[Original inlay card re-typed in 2004 AD
by Alessandro Grussu - http://www.ag-online.da.ru
Please note: Typographical errors are the same as
in the original!]

------------------------
THE DRAGONTORC OF AVALON
------------------------

INTRODUCTION
----------------------------------------------------------
DRAGONTORC is inhabited by a cascade of people and
creatures for you to meet and match - Werewolves in
Wolfwood, Wraiths in the Cursed Crypt, Dwarfs on
Dreamdown and Bats in Hellsmouth Caverns. It will
probably take you several hours of play before you meet
them all. Good luck!

HINTS TO GET YOU STARTED!
----------------------------------------------------------
You start off in Wispwood with the spells MOVE,
SERVANT and BANE at your command. To select a spell
use UP and DOWN to wind the scroll. When the arrow
indicates the spell you need, press FIRE once to
select it and a second time to activate it.

Notice that it is Maroc's astral projection which moves
away - his body is left behind. We suggest that you take
the Seal of Merlyn because you'll need it later on. The
Wispwood is inhabited by Wisps and Elves. You can
sample the arcade style features of Dragontorc by
selecting BANE and attacking the Wisps but be careful
of your energy level.
Explore the wood to collect the MISSILE spell. Find the
stone and use the Seal to get under it and into the lost
Vaults of Locris. Attack the Skeletons in the vaults with
MISSILE - collecting further spells as you go. When you
have completed Wispwood and the Vaults you'll get a
message from Merlyn telling you where to go next.

HINTS FOR EXPERIENCED USERS
----------------------------------------------------------
1.  Dragontorc is not just a sequel to Avalon - it's a
     whole new world of experience. There are peoples
    and creatures who have lives of their own. How to
    deal with them is crucial to your progress.
2.  You can now select the MOVE spell very quickly by
    hitting LEFT or RIGHT whilst in the "scroll"
    mode.
3.  Other creatures are often unfriendly and may try to
    kill you. You will have to overpower them. Some,
    like the Elves, are fairly harmless. If you trade with
    them you will win their confidence and they will
    become more useful to you.
4.  The characters of the other creatures will change
    as you progress depending on how you treat them.
    You may be able to win over the most dastardly
    enemies if you try hard enough - but you may get
    killed off several times in the process!
5.  Each stone circle is a separate explorable area.
    Some circles have underground levels which are
    accessible through trapdoors etc.
6.  If you are killed you return to the beginning of your
    current area. The objects that you were carrying
    remain at the place where you were killed although
    they may be picked up by one of the creatures in
    the game.
7.  Leylines connect each area - mark them on the map
    as you discover them.
8.  Make a note of Merlyn's messages as they appear
    because they usually only appear once.
9.  Your score increases as you discover objects or
    spells, when you defeat enemies or unlock doors,
    etc.
10. Your current rank is displayed posthumously when
    you are killed.

DETAILED INSTRUCTIONS
----------------------------------------------------------
This game has a number of features you will not have
previously encountered and though you will quickly
become accustomed to them, these detailed
instructions are necessarily lengthy. If you get stuck
you are advised to read the relevant instructions
carefully.

BASIC CONTROL
----------------------------------------------------------
SPECTRUM
The controls for Dragontorc are very straightforward .
UP, DOWN, LEFT, RIGHT and FIRE. You are
asked to select your keyboard/joystick preference
before the game begins.

No other commands are necessary during play although
the P and O keys freeze and unfreeze the game
respectively and the Save and Load keys (S and J) can
be used to SAVE the current game and LOAD it at a later
date.

WINDING THE SCROLL
----------------------------------------------------------
When Dragontorc has loaded and the initial screens are
completed you will be presented with a view of a forest
clearing with a pathway on the right hand side. Maroc
sits cross-legged in the centre and a large scroll is
displayed at the bottom of the screen on which the world
MOVE, SERVANT and BANE are written (these are spells).
A large arrow points to the spell which will be selected
when the FIRE button is pressed. Moving the joystick
UP or DOWN scrolls the lists of spells slowly at first,
then quickly. To scroll very slowly, just repeatedly touch
the joystick UP and DOWN and the scroll will move
one position at a time. When you have many spells it is
best to fast scroll until you see the spell you need and
then stop. Adjust up or down by the one touch method
until the arrow points to the right place.

SELECTING THE MOVE SPELL
----------------------------------------------------------
To move, first align the MOVE spell with the arrow. Press
the FIRE button once and the scroll changes to
display MOVE in the top left of the scroll - this is the
spell you have selected. Three M's to the right of MOVE
tell you you have three or more uses of the spell left.
On the far right is a staff - this is the carrier of the
MOVE spell and you will notice that Maroc is carrying a
staff in his right hand. Underneath is the phrase 'project
thy soul' which is a clue to the effect of the MOVE spell.

Press the FIRE button again and the staff on the scroll
will flash. This tells you that the MOVE spell is now
activated. Pressing the FIRE button again de-
activates the spell and the scroll returns.

There is a second, emergency method for selecting
MOVE. Deselect your current spell by pressing FIRE
and hit LEFT or RIGHT. Move is selected
immediately.

Try selecting and deselecting MOVE by either method a
few times. When you have finished make sure the staff
on the scroll is flashing.

ENERGY LEVEL
----------------------------------------------------------
Across the bottom of the scroll is a flame. This is a
display of the energy level you have left. The longer the
flame the more your energy.

MOVING AROUND
----------------------------------------------------------
You can now use the keyboard or joystick (depending
on which was originally selected) to move the wizard
around. Notice the wizard cannot pass through the
trees but he can move down the gravel paths
(represented by dots on the "ground") to an adjacent
location.

Explore the Wispwood Forest. There are magic items for
you to collect by moving Maroc so that he passes over
them. You will encounter Wisps and Elves as you move
around.

Below the Forest are the Lost Vaults of Locris. Each
location in the Lost Vaults is separated by a door. To
open the door take Maroc (the wizard) up to the door
knob and the door will open. Now take Maroc through
the door. This operation will take a little practice but
you will soon master it.

COLLECTING SPELLS
----------------------------------------------------------
If Maroc collects a magic item the demon at the top of
the screen flashes. When this occurs, turn off the MOVE
spell by pressing the FIRE button. You will usually see
that a new spell has been added to your Spell List.
Sometimes you will collect a duplicate of a spell which
you already have in which case your Spell List will be
unchanged. However, you will now be able to use the
spell more times. For example, if you collect more than
one copy of the MISSILE spell you will be able to fire it
more times before it becomes exhausted.

THE SERVANT SPELL
----------------------------------------------------------
The SERVANT spell gives you control of a sprite who can
pick objects up, give them to you or to other characters
by way of trade, take things from your sack, throw
objects, hit things with objects, etc. He is moved with
the control keys or joystick. He cannot release an object
unless he is switched off by moving him off the bottom
of the screen, or unless Maroc or someone else takes
the object. The name of the object appears on the scroll.

The sack on Maroc's back can hold a small number of
objects. When you have collected a few objects using
the SERVANT and placed them in the sack, find a quiet
place and experiment taking things from the sack and
replacing them. When taking an object from the sack
steer it away from Maroc or he will take it back again.
You will be able to use the SERVANT to look through
the objects in the sack by moving the sprite to and from
the sack.

EXPLORING DRAGONTORC
----------------------------------------------------------
As you move about you will encounter various people
and creatures, some friendly who may help you, some
unfriendly and dangerous. If they attack you they will
drain your energy. You can deal with them by attacking
with a spell or object, running away and escaping
through a leyline, frightening them, or making friends
with them. They may have objects to give you or they
may steal objects from the place you are in. You may be
able to trade with them.

Dragontorc is very complex. There are over 250 rooms,
forest clearings, caves, crypts and stone circles to
explore, connected by magical leylines. Just like an
ordinary adventure you must do the correct sequence
of things to progress in the game. Here are some clues
to help you:

* Almost all significant objects are coloured differently
  from the location in which they are found.

* Some exits are locked and you must find the key.

* Some exits are invisible until you solve a problem.

* There are some spells and objects to help you
  maintain your energy as you penetrate further.

* Merlyn will give you instructions whenever he can.
  This will usually be when you find an artefact with
  energy - enabling him to transmit his thoughts to
  you. His instructions will appear on the scroll and you
  will need to write them down as they may only appear
  once.

MAKING A MAP
----------------------------------------------------------
SPECTRUM
If you wish to pause to make a map or for any other
reason press the P key to freeze the game and the O
key to unfreeze it.

Each stone circle on the map is the location of a
separate explorable area. A separate map can be made
for each area. Some areas have underground levels that
overlap the ground level requiring two maps.

AMSTRAD
If you wish to pause to make a map or for any other
reason press the SHIFT P key to pause the game
and the SHIFT O key to unpause it.

Each stone circle on the map is the location of a
separate explorable area. A separate map can be made
for each area. Some areas have underground levels that
overlap the ground level requiring two maps.

LEYLINES
----------------------------------------------------------
As you discover leylines mark them in on the map of
Britain.

SPELL DISPLAY
----------------------------------------------------------
At the top of the spell display is the spell name which
is a clue to the spell's use, and a number of magic
tokens. This part of the scroll is replaced by the name
of the part of the underground citadel you have reached
whenever you pass into a new room.

MAGIC TOKENS
----------------------------------------------------------
The number of tokens indicates how many more times
the spell may be used. When there are three tokens, the
spell may be used three or more times more. When only
two tokens appears it warns that you can only use the
spell twice more. On the spell's last use, only one token
is displayed.

ENERGY DISPLAY
----------------------------------------------------------
On the lower half of the spell display is a dragon's
tongue of flame. This is a visual display of your
remaining energy. When the flame grows short and
disappears you will die and be returned to the beginning
of your current area. An audible bleep can be heard
every time you lose or gain energy. The higher the beep,
the more energy you have.

BACKGROUND SPELLS E.G. BANE
----------------------------------------------------------
Background spells when activated last until you switch
them off. You are allowed to select another spell while
these spells are running, for instance, you can MOVE
whilst UNSEEN. When activated, the spell list is
displayed. The background spell name, shown on the
small scroll on the bottom right of the screen, reminds
you that you have a background spell running. Energy
used by the spell will be deducted every few seconds.
To turn background spells off, reselect the spell and
press FIRE.

FOREGROUND SPELLS
E.G. ENERGISE
----------------------------------------------------------
These have an instant effect when activated after which
the spell scroll is redisplayed.

CURSOR SPELLS E.G. SERVANT
----------------------------------------------------------
These display some form of object whilst active and the
object can be directed with the keyboard controls or
joystick. To switch the spell off, press FIRE or move
the object off the bottom of the screen.

MISSILE SPELLS E.G. MISSILE
----------------------------------------------------------
These are rather like cursor spells. The spell energy is
fired from Maroc to the cursor by pressing FIRE and
switches off automatically after firing. The spell may
also be switched off without firing by moving the cursor
off the bottom of the screen.

SCORING
----------------------------------------------------------
A digital score is updated every time you acquire spells,
useful objects, defeat enemies, unlock doors, etc. Each
time your energy is depleted and you return to the first
location your current rank is displayed. In this game
Maroc starts as a Magician. There are eight ranks he
can master, each divided into eight stages:

STAGES		RANKS
Apprentice	Magician
Minor		Sage
Lesser		Lore Master
Learned		Warlock
Master		Wizard
Chief		Sorceror
High		Guardian of Lore
Supreme		Lore Lord

You start the game as an Apprentice Magician. It is not
possible to go down in rank in this game.

SAVING AND LOADING AN OLD GAME
----------------------------------------------------------
The game may be saved in its current state at any time
by pressing P to freeze the game, placing a blank
cassette in your recorder and pressing the SAVE key.
On completion, or if an error is detected or Break is
pressed, press O to restart the game.

An old game can be reloaded by first LOADing the
original "Dragontorc" cassette and then pressing the
LOAD key and LOADing the cassette on which you
saved your previous game. If an error is detected or
Break is pressed then the game resets for you to try to
LOAD your saved game again.





GREMLIN GRAPHICS SOFTWARE LIMITED
Alpha House, 10 Carver Street, Sheffield S1 4FS.

 1988. All rights reserved. Unauthorised copying,
lending or resale by any means strictly prohibited.
