﻿An invaluable

learning aid for

beginners, O-level

and CSE students.

The cassette

includes a tuition

control program

and a 

comprehensive

series of lessons,

each covering a 

different subject in

vocabulary or

grammar.

Individual lessons

may be loaded

and used in a 

variety of self-

paced learning

and test modes.  All

words and phrases

are displayed

complete with

accents and

special characters

and gender

learning is assisted

by colour coded

displays.  Simple

commands enable

users to create

and edit an infinite

number of new 

lessons which may

then be saved on

tape for later use.



    THE 

FRENCH

MISTRESS



LEVEL B

SPECTRUM



THE

FRENCH

MISTRESS



LEVEL B

SPECTRUM



A FRENCH LANGUAGE

LEARNING AID.



kosmos

SOFTWARE



The cassette contains a powerful control program and

a series of self-contained lessons.  The control

program is recorded as the first item on side 1, the

remainder of the cassette contains 16 sequentially

recorded lessons.  The control program is NOT

recorded on side 2 of the cassette.  Each lesson

covers a different topic, a full list of which appears in

section 14.



1.  LOADING AND STARTING THE PROGRAM

After switching on the computer the first task is to load

the control program.  Insert the cassette into the tape

player and rewind if necessary to the start of side 1.

Type in the command LOAD "" then switch the tape

player to PLAY and the program will start to load.  After

a few minutes when the screen shows the control

program's command menu, STOP the tape player.  At

the bottom of the screen the message LESSON STORE

EMPTY will be seen.  The lesson store is actually the

part of the computer's memory in which a lesson is

stored while it is being used.  Only one lesson may

occupy the lesson store at any time.



2.  PROGRAM FACILITIES

The facilities listed in sections 3 to 11 are available

whenever the screen shows the command menu.

Individual facilities are requested simply by pressing

the key indicated.  Your first command will probably

be to load a lesson into the lesson store.



3.  LOADING A LESSON FROM THE CASSETTE (Key L)

The program requests the filename of the lesson you

wish to use.  Key in a filename from the list given in

section 14, end with ENTER.  If you wish to load the next

sequential lesson on the cassette the filename may 

be omitted.  The loading process may be aborted at

any time as described in section 12.



4.  RUNNING A LESSON (Key R)

Lessons may be run in a variety of ways according to

your personal preference.  The words and phrases

which make up a lesson are presented on the screen

first in one language, then the other, at a speed which

you select.  By running each lesson a number of times

and pronouncing the words as they are displayed,

you will soon find you know the translations before

they appear.  To help you learn genders, masculine

words are displayed in blue and feminine

in magenta.

To run the lesson, answers to four simple questions

must be provided.  End each answer with the ENTER

key.  The first two questions request display times for

the lesson material.  For the first lesson tried it is 

suggested that display times are set at 3 seconds,

other values (0.1 to 99) may be tried later.  The third

question allows you to specify which language

appears first on the screen; the fourth question

enables you to request automatic repetition of the 

lesson or just a single run through.

You may pause at any time during a lesson simply by

pressing the SPACE key.  This enables a particular entry

to be studied for as long as you like before

proceeding to the next.  Whilst the lesson is in the

"paused" state the screen display also shows your

position in the lesson, i.e. the "Entry" number.

(You only need to be aware of entry numbers for

editing purposes, described later).

To check your progress with a lesson, try running it with

one of the language display times set to 0 seconds.

This will suppress display in that language altogether.



5.  TEST LESSON (Key T)

The test facility provides a means of thoroughly

testing your knowledge of a lesson.  The computer

displays each word or phrase in one language only

and you must key in the translation.  Each time you

press a wrong key, the computer will emit a "beep".

If you need help press the > key to display the next

letter of the translation.

Note: it is not considered appropriate to use the test

facility for lessons containing six line verb

conjugations, but you can if you wish.



6.  CREATING A NEW LESSON (Key C)

You can create a new lesson of your own by

successively keying in words or phrases together with

their translations in the spaces provided.

The program needs to know the gender of each word

entered in order to display it in the correct colour.

If the program cannot deduce a word's gender from

the definite or indefinite article, you will be asked to

key M or F (ENTER) to specify it.  If the word has no

particular gender simply press ENTER.

The English and foreign texts should be terminated

using the ENTER key and you can at any time use the

> key to move down to the next line.

Accents should be entered in the text immediately

after (and on the same line as) the character to

which they apply, using the keys listed in section 13.

They will automatically appear in the correct position

during lesson displays.

It is also permissible to enter foreign language text in

the English text position; this is very useful for entering

verb conjugations where six lines are required.

Mistakes in entering text can be corrected with the

DELETE key provided the ENTER key has not been

pressed, or by keying X (ENTER) as the first character

of the English text or as the gender.

Entries can be repeatedly keyed into the lesson store-

up to a maximum of 200; you can terminate creation

at any time however by keying END (ENTER) as the

final entry.

Having created a new lesson it may be run in the

learning or test modes as many times as you like and

saved on tape if required (section 7).



7.  SAVING A LESSON ON CASSETTE (Key S)

The Save command is only used when a permanent

copy is required of a newly created lesson or a

previous lesson which has been modified.

Enter a filename for the lesson (up to 7 characters).

Enter a title for the lesson (up to 24 characters).  Insert a

blank cassette and switch the cassette player to

RECORD when the "Start Tape, press any key" message

appears.  On completion of recording the tape should

be rewound and the Verify facility requested (section 8).



8.  VERIFY A SAVED LESSON (Key V)

This facility should ALWAYS be used to check that a

newly saved lesson has been successfully recorded.

Enter the filename of the lesson to be verified and

switch the cassette player to PLAY.  The program

confirms that all is well by printing "Lesson verified

OK".  If verification fails, it may be necessary to stop

and restart the program (section 12) before saving

the lesson again.



9.  ADD TO CURRENT LESSON (Key A)

This facility may be used to add further entries to a

lesson occupying the Lesson Store.  Instructions for

using the Add facility are identical to those for the

Create facility (section 6).



10.  DELETE ENTRY FROM LESSON (Key D)

To delete a particular entry you will need to know its

position within the Lesson Store, ie. its Entry Number.

Entry Numbers are displayed whilst running a lesson

whenever the pause facility is used (section 4).



11.  INSERT NEW ENTRY (Key I)

This facility allows you to insert a new entry at a 

particular point in a lesson.  You must first specify the

point of insertion required, the entry currently

occupying that position will then be displayed.

After confirming that this is the correct place, the new

text can be entered.



12.  STOPPING AND RESTARTING THE PROGRAM

It may sometimes be necessary to stop the program

to recover from awkward situations, e.g. you may

have keyed in the wrong filename of a lesson to be

loaded from cassette; or the verification procedure

may not find the lesson you have just saved, etc.

In such cases the program can be stopped by

pressing the BREAK key and restarted by keying

GOTO1 ENTER.



13.  ACCENTS & SPECIAL CHARACTERS

The following keys are used for entering accents and

special characters.  Accents should be entered

immediately after (and on the same line as) the

character to which they apply.



character		key	character			key  

 ˊ		/	ˋ			*  

 ̂	      (up arrow)	˚			@



14.  LESSON FILENAMES

Level A Cassette			Level B Cassette

File-					File-

name	Title				Name	Title

L1	Family				L17	Colours

L2	The dwelling			L18 	Pastimes

L3	Furniture				L19	Tools

L4	Household items			L20	Countries

L5	Foods				L21	Medical

L6	Vegetables and fruits		L22	Verb Infinitives

L7	Shops and trading			L23	Adverbs and preopositions

L8	Living creatures			L24	Adjectives

L9	Vehicles				L25	More adjectives

L10	Clothes				L26	Conjunctions

L11	Parts of the body			L27	Phrases

L12	Substances			L28	Verbs - Present tense

L13	Countryside			L29	Verbs - Perfect tense

L14	Weather				L30	Verbs - Future tense

L15	Numbers				L31	Verbs - Imperfect tense

L16	Days months and seasons		L32	Verbs - Conditional tense



KOSMOS SOFTWARE LTD 1985



KOSMOS SOFTWARE LIMITED

1 Pilgrims Close, Harlington

Dunstable, Beds.  LU5 6LX

Tel: (05255) 3942















