DYNATRON MISSION
(Mastertronic)


THE GAME

As the space forces chief mug - oops, sorry, I mean hero - it has
fallen to you to undertake the incredibly difficult and dangerous -
no, sorry, I meant trivial and safe - mission to reclaim the Dynatron
Cores from the strongly defended and booby-trapped - whoops, at it
again, I really meant deserted - alien bases. Right here is all you
need to know.


WHAT YOU WILL SEE ON THE SCREEN

DISPLAY
At the top of the screen there is a status display. This tells you,
from left to right: your score, the number of lives remaining, your
ECG display, the bomb timer and bomb active displays.

ECG
The more your man is tired the faster his heart will beat, and the
faster the ECG will scan. Using power, riding the anti-gravity pulleys,
or falling, all increase your heart rate. If it is too fast you will
not be able to use any more power. If you avoid any of the tiring
activities your rate will eventually fall again.

BOMB TIMER / BOMB INDICATOR
When you collect the Dynatron core, you will trigger the automatic
defense system. The bomb alert will start to flash and the timer
begins to count down. You must exit the complex before the timer
reaches zero, or it will be a case of "goodbye cruel world".

PLAYING AREA
This is where you move around. It is full of helpful items such as:
* Anti-Gravity Pulleys
  Grab hold of these for a handy lift across danger. Press down/duck to
  release.
* Sliding Platforms
  Leap on these and get a lift across the treacherous crevasses.
* Slides
  Walk or jump onto these and watch your spaceman go!
* Light Stairs / Light Bridges
  You can walk up/over these when they are active, but be careful.
* Retracting Bridges
  Watch out - your footing may not be as safe as you thought.
* Trampolines
  Allow your spaceman to leap higher.
* Spike Pots and all other alien types that kill you instantly and
  terminally dead.

To make life easier you are armed and have a supply of reserver power.
You can use power to run faster and jump higher, provided of course
that you are not too tired.

LOADING INSTRUCTIONS
Type LOAD "" and press ENTER.

CONTROLS
1 for keyboard control
2 for Kempston joystick
3 for Sinclair joystick
4 to redefine keys
5 to select start level
Fire to start game

Keys are initially defined as:
Q  Jump
A  Duck
O  Left
P  Right
M  Power On

To abort game press Caps Shift, Enter and Symbol Shift together.


(c) Mastertronic Limited 1987
