﻿instr (front)



ZX SPECTRUM 48K

Dungeons 

of Doom



COPYRIGHT

DUNGEONS OF DOOM



All rights reserved world wide.  No part of this program may be

transmitted, translated, stored, reproduced or distributed in any

form, nor used in any lending or renting library without the express

written permission of  (c) Temptation Software Limited, 58/59

Poland Street, London.



GUARANTEE



This product is protected by our unique full lifetime guarantee.

Please return direct to Temptation Software Limited at 27 Cinque

Ports Street, Rye, Sussex, if any problems occur after following the

correct procedures.



CARE OF TAPES



Transformers, magnetics and circuitry can damage tapes, keep away

from anything that can produce magnetic fields.  Tape recorder heads

must be kept clean as the slightest deposit will interfere with

loading.



LOADING INSTRUCTIONS



There is a copy of this program on both sides of the tape to assist in

cassette recorder compatibility.



Place the tape into your cassette recorder and type LOAD "" and

RETURN (Key "J" followed by 2 symbol shifted "P's").  The cassette

will now LOAD and AUTO RUN.  Should the cassette fail to load then

REWIND the tape and try again at a different volume.



DUNGEONS OF DOOM



Your Brief:  To travel through the labyrinths descending to the 

lowest dungeons where the treasures are hidden or, play "ESCAPE

FROM THE UNDERWORLD" and save yourself from incarceration in

the dungeons by fighting your way up the endless levels.



Objective:  To score highest points and stay alive by killing monsters

or collecting treasure.



Data:  Dungeons of Doom is an adventure type game for up to 4

players.  Each game has a different layout, as the levels are randomly

generated, hence each game is different.



The game is played in a cube of 10 X 10 X 10 locations (i.e. 1000

locations).



Each location can be one of the following types:

  ROOMS (6 types)

  CORRIDORS (12 types)



On average there are 400 rooms and 600 corridors to explore.  Each

room contains either a treasure or a monster.  When the treasure has

been taken or when a monster has been killed the room will remain

empty.



The continuity of graphics pinpoints your exact position.  Status

reports on command.



Combat is carried out by reacting to the prompt

  C - COMBAT

  S - SPELL

  R - RETREAT



Your reactions must be fast, otherwise you will be attacked.  The

deeper you go the faster your reactions must be.



FIGHT or RETREAT from the evil protectors - PRESERVE your Hit

Points or PERISH in the DUNGEONS OF DOOM.



Design & Artwork

Peters & Zabransky (0732) 73796                     Made in England



Two challenging adventure games - to seek or escape.

Graphics show your position - status reports - different layout with each

new game.  4 players can search different levels and race for success or

survival.  400 rooms, 600 corridors to explore!



instr (back)



PLAYING INSTRUCTIONS

Each player's move is in two parts:



1.  MOVEMENT



The screen shows your location in the dungeon.   This is the central

square on the display.  To your right is the location to the right, the

left is to the left, the location in front of you is above the central

square on the display and the location behind is below the central

square,  The square at the top left of the screen is the location directly

above you,  The bottom right square displays the location directly 

below you.



All completely black squares on the screen show unexplored

locations.



The grey squares show the boundary of the dungeons.



The keys that can be used as listed as follows:-



5,6,7 & 8		Will move you 1 location left, back, forwards and right as

		shown by the arrows on the keys.

$		This key when pressed will show your status.

		NOTE:  pressing this key does not count as your turn.

E		This is the exit key, its effect is to kill you.  This may be

		necessary if you become trapped in a tunnel or cave.

		This key can also be pressed by all players if it has been

		decided to finish the game.

U and D		These keys will take you 1 level up or down but will only

		work when the words "U=UP" "D=DOWN" appear at

		the bottom left of the screen.  The stairs are shown as "".

		On going up or down stairs you will normally come out

		into the new location through a secret door which will

		slam shut behind you.  This means tha you will be

		unable to use the stairs from the new location.

		NOTE:  on going up from level 1 you will be on ground

		level and your game will be finished.



2.  RESULT



The display will show you the location that you are moving to.  This will

be described in words as well.



If any treasure is in the location you will automatically pick this up as

you move into the cave.



If monsters are present a choice of three keys must be pressed quickly

or the monster will attack.  The three keys are :-



  R	This is the retreat key and will take you back to your previous

	location and in most instances will prevent the monster

	attacking you.

  S	This key can be used to throw a death spell at the monster.  Not

	all spells work.  Keep your eye on your allocation of spells

	(found in your STATUS).

  C	Combat key which is generally used to kill monsters, but

	beware of the monster injuring you even if you have killed him.

	(Hit points can be found in your STATUS.)



EVERY NEW GAME COMMENCES WITH A NEW LAYOUT



Each player is issued with 100 Hit Points and 10 Spells at the start

of the game.



