEMO
Infinite Lives40285,62
Lives = x39932,x (x= 1-250)
No nasties33421,0


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MADMIX.SNA

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Mad Nurse

DESCRIPTION POKE(s)
Infinite lives38073,0
Infinite gas44817,0
Infinite babies45198,0


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Mag Max Robo Centurion

DESCRIPTION POKE(s)
Infinite Lives58472,183


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MAGMAX.SNA

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Maggot

DESCRIPTION POKE(s)
Immunity31507,0


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Magic Carpet

DESCRIPTION POKE(s)
Infinite lives29530,0
Score never decreases31018,0
Immunity30955,58


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Magic Fields

DESCRIPTION POKE(s)
Infinite time34495,0


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Magic Land

DESCRIPTION POKE(s)
Infinite lives49917,0


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Magic Meanies

DESCRIPTION POKE(s)
Infinite lives28165,183:30096,183


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Magic Roundabout

DESCRIPTION POKE(s)
Infinite lives32357,0
Infinite sugar32208,0


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Magicland Dizzy

DESCRIPTION POKE(s)
Infinite Lives29623,182
Walk through walls41179,201
Tune continues when dead29611,58
Play at double speed40536,1


LOAD FROM RETRO GOLD ... retro:games/spectrum/d/DIZZY_4.SNA

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Maglaxians

DESCRIPTION POKE(s)
??????????????59354,7
Room = x59354,x (x= 1-??)


Change x to whatever value you wish, using the POKE option on the ZXAM GUI

If anyone finds out if this works, let me know

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Magnetron

DESCRIPTION POKE(s)
Infinite Lives42671,235:42672,160


I'm pretty sure this infinite lives POKE works. All it does is stop the game jumping to the Game Over sequence, and you end up getting transported to another place. I can't really play the game that well, so I haven't been able to bug-test it (like making sure none of your work is undone). If it works, cool. If not, don't blame me.. I didn't crack it, OK?! (but let me know anyway)

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Maniac

DESCRIPTION POKE(s)
Infinite lives55823,0


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Manic Miner


(Also works for Manic Miner 2,3,4,5 and Buddah of Suburbia)
DESCRIPTION POKE(s)
Infinite Lives35136,0
Infinite Oxygen34798,0:34799,0:34800,0
No Collision36106,0 (36107,107 to disable this POKE)
No Horizontal Nasties36160,0
Mystery POKE?35160,0
Alter Enemies36150,0


The "No Collision" POKE is a bit dodgy. Not only does some of the screen flash if you do hit a nasty, but if you fall from a distance, you end up stuck beneath the floor with no way to escape!
If you do get stuck, use the "Disable" number listed next to the POKE, and you will die as normal. Then you can re-activate the POKE again if needed.

LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MANIC.SNA


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Mantronix

DESCRIPTION POKE(s)
Infinite Lives46175,0
Immunity46001,61
Lives = x45971,x


Change x to whatever value you wish, using the POKE option on the ZXAM GUI

LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MANTRON.SNA


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Manzana

DESCRIPTION POKE(s)
Infinite lives38459,0


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Marauder

DESCRIPTION POKE(s)
Infinite Lives35160,175:35161,50:35162,95:35163,250
Infinite Smart Bombs34225,0
All die instantly34219,0:34225,0:34230,0
Lives = x26178,x (x= 1-100)
Smart Bombs = x26183,x (x= 1-100)


Change x to whatever value you wish, using the POKE option on the ZXAM GUI

The All Die Instantly POKE makes everything blow up as soon as it scrolls into view. Makes the game UTTERLY pointless!

LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MARAUD.SNA


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Marble Madness Construction Kit

DESCRIPTION POKE(s)
Infinite time


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Marble Madness Deluxe

DESCRIPTION POKE(s)
Infinite time38400,0


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Mario Bros

DESCRIPTION POKE(s)
Infinite Lives44079,0


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MARIOB.SNA

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Marsport

DESCRIPTION POKE(s)
No Heralds & Wardens34379,24
No Sept's Warrior34057,201
No Sept's Leaders43865,24
Unlock Doors36607,24:36587,24:44955,24


Since I have NO idea how to play these types of games, I can only guess that these POKEs actually work.. If anyone finds out one way or the other, let me know

LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MARSPORT.SNA

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Martianoids

DESCRIPTION POKE(s)
Infinite Lives46793,0
Infinite Battery40548,201:43218,0:43826,0


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MARTIANO.SNA

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Mask 1

DESCRIPTION POKE(s)
Infinite Fuel & Armour43081,201


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Master, The

DESCRIPTION POKE(s)
Infinite lives32773,0


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Master Of Magic

DESCRIPTION POKE(s)
Infinite body43226,0
Infinite mind43251,0


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Masters Of The Universe - The Movie

DESCRIPTION POKE(s)
Infinite Lives42173,0
Immunity51406,0
Slows Clock52346,60
One Ghost43210,1
No Chords41420,175:41421.0
Lives = x41274,255


Change x to whatever value you wish, using the POKE option on the ZXAM GUI

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Match Point

DESCRIPTION POKE(s)
Move much faster53646,0:53657,0


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Max Headroom

DESCRIPTION POKE(s)
Infinite Energy31391,0


LOAD FROM RETRO GOLD ... retro:games/spectrum/h/HEADROOM.SNA

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Maze Chase

DESCRIPTION POKE(s)
Infinite Lives34248,0
Lives = x34301,x (x= 1-255)


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MAZCHASE.SNA

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Maze Death Race (AKA Autolabyrinth)

DESCRIPTION POKE(s)
Infinite lives24249,0
Immunity24927,201


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Mazemania

DESCRIPTION POKE(s)
Infinite Lives42962,0
Infinite Energy42582,0
Jump On Aliens Anytime49258,0:49399,0


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Mega Apocalypse

DESCRIPTION POKE(s)
Infinite Lives23578,0


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/M_APOCAL.SNA

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Mega Nova (Part One)

DESCRIPTION POKE(s)
Infinite Lives32382,0
Lives = x31705,x (x= 1-255)


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MEGANOVA.SNA

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Megablast

DESCRIPTION POKE(s)
Infinite lives38059,0
Infinite smart bombs38589,182
Immunity37652,201:38494,201
Hostages = x36443,x (x = 1-16)


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Megabucks

DESCRIPTION POKE(s)
Infinite Energy38154,0
Infinite Time37460,0
Infinite Phone Credits38154,0


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MEGABUCK.SNA

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Megapede

DESCRIPTION POKE(s)
Infinite lives27545,0
Immune to birds30835,195


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Melt Down

DESCRIPTION POKE(s)
Infinite lives49270,0


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Mental Block

DESCRIPTION POKE(s)
Infinite Lives37159,0
Infinite Time36409,0
1 Tile Needed35845,0


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Merlin (AKA El Mago)

DESCRIPTION POKE(s)
Infinite Lives36562,182
Infinite Energy38385,201


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Metal Army

DESCRIPTION POKE(s)
Infinite Lives42198,0
Infinite Ammo48518,0


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/METAL_AR.SNA

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Metaldrone

DESCRIPTION POKE(s)
Infinite lives47035,0:48932,0
Infinite time46657,0


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Metaplex

DESCRIPTION POKE(s)
Infinite laser39691,0
Infinite acid36778,0
Infinite shield36536,201


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Meteor Storm

DESCRIPTION POKE(s)
Infinite Lives31086,182
Lives = x29976,x (x= 1-255)


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/METEO.SNA

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Metro-Cross

DESCRIPTION POKE(s)
Infinite Time43006,195:44490,0


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Metropolis

DESCRIPTION POKE(s)
Infinite Energy59572,0:61058,0


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Miami Chase

DESCRIPTION POKE(s)
Infinite lives34056,183
Infinite time41440,183


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Miami Cobra GT

DESCRIPTION POKE(s)
Infinite Time40984,48:42417,0
Infinite Turbos43130,0


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Mickey Mouse

DESCRIPTION POKE(s)
Infinite Lives36520,0
Infinite Shields40058,0
Water40814,201
Slow40012,0
Bolts40035,0
Bird's Head40091,0
Glue40114,0
Repulsive40137,0


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Microball

DESCRIPTION POKE(s)
Infinite balls42307,0


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Microbot

DESCRIPTION POKE(s)
Infinite lives55831,0


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MicroMouse Goes Debugging

DESCRIPTION POKE(s)
Infinite lives28980,62
No nasties32500,201
Infinite datakill29640,0


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Micronaut One

DESCRIPTION POKE(s)
Infinite Energy34650,0:34651,195
Turn at speed52004,0:52005,0
Turbo accelerator52150,81
Super brakes52163,62
Smooth Walls52591,0
Clouds = Energy34768,107
Energy = x33370,x (x= 1-255)


Change x to whatever value you wish, using the POKE option on the ZXAM GUI

All of these POKEs work as far as I can tell, but then I can't play this game anyway :)

If anyone finds out if this works, let me know

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Midnight Resistance

DESCRIPTION POKE(s)


128K
Infinite Lives36633,0
Infinite Weapons40131,0
Infinite Backpacks40152,0
Infinite Keys47577,0:47578,0:47579,0


48K
Infinite Lives36480,0
Lives = x31760,x (x= 1- 255)
Infinite Weapons39975,0
Infinite Backpacks39996,0


Note the "Infinite Weapons" POKE only works once you HAVE the weapons.

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Mig 29 Soviet Fighter

DESCRIPTION POKE(s)
Infinite Lives34379,24
Infinite Bullets40884,0
Infinite Fuel52449,0
Infinite Bombs38634,0
Infinite Seekers41216,0
Infinite Rockets39256,0


LOAD FROM RETRO GOLD ... retro:games/spectrum/s/SF_MIG29.SNA

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Mig Busters

DESCRIPTION POKE(s)
Infinite Lives39223,0
Infinite Ammo39819,0
Infinite Energy49737,0
Lives = x39319,x (x= 1-255)


LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MIGBUSTR.Z80

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Mikie

DESCRIPTION POKE(s)
Lives = x46259,x (x= 1-255)
Infinite Lives40843,182


Change x to whatever value you wish, using the POKE option on the ZXAM GUI

LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MIKIE.SNA


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Millimon

DESCRIPTION POKE(s)
Infinite lives24456,0


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Millipede

DESCRIPTION POKE(s)
Immunity25101,0


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Mimzoid Death Dude

DESCRIPTION POKE(s)
Infinite energy45310,42
Infinite time38581,42


You will have to deactivate the infinite time POKE when you complete the shooting levels, otherwise it will sit in a loop. Do this by entering POKE 38581,34

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Minder

DESCRIPTION POKE(s)
Infinite money43673,180
Infinite time27602,182


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Mission Collision

DESCRIPTION POKE(s)
Infinite lives43572,0
Infinite fuel44259,0
Immunity43567,24


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Mission Elevator

DESCRIPTION POKE(s)
Infinite Lives48724,0
Infinite Time49855,0


Change x to whatever value you wish, using the POKE option on the ZXAM GUI

LOAD FROM RETRO GOLD ... retro:games/spectrum/m/M_ELEVAT.Z80


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Mission Fallout

DESCRIPTION POKE(s)
Infinite lives26717,0
Infinite energy28312,0:37235,0:49465,0:58464,0
Infinite time47251,0
Infinite platforms28859,0


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Mission Impossible

DESCRIPTION POKE(s)
Infinite lives25758,0


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Mission Jupiter

DESCRIPTION POKE(s)
Infinite Lives60468,0
Infinite Fuel57806,0
Infinite Ammo58322,0
Immunity58534,201
No Enemies50964,201
Move anywhere57774,189
No Alien Fire58329,201
Mega Laser58312,0:58254,0
Lives = x60266,255
Autofire58254,0
Immune Aliens!58659,201


I don't know if the "No Enemies" POKE works or not, but they all still seem to be there at the early stages of the game. I also don't know what "Move Anywhere" does. If anyone finds out, let me know

LOAD FROM RETRO GOLD ... retro:games/spectrum/m/MISSIONJ.Z80


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Mission Ninety One

DESCRIPTION POKE(s)
Infinite Lives25745,0:25752,0:25753,13


LOAD FROM RETRO GOLD ... retro:games/spectrum/M/MSSION91.SNA

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Molar Maul

DESCRIPTION POKE(s)
Infinite lives24912,182


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Molecule Man

DESCRIPTION POKE(s)
Infinite Time64585,0
Infinite Money???64622,0:64623,0:64624,0


If anyone finds out if this is correct, let me know

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