Embassy Assault (Sinclair Research Ltd)

G20/S

Embassy Assault - Operating Instructions

Loading

The program is made up of four sections.

Load the first section using LOAD "" or LOAD "EMBASSY". The first
section will automatically cause the remaining sections of the program
to load. Total loading time is about 2 minutes and the program will
then start automatically.

If you need to start the program again later, use GOTO 1. Do NOT use
RUN or CLEAR.

Playing Instructions

General

You are one of our country's best agents and have been given the task
of acquiring some top secret codes from the strong room of a foreign
Embassy.

Unfortunately the detailed layout of the Embassy is unknown. But you
do know:

- it is a four storey building (although not all floors may be
  accessible).

- it is laid out geometrically with each floor being 35 metres
  square. As you progress you move 5 metres at a time.

You have just entered the Embassy on the ground floor (floor 1)
through the only entrance somewhere on the south side of the
building. The TV displays the full perspective view you have from this
point. You are facing north and are equipped with a compass (which is
displayed at the bottom of the screen).

You must now attempt to find the coderoom, go into it to find the
codes and leave the Embassy again through the door by which you
entered. You must do this as quickly as possible.

Level of Difficulty

You are asked at the start of the game to type in a number between 1
and 9 to indicate a level of difficulty of Embassy layout. Level 1 is
the easiest; level 9 is the most difficult.

Movement

You move by pressing the cursor control keys as follows:

Key 5	 turn left (and move)
Key 6	 turn around
Key 7	 move forwards
Key 8	 turn right (and move)

"Move forward" moves you forward 5 metres unless there is a wall in
front of you.
"Turn around" turns you through a half-circle but you do not move.
"Turn left/right (and move)" turns you left/right by a quarter
circle. You then move unless there is a wall, a staircase or a door
straight ahead.
You may only ascend or descend stairs or go through doors by moving
forwards.

Staircases

The four floors are linked by staircases. If you are standing in front
of a staircase up (positions A on the diagrams below) and move
forward, your next view is from the point at which you exit from the
staircase (position B below). The reminder at the bottom of the
display reflects the change in floor level.

Example 1

                         |
                         |
                    down | --->
                         |  B
                         |
Floor 2 -----+-----+----++-----+-----
                   |   ++
                   |  ++
              ---> | ++
               A   |++
                   ++ up
Floor 1 -----+-----+-----+-----+-----

Note: Staircases may be joined in which case you automatically travel
them all - see the example below.

                         |
                         |
                         |
                    down | down
                         |
Floor 2 -----+-----+----+++----+-----
                   |   ++ ++   |
                   |  ++   ++  |
                   | ++     ++ | --->
                   |++       ++|  B
              down ++ up   up ++
Floor 2 -----+----++-----+-----+-----
             |   ++
             |  ++
        ---> | ++
         A   |++
             ++ up
Floor 1 -----+-----+-----+-----+-----

Maps

There are numerous maps hung on the walls of the Embassy. If you face
such a map and press the m key, a plan is revealed of this floor
only. The symbols used are:

- u		  a staircase up to a higher floor
- d		  a staircase down to a lower floor
- m		  another map point
- flashing +	  you are currently here
- *		  the code room
- ↑ 		  the Embassy entrance (floor 1 only)

Looking at the maps is extremely time consuming and should only be
used in emergencies.

Joystick Control

You can use a joystick in this game if you have one available. In this
case, use the fire button to display a map (instead of the m key) and
the direction control stick (instead of the cursor keys) for movement.

Timing your Assault

The time display at the top of the screen shows how long you have been
in the Embassy - this does not include time taken to draw the screen
displays.

Exit from the Embassy and playing again

On leaving the Embassy, your journey time is displayed. If you have succeeded in
finding the coderoom your time is compared with the fastest time to date for
this floor plan. You have have the option to try another mission either in the
same Embassy or a new one.

Should you BREAK into the program, remember GOTO 1 to restart.

© International Computers Limited 1983
