New Generation Software
ESCAPE
FOR 16K-SPECTRUM


ESCAPE: Can you ESCAPE from the monsters? You must
search through the maze to find the axe which will enable you
to break down the door and ESCAPE. But it is not that easy -
the Triceratops hides behind the hedges and the Pteranodon
soars over the maze to swoop down upon you.


LOADING INSTRUCTIONS: Load using the name
"ESCAPE" (all CAPITAL letters). The program will first load
the Basic part and then, automatically, the machine code part,
with the gap between. The complete program has been record-
ed twice on each side of the cassette to ensure loading reliabil-
ity, but if problems are experienced consult your Spectrum
manual.


PLAYING INSTRUCTIONS: On a successful load, the prog-
ram will auto-run providing an introduction which asks you to
select the level of difficulty (1-5). A random maze will then
be generated. You will have a grandstand view over it, in
which the N-S paths are clearly visible, but the E-W paths are
hidden between the hedges. The tops of these hedges are a
lighter green than the sides. The program will wait for you to
enter the maze. You can move by using the cursor keys: 5 <,
6 v, 7 ^, 8 >. When you pass the axe you will see and hear that
you have found it. To pick it up you must stop and press 0.


STRATEGY OF THE GAME: Unless you are holding the
heavy axe, you can run twice as fast as the dinosaurs except
the Pteranodon when it is flying. As you probably will not
have time to stop and pick up the axe on finding it, lure the
monsters away, then run back and collect it. If they get too
close DON'T PANIC - press 0 while you are running and drop
the axe, but don't forget where you have left it!


NOTE: You may change the speed of the game by altering
line 250, in the range 1-9, after pressing BREAK. Restart by
typing GOTO 10.




© COPYRIGHT 1982 New Generation Software. All rights
reserved not for hire or unauthorised duplication.

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Re-edited Jim Grimwood's work to fix typographical and minor errors
by Frode Tennebø, 20090110.
