THE DOUBLE
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Instructions from Summit Software 1988 re-release

INLAY BACK
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AT LAST ... THE REAL THING

Can you manage a given Third Division Team and compete against 65 Computer
Managed Clubs? A few might win the League ... some may win the Cup - WILL
ANYBODY ACHIEVE "THE DOUBLE"?

Put to the test your powers of wisdom, astuteness, courage and flair while
making decision which could 'make or break' you. Such is the path to success.

Also at your request are...
PLAYER AND TEAM REPORTS
LEAGUE CLUB STATISTICS
MATCH GOALSCORERS (All fixtures)
FIXTURES & CUP DRAW
MATCH PROGRAMMES
LEAGUE & CUP RESULTS
CURRENT LEAGUE TABLES

Buy and sell players on the TRANSFER MARKET where each player commands his own
wage and transfer fee.

Other clubs will enquire after your services if you are successful with ...
ADMINISTRATION & FINANCE
STAFF & PLAYER WAGES
TRANSFERS (1000 PLAYERS)
CROWD CONTROLS & POLICING
SCOUT REPORTS FOR - INDIVIDUALS AND TEAMS
INJURIES & PHYSIOTHERAPY


MAIN MANUAL
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WHAT IS THE DOUBLE?
To achieve the DOUBLE a football club must not only win the League
Championship, a difficult enough feat in itself, but also the F.A. Challenge
Cup in the SAME SEASON. In recent years, what with the introduction of extra
competitions such as the League Cup and the many European competitions which
sprang up in the late fifties and early sixties, the DOUBLE assumed a different
meaning, and it became more frequently used as it became easier for clubs to
win two trophies in a season. However, to the purist the League Championship &
The Challenge Cup will always remain the true DOUBLE.


HISTORY OF THE DOUBLE
In England, the DOUBLE has been achieved only FIVE TIMES in it's entire
history.

Yet it was accomplished in the very first season of the football league, by
PRESTON NORTH END in 1889. ASTON VILLA also achieved it eight years later. Then
the fun began. Both the League and the Cup became increasingly difficult to win
as over the years the competition among clubs became the most intense in the
world, and the number of league clubs grew from twelve to the present day
ninety two.

Many clubs came near. Newcastle United in 1905 and Sunderland in 1913 were both
beaten in the cup final having secured the League championship. Between the
wars a couple of near misses were also recorded. In 1928 Huddersfield Town were
runners-up in both competitions as were Arsenal in 1932. This happened during a
period when both clubs were dominating English football.

After the war 1948, 1952 and 1954 saw Manchester United, Arsenal and West
Bromwich Albion come close to achieving what was now being described as the
ELUSIVE DOUBLE.

In 1957 came one of the unluckiest attempts, by Manchester United's brilliant
'Busby Babes'. Having won the league championship by a clear eight points (only
two points for a win in those days) they went into the cup final strong
favourites. But Ray Wood their goalkeeper was stretchered off and their gallant
ten men (before substitutes were introduced) were beaten 2-1 by Aston Villa.
Villa, ironically, were defending their proud record of being the last club to
achieve the DOUBLE. Wolves, in 1960 missed the championship by one point in a
thrilling race, then won the cup.

This was not so the following season. TOTTENHAM HOTSPUR ran away with the
championship right from the very start and pushed aside the 'jinx' by beating
Leicester City 2-0 in the final to achieve what no club had managed to do for
SIXTY FOUR YEARS ... the DOUBLE.

In the 1960s the pressures on the leading clubs became even more intense. The
introduction of further European competitions in the wake of the now
prestigious and coveted European Cup, meant that to achieve the DOUBLE, clubs
were expected to play approximately 64 matches a season. When compared to
Tottenham's 49, Villa's 37 and Preston's 27 in 1961, 1897 and 1889
respectively, it was little wonder that nobody expected to see the DOUBLE
achieved for at least another sixty four years.

Leeds United, under the leadership of manager Don Revie emerged as the next
contenders, having built up a first team squad of approximately 17 players
that were interchangeable, versatile and experienced. Only just promoted, the
1964 season saw them lost the championship on goal average then go down to
Liverpool 2-1 in the final.

Their second bid in 1969 was probably the bravest, and saddest, in the history
of the DOUBLE. Besides being DOUBLE contenders, they were also chasing the
European Cup. But, ... beset by injuries to key players they faltered. Failing
to Celtic in the European Cup semi-finals, they then lost the championship race
to Everton on goal average, and were beaten in the Cup Final by Chelsea. After
a replay. In extra time. It was one of the greatest seasons experienced by an
English club, yet they ended up with nothing.

The following season ARSENAL emerged as the fourth DOUBLE winners. They too,
had built up a strong squad. Overcoming early season injuries and a seven point
deficit, they overhauled Leeds United to win the title in their last match of
the season. Only five days later they beat Liverpool, who themselvers were
becoming a championship force, after being a goal down in extra time.

The following season the DOUBLE was in danger of becoming commonplace.

Leeds United came within a whisker again. Like Arsenal the previous season,
they also had to play a league match five days before the final. This they did
and then went on to beat Arsenal 1-0 in the Centenary final. However, due to a
fixture congestion, Leeds had to play their final league match just TWO DAYS
after their cup victory. Needing only a draw to clinch the championship and the
DOUBLE they surprisingly lost 2-1 to Wolves. To achieve the DOUBLE, it seemed,
a club had not only to master their opposition but also overcome a pile up of
fixtures which was fast becoming an end-of-season feature.

It was Liverpool, which was no surprise to anyone, who became the next
contenders. Arguably the finest club side in the history of English football,
they were dominating the domestic scene as they challenged for every honour
available. In 1977 they took the League Championship, which they have held no
less than eight times between 1975 and 1986, only to fall at the last hurdle to
Manchester United who have appeared to become cup specialists having featured
in five Cup Finals during that period.

Ironically it was neighbours Everton in 1985, who for so long had been forced
to live in the shadow of Liverpool's 'Red Army', who almost became the fifth
club in football history to achieve the DOUBLE. Under manager Howard Kendall's
guidance they won the championship by thirteen points clear of their nearest
rivals, Liverpool, but also failed at the last hurdle. To guess who? ...
Manchester United.

1986 saw not only the DOUBLE achieved after a wait of 15 years, but also the
most exciting climax in its history. For the first time ever THREE clubs were
in with a reasonable chance. West Ham United were the first to concede, falling
in the sixth round of the cup and finishing third in the championship. However,
Everton and Liverpool kept the excitement going when the outcome of the cup
semi-finals, whic had kept the two Merseyside clubs apart, showed Liverpool
beating Southampton while Everton overcame Sheffield Wednesday. With the league
championship showing Everton top and Liverpool second it promised an intriguing
close to the season.

The final league matches showed Liverpool champions with Everton runners-up.
Historically this was the first ever 'Merseyside' final and it produced one of
the finest cup finals ever seen at Wembley with LIVERPOOL emerging triumphant
with the DOUBLE. The popularity of this achievement was heightened by the fact
that this was player/manager Kenny Dalglish's first ever managerial season.

Will we have to wait another 15 years to witness this achievement? Or can YOU
provide the next team to claim the ELUSIVE DOUBLE?


THE MANAGER
A football manager once wrote "At one time during my career the pressures were
so great that I used to look at the daily papers to see if I still had a job to
go to".

The lift of a soccer manager is not an easy one. Success can bring rewards, but
failure often ends in dismissal. In football the difference between success and
failure is slight. Fans have nothing but praise for the manager when their team
wins promotion. But when they are relegated or sitting perilously near the
bottom of the table, they will chant for his dismissal. Fans have very short
memories.

Hopefully, when the manager arrives at the club he will have a reasonable squad
of players to form a nucleus for success. If he is even more fortunate his club
will have certain funds available enabling him to seek the right players he
requires to achieve his goal.

Success, however, for the majority of league managers who have to make a living
with the less 'fashionable' clubs, especially in the lower divisions, is not
necessarily about winning trophies, although that is always their aim, but
about survival. Usually because of finance.

The club's glory days have long passed and the face a long hard struggle on the
road to success. Dwindling crowds, which means less income at a time when they
need it most, forces them to rely on lotteries, league handouts, a good 'cup
run' involving big clubs attracting large gates, or youth policies where
hopefully a discovery of another Kevin Keegan will attract the more prosperous
clubs, which will keep the club solvent. To the directors, the club is a
business. If the manager cannot show a profit even if his league position is
satisfactory, his future will be in jeopardy.

The knowledge that his position is only as safe as his teams performance hangs
over the head of every league manager. This though, is something he cannot
afford to worry about. His day is far too short. Managers work 24 hours a day,
seven days a week, regardless of their division. There are coaching sessions,
team talks, press and television interviews, mail to be answered as well as
looking after his playing squad and backroom staff.

And when everyone has gone home and the club has closed down for the night,
the manager could well be driving considerable distances to either watch a
match involving forthcoming opponents, an interesting player, or appearing at a
function on behalf of his club.

The manager lives amidst a world of fanatical and impatient supporters, where
his every word and decision is scrutinised, dissected and debated by the Press,
Television and the millions of football followers throughout the country. His
achievements must not only be instant but constant. His world is a world where
reasons sound like excuses, and excuses are not tolerated.

This is only natural.

After all, his job is not all that difficult ... is it?

And we can all see where he's going wrong ... can't we?

And it was obvious why we didn't win last week ... wasn't it?

And goodness knows why we didn't buy that player who was for sale.

Have you ever said "What he should have done was ..." and "Personally I would
have ..." WELL HERE'S YOUR CHANCE!


THE GAME
The DOUBLE is not just a management game where you simply select players and
win matches. It is designed to emulate accurately and as extensively as
possible the role of a football manager as he attempts to achieve personal
success by overcoming the variety of problems and situations that arise not
only during a season but within the course of his career.

To achieve this we have carefully carried out extensive research involving
successful league managers at all levels. None more so than former Leeds United
and England defender Terry Cooper, who is currently enjoying success with 1986
Freight Rover Cup Winners Bristol City. Former Manchester City and Bristol City
midfielder, Gerry Gow, who is also making a name for himself as manager of one
of the countries top amateur clubs Yeovil Town. Plus, of course, Howard
Kendall, whose award of 'Manager of the Year' for the season 1984/5, in which
he not only brought the League championship to Everton but reached the Cup
Final at Wembley, speaks for itself.


OBJECTIVE
A Third Division club will offer you a managerial contract. As you do not
possess a proven track record you will not be offered a choice of club.
However, if you are able to convince other clubs that you have something to
offer, who knows. You may decide your future would be better elsewhere, as
opposed to remaining with your present club.

Without skill levels, computer trickery or hidden pitfalls, you will compete
against 65 COMPUTER OPERATED LEAGUE MANAGERS, to build a successful team by
buying, selling and competing in the transfer market. This will involve
handling your clubs financial affairs, coping with injuries and attempting to
improve your squads with the 1050 PLAYERS AVAILABLE, EACH WITH INDIVIDUAL
ABILITIES, TRANSFER VALUES AND WAGE REQUIREMENTS.

You may have a physiotherapist and 2 scouts to assist you. You will be able to
send your scouts to assess the ability of any individual player.

You will be called upon to put to the test your powers of wisdom, astuteness,
courage and flair while also making decisions which could 'make or break' you.
Such is the path to success.

A few might win the League, some may win the Cup.

Will anybody achieve ... THE DOUBLE


KEYBOARD CONTROL
1 All MENUS are CURSOR controlled. To move CURSOR follow procedure.
2 UP----PRESS 7.
3 DOWN----PRESS 6.
4 LEFT----PRESS 5.
5 RIGHT----PRESS 8.


JOYSTICK CONTROL
1 If a JOYSTICK is to be used select CONTROL MENU.
2 Select JOYSTICK ON by pressing ENTER.
3 Select the type of JOYSTICK to be used ie. Sinclair or Kempston.


NOTE: If you are asked a question, press the appropriate key on your keyboard,
e.g.: Are you sure Y/N. Pressing Y or N actions your decision.


GETTING STARTED
ALL TEAMS, PLAYING SQUADS AND LEAGUE DIVISIONS ARE BASED ON PREPARATION FOR THE
1986-87 SEASON.


MANAGEMENT CONTRACT
You will be approached by a THIRD DIVISION club offering you a managerial
position. You are not offered a choice of clubs to manager only the one
displayed in the management contract.


IF YOU DECLINE
The option is for you to LOAD A PREVIOUSLY SAVED GAME. Make sure you have
inserted your cassette with the previously saved game. This will now ignore the
present 'management contract' and update all data so that you may continue with
the game with your original team at the exact position as you were when you
last saved the game.

IF YOU PRESS YES
YOU WILL NOW BE STARTING THE GAME


PART ONE
YOU ARE NOW STARTING THE GAME
PLEASE READ CAREFULLY

IN ORDER TO SUCCESSFULLY ACHIEVE THE DOUBLE YOU WIL NEED TO UNDERSTAND THE
COMPLEXITY OF 'THE DOUBLE'. THIS WILL ASSIST YOU IN MAKING DECISIONS WITH MORE
ACCURACY.

'THE DOUBLE' has been designed to be 'user friendly'. This means that you will
be able to find and do everything quickly and easily.

Throughout your career as a manager your credibility is under constant review.
You will find that your credibility rating is related to the RESULTS OF YOUR
TEAM, your estimation of the HOME GATES, the FINANCIAL POSITION of your club,
your LEAGUE POSITION and your PLAYERS INJURIES. In total a complete reflection
of your MANAGER CREDIBILITY.


MAIN MENU
The MAIN MENU has been divided into FOUR SUB-MENUS, plus the QUIT GAME and
CONTINUE OPTIONS.


1 - CLUB REPORT MENU
This menu concentrates on the RUNNING OF YOUR OWN CLUB. Here you will be doing
your 'Hiring and Firing' of staff, handling club finances, banking, match
preparation, and running your club's affairs.


CROWD PREPARATION
You will need to inform the POLICE of your estimated gate for your forthcoming
HOME match. Their job is to adequately control the crowds and efficiently
segregate rival supporters. A considerable under-estimation of your gate could
cause skirmishes. An F.A. ENQUIRY may see your club fined for negligence.
Over-estimating the gate will incure extra policing costs. This will not be
tolerated by your directors too often.

If you overlook 'Crowd Preparation', your LAST estimate will be used.

HINT:
The size of a club's gate depends not only on the amount of 'home team support'
in respect of the two teams' league positions, but also the away team's
following. Study both teams' positions and average gates carefully before
deciding.

NOTE:
You may amend your estimation as often as necessary. The LAST figure recorded
at the time of the match is the estimate accepted.


CLUB STATISTICS

YOUR OWN CLUB
This is your personal file. Here you will be able to see your clubs GATE
CAPACITY, and AVERAGE GATE. This will indicate the size of crowds you can
expect at home matches. This is not a true average. It is an average of your
last 40 HOME matches. This is so the averages do not alter drastically
especially at the start of a season which would misguide you rather than
assist.

You also have available your LAST HOME GATE. This is where you can compare the
actual gates with your estimate (See Crowd Preparation). Your current LEAGUE
POSITION is also listed.

SQUAD DETAILS
This shows your current squad, their wages, field positions plus the number of
games played, and goals scored during the season.

You have the option to sell a player.

If you decide YES:

A cursor will appear allowing you to select the player you wish to sell. The
other 65 league managers are then notified. They will look at their players,
and by comparing the transfer listed player with their corresponding players,
will decide whether to make a bid. You will be given the opportunity to accept
or decline their offer.

HINT:
Before making a decision, each club will consider the transfer player's
position and attributes, and their own squad and financial situation. If a club
is looking for a particular bargain their offer may be below the actual value
of the player. Equally, their offer may be higher if they consider the player
to be an asset. Remember the highest bid may not necessarily be the wisest
decision, especially if you are fighting off relegation or battling for
promotion. You may end up unwittingly assisting a rival club by strengthening
his squad.

STAFF DETAILS
Here you can hire and fire your assistants at the club.

For further information on physiotherapist and scouts see INJURY REPORT and
SCOUT REPORT respectively.


FINANCE REPORT
This report is a summary of all your transactions, expenses and income for the
PREVIOUS WEEK. This detailed breakdown enables you to see your profit or loss.

GATE RECEIPTS
The income from your HOME game is recorded here. ALL TURNSTILE PRICES are 3
PER HEAD.

HINT:
HOME teams keep the GATE RECEIPTS. This means that when you play WAY you will
NOT RECEIVE ANY GATE REVENUE. The EXCEPTION TO THIS RULE is when you play CUP
MATCHES. The league ruling changes to BOTH CLUBS DIVIDING THE GATE RECEIPTS
EQUALLY. This law came into force at the beginning of the 1985/86 season.

TRANSFERS AND PLAYERS WAGES
A player's wage and transfer value is determined by taking the average of the
players individual abilities. SEE TRANSFER MARKET.

STAFF WAGES
This records the weekly wages for your physiotherapist and scout(s) (if
employed). These are set wages according to the club's division.

TRAVEL AND HOTEL
This is a fixed sum of money depending on the club's division. This expense
only occurs on AWAY fixtures, taking into account travel costs, overnight stay,
breakfast and pre-match lunch.

Unfortunately, available memory space within the computer does not allow
exceptions for 'local derbys' etc. As this affects only a few clubs we do not
feel that this omission would detract from the game.

FINES AND DAMAGES
This is directly related to the Crowd Preparation (See CROWD PREPARATION). All
fines that occur due to insufficient preparation for your last Home fixture
will be recorded here.

POLICE EXPENSES
Police expenses are annual payments. However, we have altered this to a weekly
basis as part of your estimated gate. If you considerably over-estimate your
gate when informing the police (SEE CROWD CONTROL) you will receive a higher
than normal policing bill due to the increase in manpower required. You are
advised not to allow this to occur too often.

GROUND RENT
Each club shall pay a weekly ground rent to their respective landowners. This
is a fixed weekly sum of 630 irrespective of division. However this is liable
to change with the rate of inflation.

GROUND IMPROVEMENTS
Ground capacities are the MAXIMUM amount of people the ground can safely
accommodte. Increasing this capacity will cose 200K per 1000 spectators, to
cover building costs and the improvements to facilities and safety regulations.
This will be a cash transaction NOT a weekly instalment. If you wish to alter
your mind about improvements, just type in zero when prompted for the amount.
The amount refers to THE NUMBER OF ADDITIONAL SPECTATORS ... NOT THE AMOUNT OF
MONEY YOU WISH TO SPEND.

WARNING:
Once you have typed in the amount, construction work will take place
immediately. If you are unable to afford the improvements your application will
be refused.


INJURY REPORT
This is the club's TREATMENT ROOM. Injuries may occur during matches. This may
affect a players selection for a period of time depending upon the injury.

You will be notified of the player(s) injuries with the ESTIMATED weeks they
are likely to be affected. If you have a physiotherapist employed you will be
offered the opportunity to arrange treatment for each player. If you define the
correct treatment the players' injury will heal faster. However, should you
prescribe incorrect treatment, then it is likely he will suffer a relapse.

HINT:
Remember ... an injured player will not only be unavailable for selection, but
also unavailable for transfer. This is because he will have failed the
interested clubs' medical. HE WILL STILL BE ELIGIBLE FOR WAGES.


SCOUT REPORT
You may employ up to TWO Scouts to assist you in your search for talented
players. They may be sent to any of the 65 league grounds to cover any of the
33 fixtures being played that week. They will return after the match, with
their report on whichever players they were assigned to watch. Their report
remains available until they are sent on another mission.

HINT:
As we have made the effort to achieve reality, we do not offer you ability
ratings for the players. They are chosen from a large store of descriptive
statements for each attribute held within the computers memory.

The scout will assess the player and will return with what he considers to be
the correct choice of statement(s) in accordance with each ability.

NOTICE:
TO AVOID ANY ACCIDENTAL EMBARRASSMENT NO DETRIMENTAL ASSESSMENTS HAVE BEEN
WRITTEN.

WE WOULD ALSO LIKE TO STATE THAT THE ASSESSMENTS PROVIDED BY THE SCOUTS ARE NOT
TRUE ASSESSMENTS OR OPINIONS OF ANY SPORTSMAN OR ACTUAL PEOPLE BOTH PAST AND
PRESENT.


BANKS AND LOANS
This section keeps you updated with YOUR CURRENT FINANCIAL SITUATION.

All financial transactions involving Staff Wages, Transfers, Ground
Improvements etc. are IMMEDIATELY UPDATED. Regardless of the size of loan,
repayments are at 4% per week, and interest accumulated at 0.3% per week. There
is also a provision for part-payment of loans. Each club is individually
assessed. Certain clubs, therefore, are more likely to obtain higher loans than
others depending upon their financial situation. The bank will take into
consideration their average gates, league status plus their squad.


GROUND IMPROVEMENTS
SEE FINANCE REPORT -- GROUND IMPROVEMENTS


2 - LEAGUE DETAILS
This Menu covers ALL LEAGUE INFORMATION INVOLVING OTHER CLUBS.

LEAGUE FIXTURES ... LEAGUE RESULTS ... LEAGUE TABLES

Here you may see all the latest results, fixtures and tables for ALL THREE
DIVISIONS.

HINT:
You are advised to monitor other clubs' progress. If after a few seasons, you
have built a respectable name for yourself, other clubs may start to show an
interest in YOU. It may help you decide which clubs have the potential to
assist your managerial career.


CLUB STATISTICS

OTHER CLUBS
This option allows you to look at other club's squads. It will also show each
club's goalscorers, injured players, and their AVERAGE GATE and GROUND
CAPACITY.

HINT:
Make full use of this unique option. You will be able to look at other club's
average gates and assess the size of support they are likely to bring when
playing you at your home ground (SEE CROWD PREPARATION).

It will also help you to assess your next opponents team before selecting your
own, e.g. if you wish to try out a central defender, it would be invaluable to
see whether his opponent is a prolific scorer or not.

Other managers are taking an interest in your squad ... Do likewise. Remember a
win means three points nearer promotion, and three points further from
relegation.


3 - F.A. FIXTURES
F.A. Fixtures are not selected until week 18 and then after each cup round.


4 - CONTROL MENU
This option allows you to SAVE YOUR GAME on tape, load a saved game, and use
the joystick option, see JOYSTICK CONTROL.


5 - QUIT GAME
This option allows you to abort the game and start again from initial loading.


6 - CONTINUE
WARNING:
DO NOT SELECT THIS OPTION UNLESS YOU ARE SURE YOU HAVE COMPLETED ALL YOUR
PRE-MATCH PREPARATIONS.

MATCH PREPARATIONS
The F.A., Press and the Programme Printers wish to be notified of YOUR TEAM
SELECTION.

Select your team.

		      ALL TEAMS PLAY IN A 4-3-3 FORMATION
                           They line up as follows:-


                                       1
                                   Goalkeeper


     2			         4           5				3
Right Back                     Central Defenders		    Left Back


           7                           6                          10
    Right Midfield                Centre Half                Left Midfield


      8                                9                             11
Right Attacker                      Striker                     Left Attacker


When you have selected your team the other managers will then select theirs.

After selection of the team, select CONTINUE. The league match results with
teams and players names, and goal scorers, will then be displayed. Each game
will only take approximately TWO SECONDS to play.

NOTE:
Superb programming has enabled the computer to work at a speed of approximately
1 CLUB PER SECOND, checking every player from each club, looking for injuries,
and selecting the strongest players available for each position according to
their abilities.

To pause the game during the results being shown PRESS ENTER.


TRANSFER MARKET
You will be notified TWO WEEKS IN ADVANCE of players becoming available on the
transfer market. This will give you time to either watch the player perform or
send out a scout (SEE SCOUT REPORT) before deciding whether to make a bid.

TRANSFERS WILL OCCUR AFTER EIGHT WEEKS OF THE LEAGUE SEASON. This gives the
clubs and the players time to assess their futures. Not all players who are
currently struggling for 1st team football will request transfers. This will
depend on the club's situation and the strength of their squad.

Twice during a season you MAY be approached by a club offering to take one of
your players on a FREE TRANSFER.

HINT:
When a player becomes available check his 'track record'. (SEE CLUB 
STATISTICS). Follow the transfer market carefully, and learn how to assess a
players' value.

The club selling will have the option of refusing any bid that is considered
below a players expected value.

Successful squads are built by buying the right player at the right time. Do
not be tempted into purchasing the first available player that comes along.


PART TWO

THE FA CUP
Due to memory space available within the computer, we are unable to include
Fourth Division and Amateur Clubs.

The CUP will start at the 3RD ROUND stage with 64 competing clubs. This is for
2 reasons:

a). According to the Football league's F.A. Cup rules 1st and 2nd division
clubs are normally exempt untill this round.

b). It is at this stage of the competition that the clubs are reduced to 64
participants.

Due to the loss of relegation from division three, we have introduced a system
where the BOTTOM TWO CLUBS FROM DIVISION THREE WILL BE EXEMPT FROM THE
FOLLOWING SEASONS CUP COMPETITION. Should you be unfortunate enough to manage a
club which fails to qualify, you will not only miss out on the challenge of the
cup, but more importantly miss the opportunity of receiving additional income
from a 'giant killing' cup run. Remember in cup competitions the gate money is
shared equally.

ALL CUP matches will start DIRECTLY AFTER the 22nd LEAGUE MATCH then continue
after every 4th LEAGUE MATCH.

The cup matches are played the same as the normal league games but there are a
FEW ALTERATIONS which DIFFER FROM THE LEAGUE STRUCTURE.

1). Cup matches are played in addition to the league fixtures NOT instead of.
This means that after the 22nd league match BEFORE you return to the menu 
section, cup matches will take place.

2). You will be asked to select your players from your available squad.

3). The statistics of all the players representing their clubs during cup
matches will be updated.

4). Cup matches ending in a draw shall adopt the European Cup method of
'Penalty Shoot-outs'. This will involve the customary five players from each
team until a result has been concluded. Each computer manager will choose his
five players.

5). When all cup matches have been completed you will return to your menu where
you can see your current league results and tables. The players statistics will
have been updated.


END OF SEASON
The TOP THREE CLUBS from each division shall be PROMOTED to the next division
(with the exception of the 1st division where the top club will claim the title
of 'League Champions').

The BOTTOM THREE CLUBS from each division will be RELEGATED to a lower division
(with the exception of division three).

You may also be offered the opportunity to manage another club if your
managerial qualities have attracted any.

Think carefully before making a decision ... GOOD LUCK.


ORIGINALLY PUBLISHED BY JOHNSON SCANATRON

(C) Alternative Software Limited 1988

PROGRAMMERS - If you have written a good programme for ANY home computer, send
it to us now for evaluation. We pay EXCELLENT royalties!! Your programme could
be in the shops within 3 weeks!! SEND TO: ALTERNATIVE SOFTWARE Units 3-6
Baileygate Industrial Estate, Pontefract, West Yorkshire. We will acknowledge
receipt of your programme same day.