BRICK YARD BILL - C.Elliston (ZX Computing-Dec/Jan 83/84-Page 82) AN INTERESTING VARIATION ON THE 'MAZE' THEME FROM C.ELLISTON OF SUFFOLK. This is a simple game for your ZX Spectrum - simple, but extremely difficult to play! You control the flow of bricks around the playing area of the screen using the four direction keys on the Spectrum. The stream of bricks can only be stopped if you run into another wall or you change direction. The idea of the game is to manoeuver the stream of bricks, which leaves a wall behind it, trying not to 'box' yourself in. However, it's not as easy as you might first think as there are a random number of bricks scattered throughout the playing area which get in your way. You score points while you keep the stream of bricks in motion, and if you manage to surpass a score of 80, you qualify for another screenfull. Of course, this time it gets more difficult as there are more random bricks scattered about. The top score so far is 513 - see if you can beat it! If you're looking for one word to describe this game, try 'addictive' - type it in and you'll see what I mean. LINE BY LINE Here follows a breakdown of the listing with a suggestion for changing the game a little to suit your own requirements: Lines 11-14 Set up the user-defined graphics. Lines 32-36 print the border walls. Line 38 Print the score on the border wall. Lines 40-50 Print the random bricks in the playing area. Lines 100-5000 Contain the main games loop. Line 455 Tests to see if you are 'boxed' in. Lines 5000-6000 Calculate the score. Line 5025 Converts the number of bricks into a percentage of the screen covered. Line 5053 This line can be changed to lower the score required to move on up to another screen. For example, if you wanted to get another screen after 50 points, you would have to make line 5053: 5053 IF PC>=50 Lines 6000-7000 Contain the instructions for the game. This info file was typed by Michael Bruhn 14/6-1998