               ASSASSIN SOFTWARE

                 KRAGO CASTLE
          - the first Adventure of 
                  Mogadishu

INTRODUCTION
Set in the time of magic and monsters this program
recreates both the feel and excitement of traditional
role playing games, giving the opportunity to search,
explore and use logical ingenuity in a real time
environment

The Upper two floors of the castle contain in various
locations, all the items required to gain access to the
treasure room in the dungeons below.  Some of the
artifacts found, although needed later, are cumbersome
to carry around and they tend to adversely affect your
retrieval in a different room - but be warned, more than
one item on the floor in any room can attract the
attention of passing monsters and will consequently
disappear.

MAPPING
While lack of information on room dimensions and
corridor lengths precludes exact mappings, it is strongly
recommended that a flow system of recording room
relationships should be adopted.  In this respect two
areas may cause confusion.  Remember that having
entered the staircase and left by another door, you will
then be on a different floor.  Also, if you fall into a pit
trap, the escape tunnels, although on the same level
pass under the floor of rooms which you may have 
already mapped.

COMBAT
Having failed or not attempted to run away from an
approaching opponent, the ensuing combat is decided
on your defensive capability (armour), offensive capa-
bility (weapons) in formula with the strength of the
attacking monster.  Generally you will win but each
session of combat will sap you stamina until you
eventually die - unless of course you either find the
treasure or manage to magically rejuvenate yourself.

EXPLORING
Both testing for secret doors and looking for items of
value can be a very hurried affair and things can easily
be missed.  Having drawn a blank once does not mean
that a later return to repeat the search will be equally
unrewarding.

                    VOCABULARY

ACTION KEYS  N: Go North         S: Go South
             E: Go East          W: Go West
             V: Look around - as view below
             C: To issue a command

VERB         NOUN Effect

VIEW         Describes room contents

LOOK         Furniture item.  To search for
             hidden items.

TAKE         Item name.  To acquire anything
             found using LOOK above.

PICK (UP)    Item name.  Anything on the floor.

LIFT         Anything in a room

DROP         Item name.  Anything which you
             no longer want to carry.

EAT          (Food, Rations, Vitals etc.)

DRINK        WATER, POTION or name of
             artifact containing liquid.

TEST         WALLS.

INVENTORY    Catalogue of items carried and
             current status

USE          Potion: Many situations require
             the use of one.
             Scroll: Specific item before pro-
             gress is allowed.
             Item name:  Use of the correct item
             presumes an appropriate chain of
             actions which do not need to be specified.

ASK (SAGE)   only the old man - for the advice of
             his choice.

REST         Helps stamina - but leaves you 
             vulnerable if surprised.

RUN (AWAY)   You have chance to escape attack-
             ing monster but risk dropping
             something which you are carrying.

HELP         A limited amount of cryptic help is
             available from you deity  e.g.
             when to search, how to open
             locked doors etc., but he soon
             looses patience with too many questions.

WAIT         Allows you to leave the game and
             not be killed during you absence.

SAVE         Saves the current status for rein-
Your Name    forcement later - it is suggested
             that the tape be taken out and
             reversed before using the SAVE 
             facility.

All words in parenthisis are optional.
The program understands both grammatical English
and COMMON the language adventuring.

e.g. look in the furnace Loo furn

will have the same effect

In the event of your premature demise there are three 
alternatives for continuation.

1. Reload a previous status frozen using the SAVE 
   facility.

2. Obtain a clean start by loading the code preceding
   MOGL LOAD "cod" CODE 31750,1010.

3. Press CONTINUE - when you will be rejuvenated
   and restocked with food but any items which you
   carried are presumed to have been stolen during
   your period of "unconciousness".

NOTE: The program is too full of adventure to monitor
the inadvert pressing of wrong keys.  Should this
happen go to 50 will put you back in the game - at the
place where you were.

(c) A.S. Humphries 1983              Assassin Software
