FALL GUY
(Elite)


"READY WHEN YOU ARE, MR. SEAVERS ..."

... an exclusive location report from the set of the new computer game
production of 20th Century Fox Television's THE FALL GUY.


The Train Stunt ...

"Okay, sweeties, now I want absolute quite on the set. Where's that
Seavers stunt guy? Ah, there he is. Colt baby, this is a piece of
cake. All you've got to do is jump onto the train from the top of the
brick tunnel, then run along the carriage roofs as the train goes by.
What did I tell you, big guy, it's easy peasy. Okay, this is it. Take
One, and ... Action! That's it, Colt, onto the first carriage, the
train's moving. Move baby, there's the tunnel coming up and ... oh ...
oh! Pick him up boys, we'll go again. Take Two and ... Action! Okay
Colt, you're moving well this time. Jump the carriages, leap the gaps,
don't fall between them ... er ... oops. Colt, babe, you know I love
you, but you must know by now that you've got to get it right first
time. There's still the runaway trucks and the nasty tank things to
deal with, to name but a few. Let's get on with it."


Colt's Brief From The Director
(PLAYING Instructions)

"Colt, honey, I know you're nervous, but we've got a limited amount of
capital to make this epic, and every second that's wasted costs us
cash, as well as precious studio time. So what I want you to do is get
me some good FOOTAGE in the shortest time possible. You must remember,
doing something like this on that "Bionic Guy" show you worked on,
yes? When we've completed all the stunts, our darling producer will
give us some lovely lolly so that we can film more of your daring
capers, won't that be nice? Don't forget my promise, if you can help
us raise the capital to $64,000, then I'll let you go on a nice little
holiday. How's the Caribbean sound?"


With acknowledgements to Big K magazine for above.

Copyright Notice: 1984 Twentieth Century Fox. All rights reserved.

Trademark Notice: TM designates a trademark of Twentieth Century Fox
Film Corporation.


CONTROLS

Works with most standard joystick interfaces.

Run Left - Z or M
Run Right - X or Symbol Shift
Jump - 0 or 1 (height varies with length of time key is pressed)
Music On/Off - [? - key not defined. JimG]
Hold Game - Any key on third row
Abort Game - Caps Shift and Break
