RIDDLER'S DEN - ELECTRIC DREAMS SOFTWARE GAME CONTROLS This program supports the following joysticks: KEMPSTON JOYSTICK INTERFACE SINCLAIR INTERFACE II PROTEK/CURSOR JOYSTICK INTERFACE Keys 1 to 4 correspond to pockets 1 to 4 Caps Shift and Space to abort game P Pause game - any movement key to cancel K Use object I Move up J Move down Z Move left X Move right You may redefine the keyboard controls to suit yourself. Features: Ogres and Goblins can be slain. Three Dragons to be pacified. Tau-Bu-Rau, the fiery bull and the River of Lava to contend with. An impassable River to cross. A Dank in which to deposit treasures. A fallen sore throated Gargoyle. A Golden door to pass. A series of locations with no apparent exit. Vuluta, The Giant Spider. The pit of no return! Zuzzazzuzz, The Killer Bee. Kiv-Yok-Kedo, The Yellow Dragon. He needs a little force. Xanirex, The Blue Dragon, fearful of some but so vain. The Bloodhound Trap, A multi-dimensional plant able to home in on your entry points and send out her spores to seek fresh Blood. Sometimes the spores enter alone, but when in the presence of a Dragon they become very deadly. RIDDLERS DEN Trunkie, the Manlephant, is embarking on the first part of his quest to find the Great Golden God Gregogo. He is entering the Riddlers Den in order to find the Golden Tusk, whilst attempting to bank enough treasure to finance his next expedition. An object may be placed in each pocket, simply by moving against the object and pressing one of the empty pocket keys (Keys 1, 2, 3 or 4). If the pocket is full then an object may be dropped by pressing the appropriate pocket key. Some objects may be used by placing them in pocket 4 and pressing the 'USE' key. In certain circumstances it is possible to 'USE' the object in pocket 4 on or with the object in pocket 3. This will be carried out automatically if the relevant objects allow it. One special case requires an object to be picked up and placed in pocket 1, 2 or 3 (we're not saying which one), but can only be used if the contents of pocket 4 are correct. Some objects are used to protect Trunkie against the Dens guards, the rest are used to solve riddles which have been set to hinder Trunkies progress. It is sometimes necessary to drop objects in certain rooms in order to solve various riddles, there is generally only one area in which an object is required to be dropped, but experimentation with this position is necessary. In the top right-hand corner of the screen is a flask which denotes Trunkies energy level. The game will finish if this is allowed to empty completely. It is possible for Trunkie to sleep and replenish his energy if he is carrying the correct object. It is important to note that when Trunkie sleeps the timer is increased to the following day. There are only a certain number of days available in which Trunkie can complete his quest. Various obstacles must be overcome puzzles solved and exits cleared before the adventure can be completed... Dream scenes are realised when You boldly enter the Riddlers Den Once in, the way back is blocked The door is now securely locked If a gold door bars your way You need not hang around all day Take a key from the right pocket Should you wish to unlock it A river, a torrent, washes past Leaving no way to go at last Treasures from caverns dark and dank You must deposit in the bank If you duck below the ground On a rope, with no light around Nothing to make a charming sound? Then you'll end your quest, underground One half of a coin on the floor Waits for it's twin to join it, or Think of the two halves whole once more To enable you to find a door You happen across a cold giant spider Who waits for some kind soul to find her As she shivers in her lair A many armed coat, may warm her there A fiery beast, guarding a hoard You'll find is very easily bored Except by a statue of similar hue And this you'll find may well help you Although there are no beds near here With a pillow you sleep, without any fear A third of which is used to the best When facing a red raging bull contest Unauthorised copying, hiring, lending, public performance and broadcasting of this cassette is prohibited. These programs are sold according to Electric Dreams Software's terms of trade and conditions of sale, copies of which are available on request. LOADING INSTRUCTIONS You will find the procedure for loading a program from cassette in the Spectrum basic manual The procedure for loading this program is given below: Type LOAD "" Press ENTER The program will auto-run on completion of loading. © Electric Dreams Software 1985 31 Carlton Crescent Southampton Hampshire SO1 2EW