FOOTBALL MANAGER
for ZX Spectrum 48K
by
ADDICTIVE GAMES
Copyright K J Toms 1882

Playing Instructions
LOADING
First, enter NEW, then load the program using LOAD"".
There are 3 main parts to the game. On first loading, the game will start at
Part 1.
When restoring a previously saved game it will restart at Part 2.
The following notes will guide you through the various parts of the game:-

Part 1 STARTING THE GAME
a) When your name is requested, type your full name as Team Manager.
b) No matter which team you choose to manage, you will start in Division 4. If
   your favourite isn't in the 64 included, choose any as you will be able to
   change the name later on.
c) Start at the Beginner's level and progress as you become more skillful.
e) You may have noticed (h=copy) in the bottom right of the screen. When this is
   displayed, entering h will give a hard copy of what is on the screen on your
   ZX printer. DO NOT use this option unless you have a printer connected.

Part 2 THE MAIN GAME
This consists of 5 phases:-

PHASE I OPTIONAL ACTIONS
a) Sell or List players - a list of players in your squad is displayed. See
   IMPORTANT NOTES - PLAYER ATTRIBUTES. If you now select a player to be sold,
   a team will make you an offer for him. Note that if you refuse the offer
   there is a risk that interested clubs will no longer want to buy him. You
   will see why!
b) Obtain a Loan - You may increase your Bank loan up to your Credit Limit as
   follows:

                        YOUR DIVISION          CREDIT LIMIT
                              1                 1,000,000
                              2                   750,000
                              3                   500,000
                              4                   250,000

c) Change Team or Player names - first you have the option to change team names.
   If taken, the teams are displayed by division. You may change any team names
   including your own. Take care not to duplicate an existing team name. Colour
   control codes may be included to give your team name a colour. This is done
   by pressng CAPS SHIFT and SYMBOL SHIFT together to give an E cursor, then
   pressing CAPS SHIFT and one of the number keys 0, 1, 2, 3, 4, 5 to set the
   colour (Black to Green) shown above the keys, then typing the team name.

   Next you have the option to change player names. If taken you can type your
   own choice of player names or perhaps even make yourself player manager!
d) Saving the game - to save the game to be continued at a later time take the
   KEEP option. Now prepare your tape recorder to record on a blank tape and
   press any key to commence saving. After about 3 and a quarter minutes the
   computer will ask if you want to play some more. Type yes to continue where
   you left off or no to stop the game.

PHASE 2 PLAYING A MATCH:-
a) Team attributes.
   Energy. Morale, Defence, Midfield, and Attack have a minimum value of 1 and
   maximum 20. They are calculated as follows:
   Energy - is the average energy rating of all the players picked to play in
   your team.
   Morale - is 10 at the start of the season and increases when you win and
   decreases when you lose.
   Defence - is the total skill rating of all the Defenders picked to play in
   your team.
   Midfield - is the total skill rating of all the Midfield players picked to
   play in your team.
   Attack - is the total skill rating of all the Attackers picked to play in
   your team.

b) You may select your team - see IMPORTANT NOTES - PLAYER ATTRIBUTES.
c) The match highlights are shown in 3D graphics. The home team always plays
   from left to right and you play in the colours you chose at the start of the
   game. The team with the best attributes will often win but there is always a
   chance of shock results or Giant killings, like real football.

PHASE 3 RESULTS OF MATCH
Note your home gate may increases when you win and decreases when you lose. Your
away gate money depends on the quality of your opponents.

PHASE 4 WEEKLY BILLS
a) Wage bill - the higher your division, the higher the wage bill, and the
   greater the total skill of your players, the higher the wage bill.
b) Loan interest - is 1% of your outstanding bank loan.
c) Weekly balance - is the proft or loss far the week.

PHASE 5 TRANSFER MARKET
a) You are given the option of bidding for a player. The more you bid in
   relation to his value, the more chance you have of purchasing him. If your
   bid fails, the value of the player will increase.
b) If the "NO PLAYERS FOR SALE" message appears you will have to sell one of
   your squad in order to regain access to the transfer market.
   The 5 phases are repeated until 75 League matches and all your F.A. Cup
   matches have been played. Then the game moves to Part 3:

Part 3 SEND OF SEASON
a) The final league table is printed.
b) Your league success money, which is in relation to how high you are up the
   league, is allocated to you and displayed.
c) The top 3 teams are promoted, and the bottom 3 are relegated from your
   division.
d) A new Managerial rating is calculated for you depending on your success so
   far.
e) New Skill and Energy ratings are generated for all players.
f) The new season starts at Part 2.

IMPORTANT NOTES
Restoring a Saved Game.
a) Load the program from your data tape using LOAD "". The program will restart
   at Part 2.

Player Attributes.
When players are listed, several details are shown:-
a) Defender, Midfield player, or Attacker is indicated by an inverse video D, M
   or A respectively in the far left hand column.
b) Player's name.
c) Players's number - used when selecting the player for various purposes.
d) Skill rating - highest is 5, lowest is 1.
e) Energy - in the range 1 to 20. The energy rating of each player reduces by
   one for each match he plays in. It will increase by 10 if he does not play in
   a match. Part of the skill of the game is in resting the right players to
   increase their energy without doing too much harm to the skill ratings of the
   complete team.
f) Value in  - relates directly to the skill rating of the player and the
   division your team is in.
g) Picked to play, Injured, Available for selection, - indicated by p, i and
   yellow space respectively in the far right hand column. N.B. injured players
   cannot be selected to play.

Copyright K. J. Toms 1982. All rights reserved. Unauthorised copying, hiring,
lending, public performance and broadcasting of this product is prohibited.
The publisher accepts no liability for errors in the software nor liability for
damage arising from the use of this product.

Addictive Games
Albert House, Albert Road, Bournemouth BH1 1BZ.
