DRAGONSBANE
(Quicksilva)


A Mythical Graphic Adventure in the dark and deadly halls of
Earthstone Castle. Battle the legendary beasts in order to rescue the
beautiful Princess Paula.

Authors: M. Preston, P. Hunt, R. Rose, D. Moore.


DIRECTIONAL CONTROLS
1) Cursor keys
   Left  - 5
   Down  - 6
   Up    - 7
   Right - 8
2) Cursor Control Joystick

OBJECT
In the dark and deadly halls of Earthstone Castle, battle Dragons,
Vampires, Sphinx, Zombies, Skeletons, Gryphons and other legendary
beasts to rescue the beautiful Princess Paula.

LOADING THE PROGRAM
You will find the procedure for loading a program in the Spectrum
Basic manual, Chapter 20. The procedure for loading Dragonsbane is:

Type LOAD ""
Press ENTER

THE GAME
Rooms
Rooms are numbered from 1 to 172 and laid out roughly radially from
room 1 (see example map). Some rooms contain trapdoors leading to
other parts of the Maze. Certain rooms, further into the Maze than
where you start, have one-way doors which take you back a long way.
The Dragons Lord and the Princess occupy the same two rooms, but to
find them you will have to search well.

	+----+----+----+----+
	| 18 | 19 | 16 | 10 |
	+----+----+----+----+----+
	| 14 |  9 |  6 |  3 |  7 |
	+----+----+----+----+----+----+
	| 15 | 13 |  2 |  1 |  4 | 11 |
	+----+----+----+----+----+----+
	               |  5 |  8 |
                       +----+----+

Monsters
There are 40 monsters in the Maze, 20 pictures each duplicated once in
varying colours and with a different name. Each species has different
characteristics, strength, endurance and skill, and may also require
special weapons to be used (eg. the Basilisk is very strong, but can
easily be killed using a mirror).

Most of the monsters are unfriendly, but some are friendly and very
helpful. If you try to contact an unfriendly monster then a fight will
result; if you try to contact a friendly monster then you will be told
how he can help you. You are advised to attack first when confronted
by unfriendly monsters.

Certain monsters track you as you move, some will attack you at first
meeting. If you decide to flee then you will not simply move into an
adjoining room, but the room number will increase or decrease by one
which, due to the layout of the Maze, may be some way away. The
drawing of a map is strongly advised, but may not be an easy task.

Objects
These may be found lying around in the Maze or may be fought for. Most
are useful, even if just traded for food.

Food
You begin the game with 16 units of food and it is advisable to eat
quite often. Eating more than a certain amount of food will result in
indigestion and halve your strength, but it is up to you to find the
magic amount.

If you select to swap objects for food, etc. and change your mind then
enter 0 to continue.

To SAVE game press QUIT and select SAVE from the menu. This will just
SAVE the variables so LOAD back into the Dragonsbane program to play
from where you left off. 


(c) Copyright 1984 Quicksilva Ltd.
