Galivan - Cosmo Police instructions. Based on original, full-price release. Converted to text by Gerard Sweeney (www.the-tipshop.co.uk) for World of Spectrum (www.worldofspectrum.org), 03/02/05. I do NOT give permission for this text reproduction to be used/stored on "commercial" or profit-making medium such as CD-ROMs. Frankly, we in the Speccy community are all sick of leechers making money out of our hard work. --------------------------------------------------------- GALVAN Its program code, graphic representation and artwork are the copyright of Imagine Software (1984) Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Imagine Software (1984) Limited. All rights reserved worldwide. Galvan Spectrum 148/128/+2 micro computers. Galvan the sole surviving member of the Cosmo Police, your imperative assignment is to eliminate all adversaries in the underground Techno Caverns of the planet Cynep. They are inhabited by many Androids, Robots and Alien Lifeforms; your task would seem impossible were it not for the Power Pyramids scattered at random through the complex labyrinth. LOADING 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum + then load as follows. Type LOAD"" (ENTER). (Note there is no space between the two quotes). The " is obtained by pressing the SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instruction on- screen or in the accompanying manual. CONTROLS KEYBOARD Keyboard controls are redefinable. OPTIONS 1. Keyboard 2. Kempston 3. Protek/Cursor 4. Sinclair 5. Fuller --------------------------------------------------------- JOYSTICK JUMP UP | UP LEFT\ | /UP RIGHT \ | / \|/ GO LEFT ------|------ GO RIGHT /|\ / | \ DOWN LEFT/ | \DOWN RIGHT | DUCK DOWN FIRE - Fire weapon or punch. ESCAPE - Pause STATUS AND SCORING Current Score and Hi-score are displayed in the upper part of the screen. At the bottom left is the number of lives remaining and at the bottom right the power indicator (this decreases each time you are hit). Score for each adversary disposed of 100 or 200 points depending upon difficulty. Underwater Sharks and Stingrays give 100 bonus points. The Giant Demon at the end of each level awards 1000 points for each part destroyed. PLAYING One by one the crack squad members of the Cosmo Police sought out evil in the planet Cynep and tried to put an end to it. Now, as the last surviving member of this force you must accomplish what dozens before have failed to do - neutralize all the defences of the Cynep and penetrate the dangerous labyrinths to end the vile reign of Cynep in this galaxy. As no-one before you had survived, very little information is known about the defences except that each level of the Techno Caverns is guarded by a monstrous, multi-headed demon; each head spits lethal lazer bolts and has to be killed separately. There are numerous robots and aliens, all with the one aim - to destroy any intruders who threaten their domain. --------------------------------------------------------- Elimination of these creatures is your sole objective, made all the more difficult by your lack of weapons. There is a faint glimmer of hope however, as it is believed that your fallen comrades, managed to drop various power pyramids throughout the Techno Caverns which, when found, give you extra power and a more powerful weapon. Seek out this power to transform from mortal to Supreme enforcer. At the end of each level a Giant Demon appears and must be destroyed part by part (each part of the Demon must be hit four times) - only then will it be possible to proceed to the next more difficult stage. The Power Pyramids found around the caverns give you extra power and a more powerful weapon (as power decreases it is substituted for a less lethal one). 1. FIST, 2. GUN, 3. ARC BLASTER, 4. BLUE BOLT NEUTRALIZER. You're on your own now! GOOD LUCK HINTS AND TIPS * Power Pyramids are found at random but will be dropped by a space-suited adversary if he is killed. * Contact with the hovering triangle causes temporary paralysis. * Some parts of the Demon can only be shot effectively if moving, * It is far easier to jump onto steps than to try and walk onto them. This sofware product has been carefully developed and manufactured to the Highest quality standards. Please read carefully the instructions for loading. IF FOR ANY REASON YOU HAVE DIFFICULTY IN RUNNING THE PROGRAM, AND BELIEVE THAT THE PRODUCT IS DEFECTIVE, PLEASE RETURN IT DIRECT TO: MR. YATES, IMAGINE SOFTWARE (1984) LIMITED, 6 CENTRAL STREET, MANCHESTER, M2 5NS. Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be returned to you, at no charge. Please note that this does not affect your statutory rights. CREDITS Produced by D.C. Ward © Game Design Nitchibutsu © 1986 Imagine Software (1984) Limited