﻿DOUBLE DRAGON III

THE ROSETTA STONE



ENGLISH INSTRUCTIONS

RODLAND



STORM

c/o The Sales Curve Ltd

50 Lombard Road, London, SW11 3SU



                   DOUBLE DRAGON III:  THE ROSETTA STONE



LOADING



COMMODORE AMIGA & ATARI ST

Insert your game disk and switch on your computer.  The game will now load

automatically.



COMMODORE 64 CASSETTE

Insert the game cassette and ensure it is fully rewound.  While holding down the

SHIFT key press the RUN/STOP key.  Press PLAY on your casette deck and the

game will now load and run.  Follow the on screen prompts for any in game loading.



COMMODORE 64 DISK

Insert your game disk into your disk drive and close the drive door.  Type

LOAD "'",8,1 and press RETURN.  The game will now load and run.



SPECTRUM CASSETTE (128k Only)

Insert your cassette and ensure it is fully rewound.  If available select the "TAPE

LOADER" option.  Otherwise type LOAD"" and press RETURN.  Press PLAY on

your cassette deck and the game will now load and run.  Follow on screen prompts

for any in game loading.



AMSTRAD CASSETTE

Insert your cassette and ensure it is fully rewound.  Hold down the CTRL key and

press ENTER.  Press PLAY on your cassette deck then press any key to continue, the

game will now load and run.  Follow on screen prompts for any in game loading.



AMSTRAD DISK

For loading please see disk label.



                                                   VIRUS WARNING

                          (applies to Atari ST and Commodore Amiga only)



When you receive your disk the write protect tab may be in the closed position.  It

is advisable for you to switch off your computer for at least 10 seconds before

play so as to ensure that no virus is active in memory.  Not following this

procedure can lead to your DOUBLE DRAGON III disk becoming infected with a 

virus and thus corrupting it.  The write protect tab can be set to the open position

if you wish.  This will protect your game against all virus attacks.



LOADING PROBLEMS????



The utmost care is taken at all stages of production of this product to ensure it

reaches you in perfect condition.  If you experience loading problems please first reset

all your equipment, check connections and try to reload following the loading

instructions relative to your machine.  If you still experience difficulty please return

ONLY the disk/cassette to: Storm Customer Services, 50 Lombard Road, London,

SW11 3SU.  Great Britain.



THE STORY



The Lee Brothers face their toughest mission to date as Hiruko the ancient

soothsayer guides them to the possible location of the elusive Rosetta Stone.



This journey will call upon their greatest skills as they face treachery and evil forces

on their missions through exotic landscapes.  Billy and Jimmy will need to work

together to discover once and for all the evil that lies behind the secret of the stones.

Will their years of meditation and training be enough for them to survive this

perilous journey?  The choice is yours!!



CONTROLS



(All controls based on player facing right, reverse if facing right)



AMIGA, ATARI ST & COMMODORE 64



Without fire button pressed:



				Walk Up

				(into screen)



Walk Up & Left						Walk Up & Right

(into screen)						(into screen)





Walk Left							Walk Right





Walk Left & Down						Walk Right & Down

(out of screen)						(out of screen)



				Walk Down

				(out of screen)





With fire button pressed:



				Jump if joystick

				pushed up and let

				go - Jump Kick

Jump and Left if Joystick                    if joystick held in		Jump and Right if Joystick 

pushed and let go - Jump Kick           up position		pushed and let go - Jump if

Kick if Joystick held in position				joystick held in position



Kick Left				Punch			Kick Right



				Tricks (if you have them)

				and pick up weapons



SPECTRUM & AMSTRAD



Without fire button pressed:



				Walk Up

				(into screen)



Walk Up & Left						Walk Up & Right

(into screen)						(into screen)





Walk Left							Walk Right





Walk Left & Down						Walk Right & Down

(out of screen)						(out of screen)



				Walk Down

				(out of screen)



With fire button pressed:



				Jump if button pushed

				and let go - Jump Kick if

				button held down.  Also

Jump and Left if button		use tricks if you have	Jump and Right if button

pushed and let go - Jump		them			pushed and let go - Jump

Kick if button held down					Kick if button held down



Kick Left 				Punch			Kick Right



KEYBOARD		UP	DOWN	LEFT	RIGHT	FIRE	PAUSE	QUIT



Amiga/Atari ST		 A	    Z	.	/	SPACE	    P	 F10



C64 Disk/Cass		                J O Y S T I C K   O N L Y		  RUN/	   Q

								  STOP	(when

									paused)



Spectrum & Amstrad	Q	A	O	P	SPACE	 ENTER	BREAK

									(when

									paused)



(Keys shown are all default values, all Spectrum & Amstrad keys except QUIT are

redefinable)



The Sales Curve reserves the right to change or update the contents of this software

and packaging without prior notice or approval.



CREDITS





Amiga Programming		-		Greg Michael

Atari ST Programming		-		Steve Snake

C64 Programming 			-		Paul Rogers

Spectrum Programming		- 		Tom Prosser

Amiga & Atari ST Graphics		-		Ned Langman

C64 Graphics			-		Robert Whitaker

Spectrum Graphics 		-		Shaun McClure



Managing Director			-		Jane Cavanagh

Project Manager			-		Rob Henderson

Testing				-		Jim Loftus

Production Manager		-		Matthew Spall

Sales & Marketing			-		Nadia Singh

Accounts Manager			-		Sampson Asimeng



Copyright 1990 Technus Japan Corp.  "Double Dragon III: The Rosetta Stone" is a 

trademark of Technos Japan Corp.  A joint Sales Curve/Tradewest Publication.

Copyright 1991.  Programmed by The Sales Curve Ltd.



(back)



                                                      RODLAND

                                           ENGLISH INSTRUCTIONS



                                                       STORM

                                            c/o The Sales Curve Ltd

                               50 Lombard Road, London, SW11 3SU



THE CAST



Amiga Programming:		Ronald Pieket Weeserik

Atari ST Programming:		Ronald Pieket Weeserik & John Croudy

C64 Programming:			Steve Snake

Spectrum & Amstrad Programming:	Twilight

Amiga & Atari ST graphics:		Ned Landman

C64 Graphics:			Rob Whitaker

Spectrum & Amstrad Graphics:	Shaun McClurg

Amiga & Atari ST Sound & Music:	Ronald Pieket Weeserik

C64 Sound & Music:		Martin Walker & Steve Snake



                   Copyright 1991, The Sales Curve Ltd

                         Licensed from 1989 Jaleco Ltd

    Unauthorised copying, hiring, lending and broadcasting prohibited.



PIRACY 				WARNING

IS THEFT			It is a criminal offence to sell, hire,

				offer or expose for sale, or hire or

				otherwise distribute infringing (illegal)

				copies of this computer program and

				persons found doing so will

				be prosecuted.



				Any information of piracy should be

				passed to The Federation Against

				Software Theft.  071-240-6756



                                  ENGLISH INSTRUCTIONS



LOADING



COMMODORE AMIGA & ATARI ST

Insert your game disk and switch on your computer.  The game will now load

automatically.



COMMODORE 64 CASSETTE

Insert the Rodland cassette and ensure it is fully rewound.  While holding

down the SHIFT key, press the RUN/STOP key.  Press PLAY on your

cassette deck and the game will now load and run.  Follow the on-screen

prompts for in-game loading.



COMMODORE 64 DISK

Insert your game disk into your disk drive and close the drive door.  Type

LOAD "'",8,1 and press RETURN.  The game will now load and run.



SPECTRUM CASSETTE

Insert the Rodland cassette and ensure it is fully rewound.  If available, use

the "TAPE LOADER" option, otherwise type LOAD"" and press RETURN.

Press PLAY on your cassette deck and the game will now load and run.

Follow the on-screen prompts for in-game loading.



                                         VIRUS WARNING

                          (applies to Atari ST and Commodore Amiga only)



When you receive your Rodland disk, the write protect tab will be in the 

closed position.  This is so the game can save your high scores.    It is 

advisable for you to switch off your computer for at least 10 seconds 

before play so as to ensure that no virus is active in memory.  Not following 

this procedure can lead to your Rodland disk becoming infected with a 

virus and thus corrupting it.  



The write protect tab can be set to the open position if you wish.  This, 

however, will not allow the game to save the high scores but will protect 

your game against all virus attacks.



LOADING PROBLEMS????



The utmost care is taken at all stages of manufacture of this product to 

ensure it reaches you in perfect condition.  If you experience loading 

problems please first reset all your equipment, check connections and try to 

reload following the loading instructions relative to your machine.  If you still 

experience difficulty please return only the disk or cassette to: Storm 

Customer Services, 50 Lombard Road, London, SW11 3SU.  



THE STORY SO FAR



Tam and Rit live in a fairy village.  Having led a happy life full of sticky cakes

and endless parties, they find that something awful has happened overnight

to their fellow inhabitants.  They've turned nasty and captured their Mom and

locked her in the top of the Maboots Tower.  Luckily for Tama and Rit they've

inherited the Rods of Sheesanomo from a village elder and some rainbow

shoes from their Pop.  Armed with these they can tackle the tower by

wopping cuddly beings on the head with their rods and climbing ladders built

with the help of their Rainbow Shoes.  It's not easy though, when your former

friends have some rather mean surprises in store for you!



HOW TO PLAY



The game consists of over 40 levels of cuddly-bashing action.  You must

work through each screen, wopping the nasties and collecting the flowers.



Wop them often enough and you'll pick up a useful weapon, or just tickle

them with the rod and see what happens.



To get around the screen you must build ladders either up or down to collect

the platforms.  As soon as you build a second one, your first ladder will

disappear.  If you don't clear the screen of your opponents in time, the game

will change to 'meany' mode where life will become far more difficult.

Collecting all the flowers switches you into the EXTRA GAME.  Here you can

collect an extra life by picking up letters to form the word EXTRA.



You can play 1 or 2 players, but 2 player games can only be started on the 

1st screen.



JOYSTICK CONTROLS



WITHOUT fire button pressed:-		WITH fire button pressed:-



	Climb up ladder			 Build ladder upwards





Walk left		Walk right	Fire rod			Fire rod

				left			right



	Climb down ladder			Build ladder downwards



When holding an enemy with your magic rod, press the fire button to "wop" 

him on the ground.



KEYBOARD CONTROLS



		C64/128		SPECTRUM	ATARI ST

						  AMIGA



UP						Up Arrow



DOWN						Down Arrow



LEFT		JOYSTICK			Left Arrow



RIGHT		ONLY		REDEFINE	Right Arrow



FIRE				KEYS		Shift, Alt, A or CTRL



PAUSE		H				P



Q		RUN/STOP			Esc



INTRODUCING SOME OF THE CHARACTERS ...



Bushies - they're just furry		Sharks - don't be fooled by

	 fakes			              their tears



Polymorphs - these contain a	Spuds - have a nasty habit 

	      hidden surprise	            of multiplying



Bunnies - if they reach for the 	Starfish - they've got their own

	 carrot it's time to 		              version of an Australian

	 clear off			              hobby



Nessies - they've always got		Blue Meanies - the name says it all!

               the munchies



Wasps - see these and it's time to 	Tam   Rit

             buzz off























































