﻿                MICRO MASTER

              THE FOUR RULES



             FOR 7 - 13 YEARS



    ADDITION - SUBTRACTION - TABLES

 LONG DIVISION - LONG MULTIPLICATION

GRADING TABLES FOR ASSESSMENTS OF PERFORMANCE



To develop high speed and accuracy while increasing levels of difficulty



               THIS CASSETTE CONTAINS 5 PROGRAMMES



                          MICRO

                         MASTER



                THE FOUR RULES

              SPECTRUM 16K or 48K



COPYRIGHT:  All words, phrases, data and other material presented by each programme have been 

published in printed form and the copyrights held by MICRO MASTER.



CONDITIONS OF SALE:  It is a condition of sale that the computer information stored on the enclosed 

cassette is not copied or reproduced in any form.  It is a further condition of sale that the enclosed cassette 

is not re-sold, loaned, hired or rented in any way.



THE FOUR RULES by MICRO MASTER



To develop high speed and accuracy in calculation and to

increase levels of competence.  Progress with these pr-

grammes should reflect in most other areas of mathematics.



PROGRAMMES - Always turn off Computer before loading

type load "add" etc.  Programmes run automatically.  Never run

programme.



"add"	"sub"	"tables"		"multi"		"div"



Fill the above with tape counter numbers where each

programme begins.



GENERAL POINTS - discourage guessing - concentration

necessary throughout - computer will adjust to competence

- give no assistance unless essential to motivation - first

time users start at Level 1.



GOLDEN RULE - A programme must always be completed.



IMPORTANT - Grading tables assume pupil has initially

started at Level 1 and, thereafter, has progressed in

accordance with computer instructions.  Grading have been

researched with children trained on these same programmes.



Notes For Parents

Before starting Long Division pupil should attain Level 5

Addition and Level 6 Subtraction.



Before starting Long Multiplication pupil should attain Level 7

Addition and Score 10 on Tables.



Tables should be learned in the following order:-

2-5-10-3-11-4-6-7-8-9-12-50-20-25-15

and 'winning' at Level 3 demonstrates competence.  Pupil

should attempt the level at which he feels he can win.



Programme Notes

Subtraction:e.g.		134	decrease 3 by typing 2

			-16	(not required before Level 5)

Long Division: m = decimal point, h = help

Long Multiplication: e.g. 9678	"units first" = x 5 first

		        x     35      "units last" = x 5 last



Complete Mastery (No further practice needed)

Addition - computer instructs

Subtraction - Level 9 performance 5 times consecutively

Long Division - Master Score 1000+

Long Multiplication - Level 9 with no spiders missed

Tables - Current score of 60



(back)



                      GRADING TABLES

         FOR LEVEL OF PERFORMANCE



		Age	Average	Good	V.Good	Top 20%

Addition		 6	    1	   2

		 7	    2	   4	   5	    7

		 8	    3	   5	   7	    8

		 9	    4	   6	   8	    9

		10	    5	   7	   9

		11	    6	   9



Subtraction	 6	    1	   2

		 7	    2	   3	   4	    7

		 8	    3	   5	   7	    8

		 9	    5	   6	   8	    9

		10	    6	   8	   9

		11	    7	   9



Long Division	  8	    1	    2	   4	    6

		  9	    3	    4	   5	    8

		10	    4	    6	   7	    9

		11	    6	    8	   9



Long Multi:	  7	    1	    2	   3	    4

		  8	    2	    3	   4	    5

		  9	    4	    5	   6	    7

		10	    5	    6	   7	    8

		11	    6	    7	   8	    9



Multiplications Tables Testor and Learner

If a pupil wins at Level 1 - Score 1; Level 2 - Score 2;

Level 3 - Score 3; Level 4 - Score 4.   No score for losing.



For example, if a pupil does the 7 times table and wins at Level 

2 then he gets a score of 2.  If, at a later date, he wins at Level

3 then his score becomes 3 (not 5).  Should the pupil lose at

any time then the score for the table in question reverts to 0.



The table below gives the total of scores for achievement, but

do not include more than 3 scores of 1 when totalling.



		Age	Average	Good	V.Good	Top 20%

		 7	    6	  10	   14	   16

		 8	    8	  12	   16	   22

		 9	  12	  18	   24	   30

		10	  16	  20	   26	   36

		11	  20	  26	   32	   48



It is much harder for an older pupil to score points.



Progress Chart For (name)



			Multiplication Tables

(When totalling do not count more than 3 scores of 1)

Computer beaten at Level:-



                 2     5     10    3    11    4    6    7    8    9    12    50    20    25    15



L     1        1      1       1    1      1    1    1    1    1    1     1      1     1      1      1

E     2        2      2       2    2      2    2    2    2    2    2     2      2     2      2      2

V     3        3      3       3    3      3    3    3    3    3    3     3      3     3      3      3

E     4        4      4       4    4      4    4    4    4    4    4     4      4     4      4      4

L

		(Ring lightly with pencil)



		Current Level



Addition		1      2     3     4     5     6     7     8     9

Subtraction            1     2     3     4     5     6     7     8     9

Long Division         1      2     3     4     5     6     7     8     9

Long Multiplication  1     2     3     4     5     6     7     8     9







	    	

