EARTH SHAKER

Michael Batty

COMPLETE GAME

A rather talented Spec-chum called Michael Batty sent us this
one. It's in the style of Boulderdash and Repton, and sees you as a
small robot-type thingie scuttling around an underground land of manic
mayhem. Your job is to collect all the on-screen diamonds, digging
your way through the soil and dodging the stones and stuff that get
dislodged and drop on your head (or not as the case may be). There are
trillions of other features (see box-off) and with 32 fun-packed
levels you won't be finishing it too quickly, that's as damn sure as
mustard!

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DIGGIN' DEEP!

Here are all the different things you find in Earth Shaker, with a
brief description of what they do...

Back Door		Go out of here once all your crystals are
			collected
Rocks			Avoid these landing on your head
Walls			Impenetrable
Earth			Holds things up. Remove it and rockfalls will no
			longer be held up
Crystal			Collect all the crystals on the screen to open
			the door
Jumping Jellybean	Consumption will make you full of beans again
			(groan!)
Forcefields		Sap Energy. Disappear when you destroy their
			monitor
Monitor			Drop an object on it to stop forcefields
4D Teleport		Will always displace you to the nearest chamber
			at the top left of the screen
Elixir			Potion of youths. Restores life
Gravity Stick		Lets things get on top of you for a while
Bubble			Supports things and extinguishes fires
Fire			Destroys you and makes rocks go to pieces. (Not
			nice)

NB It will be necessary to catch rocks in later levels. (Work it out
for yourselves)

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BLIMMIN' BATTY!

Michael Batty's a student at Edinburgh University. He programmed Earth
Shaker on and off over a couple of years, which may seem like a long
time to you but take a look at the pics and you'll soon realise why -
they're stunning! Mind you, we're not the only ones to spot Mr Batty's
talents - according to latest reports (well, his anyway) he's recently
been finishing off a game for no less a software house than
Zeppelin. Posh, eh?

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CONTROLS

Joystick or define your own keys

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(Taken from Your Sinclair, issue 63)
