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The Project 64 etext of Energy Warrior 
Converted to etext by Neil Tomlinson.
Readapted and supplied to World of Spectrum
by Alessandro Grussu in 2005 AD.

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                            ENERGY WARRIOR
                            --------------


 In the year 2079 the Earth lies a blackened wreck, a mere shadow of
 its former blue and green glory.  However this is not due to any major
 war or alien invasion.  It is just the result of neglect and chemical
 erosion.  Its people have been decimated by plagues.  The few areas of
 natural beauty that remain are therefore incredibly precious to the
 remaining people of Earth.
 
 You are a reserve warden, responsible for hte maintenance of three of
 the biggest remaining areas of natural beauty left in the world.  Most
 of your work is routine, even boring, ubt it is well paid, well
 respected and safe.  The reserves are maintained by aura energy
 generators, buried deep below the ground.  All you have to do is the
 routine tidying and occasional rounding up of the animals.  Or at
 least that was all you had to do!
 
 Unfortunately the Star Cygnis Alpha has just gone supernova.  Now
 normally this would not interest you much, you were never really keen
 on astronomy, but even you must admit that it looked very pretty. 
 Unfotunately Cygnus Alpha was the home to the Wavaren, or rather one
 of the planets that circled it was.  They were not best pleased with
 losing their planet, but they had enough advanced warning to escape,
 so now they are looking for somewhere new to live.  Now this is where
 it starts to bother you for they seem to have decided that they want
 to live in your reserve!
 
 
 GAMEPLAY
 --------
 You are responsible for three regions, one forest, one set of oceanic
 islands and of rocky desert.  Each of these is divided into ten areas. 
 The areas are self-contained, they are kept in pristine condition with
 their own supply of aura energy and zonded off with force fields.
 
 It is your job to clear all the areas of aliens.  When you manage to
 clear an area of aliens it will seal off, and no more aliens will be
 able to enter it.  Mind you neither will you.  If the aliens succeed
 in reducing the aura energy of an area to zero then it will ide.  If
 you let three areas in any region die you will be terminated.  When
 you have cleared one region of aliens then you will move on to the
 next.
 
 
 ALIENS
 ------
 There are several types of alien craft.  There are individuals, that
 come at you singly.  Squadrons that fly in strict formations.  Chains
 that fly in follow-the-leader patterns.  Mother ships, these large
 craft need to be shot several times, blasting off different bits
 before they are finally destroyed.  Dragons appear to be similar to
 the chain robots at first, but only the head can actually be damaged,
 these need several shots to kill.  Killing these elaves a bonus
 behind.
 
 
 BONUSES
 -------
 These appear each time you kill a slave dragon.  They take the form of
 a life that appears where the robot's head exploded.  This bears an
 icon depicting what you will receive if you collide with it.  This
 changes, slowly at first but gradually the speed at which it changes
 increases.  Eventually it explodes.  The various bonuses are: more
 craft power, more area aura energy, blitz bombs, exit level.
 
 
 YOUR CRAFT
 ----------
 You fly a J.O.S. Fighter.  You have powerful beam lasers that fire
 forwards and blitz bombs that explode all aliens on screen.  You start
 with a limited number of these, but can pick up more from bonus tiles. 
 You need to patrol the ten areas, and make sure that the aliens do not
 have a free run to destroy any one of them.  Do not concentrate on one
 area, as then the aliens will have no difficulty in destroying the
 others.
 
 
 CONTROLS
 --------
 Joystick: Kempston only.
 
 Up		    Q
 Down		    A
 Left		    O
 Right		    P
 Fire		    M
 Blitz Bomb         Symbol Shift
 Pause              F
 
 
 DRAGONS
 Dragons come in various shapes, sizes and speeds.  You score 25 pts.
 for each bullet that hits the dragon in the head.  When killed it
 turns into icons, which are as follows.
 
 
 ICONS
 -----
 There are 5 different icons.  Energy, Aura, Bombs, Key, Mystery. 
 Energy replaces Energy, Aura - Aura and so on.  A key puts you to the
 next area.
 
 
 MOTHERSHIPS
 -----------
 No points are scored for shooting motherships.  Each take about 10-15
 shots to kill.
 
 
 LOADING INSTRUCTIONS
 --------------------
 Hold down SHIFT and press RUN/STOP.
 
 
 
 
 M.A.D. MASTERTRONIC
 A MEMBER OF THE MASTERTRONIC GROUP OF COMPANIES
 
 The program code, graphic representation and artwork are the copyright
 of Mastertronic and may not be reproduced, stored, hired or broadcast
 in any form whatsoever without the written permission of Mastertronic. 
 All rights reserved.
 
  Mastertronic Limited 1987
 Design: Words & Pictures Ltd. London
 Manufactured in the U K
 
