Fighting Warrior (c) 1985 Melbourne House 
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INTRODUCTION

Set in ancient Egypt, with its legend of sacrificial burials,
mythical creatures and magic, your task is to rescue your
beloved princess Thaya. She has been kidnapped by the evil
Pharoah, and only when you have freed her is your quest 
fully completed.

Locked away in a remotr temple, the princess is about to be
buried alive as a sacrifice to the gods. Armed with nothing
more than a sword, and your reputation as the country's most
acclaimed warrior, you must cross the desert in search of the
temple.But many hazards and ordeals lie in your path.
Mythological demons, demigods and magical devices are
conjured up by the wicked Pharoah's magicians and will hinder
you in your quest. You must use all your fighting skills and
powers of combat to fend them off.

On your journey you will also come across various objects
left behind over the centuries by others who have travelled
the same route.These objects are rumored to possess magical
powers, and you must use your cunning to determine how to
release their magic. But remember - take care to distinguish
between those containing good and evil powers.

Once inside the temple, your problems are not over. The
temple is in the control of the Pharoah's magicians, who will
use their evil powers to sap your strength and stamina. You 
have triumphed in your quest only when you are reunited with
your princess and have released her from her bonds.

LOADING INSTRUCTIONS

1. Place the cassette in the player, making sure that it is
   rewound to the start and that the EAR socket of your
   Spectrum or Spectrum + is connected to that of the tape
   player, as detailed in the Spectrum manual.

2. Enter the command LOAD "" then press the ENTER key.

3. Start the tape player. The game will now load
   automatically.

4. In case of difficulty, alter the volume level and consult
   your Spectrum manual.

5. In the most unlikely event of a genuine fault, please
   return the complete package to Melbourne House Publishers
   at the nearest to you of the  adresses shown. We will
   gladly replace it.

PLEASE DO NOT RETURN IT TO THE PLACE OF PURCHASE.

(This notice does not affect your statutory rights)


PLAYING THE GAME

As you encounter an enemy on your journey towards the temple,
you must engage it in battle and overcome it if you are to
get any further!

There are seven different moves which you can make which can
be controlled using a joystick or the keyboard. FIGHTING
WARRIOR is compatible with  Kempston,  Sinclair,  cursor and
programmable joystick interfaces.


JOYSTICK CONTROLS

Without fire button pressed (non-agressive moves)

                  JUMP  
                   |
                   |
BACK OFF ---------( )--------- MOVE
                   |          FORWARD
                   |
                  DUCK

With fire button pressed (aggressive moves)

              UPPER STRIKE
                   |
                   |
                  ( )--------- MID
                   |          STRIKE
                   |
               LOW STRIKE


KEYBOARD CONTROLS

When using the keyboard, any key along the bottom row will
act as the 'FIRE' key.

Without 'FIRE' key pressed (non-agressive moves)
Q = JUMP                               
A = DUCK
P = MOVE FORWARD
O = BACK OFF

With 'FIRE' key pressed (aggressive moves)
Q = UPPER STRIKE
A = LOW STRIKE
P = MID STRIKE

When playing with either JOYSTICK or KEYBOARD, any key along
the row from H to ENTER will PAUSE the game.


SCORING

For every successful strike made on an enemy, you gain 10
points. Bonus points can be added to your score for any of
the following

- making a quick kill

- releasing the magical power from the right object

- completing the game


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          Program copyright (c) Studio B Ltd., 1985


                  Written by Stephen Cargill
                  Graphics by Russell Comte
                Cover artwork by Steinar Lund

                        Published by
                       Melbourne House  
                Castle Yard House, Castle Yard,
                      Richmond TW10 6TF
                       United Kingdom

        70 Park Street, South Melbourne, 3205, Australia

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             HAMPSTEAD - "Computer game of the year"
                       - The Listener

             CLASSIC ADVENTURE - "Definitely one for
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              MORDON'S QUEST - "A game with so much
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         Unauthorised copying, lending, hiring, public
         broadcasting, transmission or distribution is
      prohibited without the express written permission
             from Melbourne House Publishers Ltd.
        All Melbourne House products are sold subject
         to our terms and conditions of sale, copies
              fo which are avaible on request.   

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Complete Instructions typed in by Paul Thompson, April 2003
