﻿AMAZING OLLIE



Introduces children to the exciting new world of numbers,

counting and addition.  A fascinating program for the 

whole family to enjoy.



Amazing Ollie

Storm Software



Amazing Ollie 

(Learning about Numbers)



16k and 48k

ZX Spectrum



Storm 

Software.



Introduction

In AMAZING OLLIE, Ollie the Octopus must

be moved around different undersea mazes, in

order to catch fish for himself, and his hungry

children.  AMAZING OLLIE is an entertaining

program for young children to improve their

numerical skills.  There are options for basic

recognition and counting of numbers, addition,

going “against the clock”, and even an

advanced option!



Moving Around the Maze



Ollie can be moved up, down, left and right by

pressing one of the following keys:

   “5” key

   ”6” key

   “8” key

   ”7” key

If, at any time, you wish to leave the maze,

press the “Z” key.

N.B. The numbers in the maze represent

groups of fish, where one fish is shown by the

symbol 



Start



Load the program with,

  LOAD “”

It will take about 2 minutes to load.  When this

has been completed, press any key to start

creating your first maze.



Creating Mazes



Each completely new maze is generated in

about 25 seconds.  There are more than one

million million different mazes that can be built,

so you are not likely to see the same maze

twice!

Once the maze has been built, you may choose 

one of four options;



1.	Finding Fish



This introductory section will help children in 

the basic recognition and counting of numbers.

The computer will select a number at random,

and you must move Ollie to the corresponding

group of fish in the maze.  When you reach the

correct number, it will be counted out, and you

will be told to go to the children.  Beware!

Should you direct Ollie to the wrong group of

fish, he will be sent back!



2.	Counting Fish



Here, Ollie must collect as many fish as

possible before moving to his hungry children.

This option is to teach counting and adding.

Whenever Ollie finds a new shoal of fish, he

will count out the number of fish in this catch,

the previous total, and the new total in an

illustrated sume, where;



	represents 1 fish

	represents 10 fish.



3.	Beat the Clock!



On your marks! Get set! Go!  You have 80

seconds to catch as many fish as you can!  And

if you manage to reach the children, there is a 

bonus of 12 fish waiting for you.

A good strategy rather than quick responses is 

the key to success, so try several attempts, or

challenge your family and friends!

Beat the Clock! includes the counting and

adding feature introduced in Counting Fish.



4.	Advanced Option



The Advanced Option will test your ability as a 

true maze explorer.  Once again, you must

move Ollie around the maze, collecting fish for

his children.  But this time, only Ollie, and

arrows indicating the immediate choices of

direction, are shown on the screen!  Good

Luck!

A good memory, and an inquisitive mind will

help, but if you do get lost, pressing the “Q”

key will return you to the usual “sharks-eye”

view of the maze.



© Storm Software 1983



STORM SOFTWARE,  Beth House, Poyntington,

Sherborne, Dorset, DT9 4LF  England



Tel: 0963 22469

Telex:  46534 (ALPHAB G)

  















