 
 _   _       ____  _     
| \ | | ___ |  _ \( )___ 
|  \| |/ _ \| |_) |// __|
| |\  | (_) |  __/  \__ \
|_| \_|\___/|_|     |___/
                         
 __  __ _            ____                                   
|  \/  (_)_ __   ___/ ___|_      _____  ___ _ __   ___ _ __ 
| |\/| | | '_ \ / _ \___ \ \ /\ / / _ \/ _ \ '_ \ / _ \ '__|
| |  | | | | | |  __/___) \ V  V /  __/  __/ |_) |  __/ |   
|_|  |_|_|_| |_|\___|____/ \_/\_/ \___|\___| .__/ \___|_|   
                                           |_|              


Game:      NoP's Minesweeper
Language:  BASIC (pure Sinclair BASIC :-)
Author:    Santiago Romero AKA NoP/Compiler
Email:     sromero at escomposlinux dot org
Date:      21-January-2003
Usage:

 Press the '1', '2' or '3' keys to start a new Easy,
 Normal and Hard game (determined by board size and
 density/number of mines). '4' key ends the current
 game (if playing one) and shows the minefield.

 You can use O, P, Q, A for movement and SPACE to
 open a cell. You can also use the Sinclair Joystick
 1 (6, 7, 8, 9 and 0).

 The game rules are easy: just open all the board
 cells except for those containing mines. Each cell
 will show you if there is a mine near it's 8
 neightbours with a number (i.e. 1 says you that
 one of it's 8 neightbours is a mine). If you open
 all the cells except for the mines, you win. You
 lose in case of discovering a mine.
 
Comments: 

 It lacks of speed when creating the minefield (mainly
 when placing mines and calculating the mine "distances"
 from each cell (lines 2000 to 2175). Sinclair BASIC is
 specially slow working with matrices and PRINTing text
 on the screen.

 I had to implement a manual STACK (pushing and poping
 parameters in 2 matrices manually) to allow recursive
 functions in sinclair BASIC. That code is very nice,
 but a bit slow (take a look at line 3, very
 nice piece of code in my opinion).

 I don't think this is a winner game, it's just my
 small try in the contest just to remember Sinclair BASIC.
 Maybe next game will be better... :-P
 
 CU!
 
 
