FLIGHT PATH 737

As the pilot of this high perfomance jet airliner you must take off from 
an airfield surrounded by high mountains and having climbed your aircraft
safely over them, prepare yourself and the jet for a landing at an 
airfield in the valleys below.

When you're ready you will be asked to select a level of flying experience
ranging from First Solo to Test Pilot. Start with the First Solo where the
mountain range is not very high, and where you will not receive engine 
fires, crosswinds or other hazards, and where the aircraft can accept a
fairly heavy landing.

TAXI FOR TAKE OFF

Press alpha and you will start to taxi at 20 knots.

Note the runway heading (RH) and turn the aircraft to line up on the
runway, which will then be in front of the cockpit window. Put the FLAPS
DOWN for take-off, and increase speed to at least 180 knots but not more 
than 200 knots because the flaps will be damaged.

TAKE OFF AND CLIMB

Pull the joystick back and the jet will take-off. Once you are above 300 
ft., you may retract the undercarriage (A) and flaps (F). When you raise
the undercarriage on an aircraft, the speed will  increase by 5 knots, so 
you must be careful at this phase not to exceed the maximum flap down
speed (200k).

Remember that with the flaps up, there is a new (higher) stalling speed
(180k), so do not let the aircraft come below this in flight or you will
stall.

CLIMB

Having raised the undercarriage and flaps, you may increase speed and
climb to at least the height of the mountains shown in the level selected
earlier. A red high Ground Warning light will flash as you approach the
mountains, and will go steady red when you are safely above them. When
this light goes out you are clear to descend for landing.

CRUISE

During your short cruise over the mountains, the Runway Heading will 
flash telling you the new runway heading for landing. (It's different 
every flight - so beware).

DESCENT

With the ground warning light out, at 25 miles to touchdown, push the
joystick forward, to descend toward the runway.

The speed will increase as you dive so keep this under control.

APPROACH TO LAND

At 10 miles to touchdown a light will appear on the runway. If this light 
is white, you are high for landing, if red you are too low, and if green,
you are about right.

You must have the flaps and undercarriage down above 300 ft., again
observing the maximum and minimum speeds for their operation.

Don't forget that lowering the undercarriage reduces speed by 5 knots.

LANDING

Keep the speed between 160 (stalling speed with flaps down) and 170K and
when the distance shows 0 (not before), bring the aircraft down to zero
altitude. AS SOON AS YOU SEE ZERO ALTITUDE, PULL THE JOYSTICK BACK TO FLY
LEVEL and you have landed.

Press R for reverse thrust and press delta rapidly to bring the speed 
back to less than 20k. You must stop before the end of the runway whose
length (indicated by minus distance) you will have been told in the skill
level selection.

SCORE

If you make any errors in your aircraft handling you will be told exactly
where you went wrong. If you land successfully, a score will be given,
together with advice on whether to proceed to the next level. The faster
you fly - the higher your score.

FUEL

You will always have just enough fuel for one attempt at landing on each
flight.

SKILL LEVELS

1. FIRST SOLO. Mountains 5000 ft., landing 3 miles.

2. STUNT PILOT. Mountains 6000 ft., runway 3 miles, and an engine fire at
   any stage. Press 'E' for extinguisher, before you lose too much power.

3. PART-TIME PILOT. Mountains 7000 ft., runway 2.5 miles, and a much
   smoother landing is required.

4. EXPERIENCED. Mountains 8000 ft., runway 2 miles, and a crosswind on 
   final approach. Watch out for your aircraft heading changing in the
   last few miles.

   REVERSE on landing is essential from this level onwards in order to
   stop in time.

5. PROFESSIONAL. Mountains 9000 ft., runway 1.8 miles, crosswinds, engine
   fires etc.

6. TEST PILOT. Mountains 9200 ft., runway 1.5 miles, crosswinds and fires.

NOTES

The higher the level you select, the quicker you must climb the aircraft
from the moment of lift-off. Use the Rate of Climb indicator and the best 
climb speed (420k) to clear the mountains and keep your wits about you. 
The secret of successful flying is to think ahead. STAY CALM AND YOU WILL
LIVE TO FLY AGAIN.



KEY	COMMODORE	MSX	AMSTRAD		SPEED

(Alpha)=     F1		F1	   7	=      +20 Knots
(Beta) =     F3		F2	   4    =      +10 Knots
(Gamma)=     F5		F3	   1    =      -10 Knots
(Delta)=     F7		F4	   0    =      -20 Knots

        COMMODORE
	COMMODORE 64
	CI6 & PLUS 4
	vic 20


	--------------------- Screen ---------------------
        -                                                - 
        -                                                -
        -                                                -
        --------------------------------------------------

        --------------------- Screen ---------------------
        -                                                -
        -                                                -
        -                                                -
        --------------------------------------------------

                       APPROACH HIGH/LOW INDICATOR
     -----------  ----------                 -----------  ----------
     |  ALT    |  | O O O  |______HDG________| O O O   |  | ASI    |
       Altitude   | o o o    Aircraft Heading  o o o   |   Airspeed|
     -----------   Bank Left       ^          Bank Right  ----------
         U/C        ------         |          --------- Control F1F3F5F7
    Undercarriage   | GW |  |- ARTIFICIAL -|  |+  Rate |
      Indicator     ------  |   HORIZON    |  |+   of  |  ----------
                    Ground  |-            -|  |+ Climb |  | FLP     |
     ------------   Warning |     Pitch    |  |  <-----|  |Flap     |
     |  'A' Up  |           |-    Up      -|  |-  Rate |  |Indicator|
     |  O O O   |   ------  | --- ---- --- |  |-  of   |  | 'F' Up  |
     | 'Z' Down |   | FW |  |-    Pitch   -|  |-Descent|  | 'V' Down|
     ------------   ------  |     Down     |  ----------  -----------
                Fire Warning|-            -|
        'E' for Extinguisher|              |
                            |-            -|     
     RH          DIST       |              |    FUEL         TIME
   Runway       Distance to |-            -|  (remaining)    (of flight)
   Heading      Destination |              |
           ---                                           ---
           - -                                           - -
           ---                                           ---


ANIROG

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