
        ================================================
        |    Jet Set Willy: Willy's New Mansion        |
        |          by Daniel Gromann 2004              |
        ================================================


Willy's New Mansion is a redesign of Matthew Smith's classic game Jet Set Willy
(which is the copyright of Software Projects Ltd. 1984 - owned by Jester
Interactive since 2001), created using the Jet Set Willy Editor v. 2.03 by John
Elliott and a 'megatrainer' version of JSW by Ian Collier. It is meant to be
played on a PC computer using a ZX Spectrum emulator - the .zip file from which
you probably extracted this text contains the game in the .sna and .tap formats.
Theoretically, you could also play 'WNM' on an real Spectrum if you manage to
transfer it to tape. 


1. Acknowledgements and thanks

Thanks to:

- Matthew Smith, for the original Jet Set Willy.

- John Elliott, for his excellent JSW Editor, which was the only tool I used to
create the game. I used version 2.03, but a new version (2.20) has been recently
made available on John's Web page (see 'Internet Links' section below).

- Richard Hallas, for kindly allowing me to use some of the sprites from his
classic JSW remake "Join the Jet-Set!"

- Adam Britton, for kindly allowing me to use a sprite from his three JSW
remakes: "The Continuing Adventures SE", "Willy's Holiday" and "The Deadly
Mission".

- Vaggelis Kapartzianis, for his outstanding ZX Spectrum Emulator, which I used
to test the game (I used version 1.03.97.1213)

- My parents, who back in 1986 bought me my first computer - a Spectrum-
compatible Timex 48K - in a special hard currency store for $130, at a time when
a monthly salary in my native Poland under communist regime averaged $30.

- My wife Margaret, for her patience during the long hours I spent designing the
game.

- My 2,5-year-old son MICHAEL, who is a great source of joy and inspiration for
me, and TO WHOM I DEDICATE "Willy's New Mansion".

- Andrew Broad, for the magnificent work he has been doing to keep JSW/MM's
flame burning bright.

- All the authors of JSW/MM games and all the members of the JSW/MM community,
wherever you may be, for sharing the interest in and fascination for Miner Willy
:-) :-) :-) .

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2. Instructions

If you are reading this file, you are most probably a JSW/MM fan, driven by the
nostalgia for the happy gaming of your younger years back in the 80's. So
there's no need to explain anything. But in an unlikely event you are a novice,
here's what you need to do:

The object of the game is to collect all the flashing items, avoiding the moving
guardians and the stationary obstacles which may kill you. 

Use O-Left, P-right (or a combination of keys from the top row of letters) and
SPACE or any of the letters from the bottom row to jump.
A-G pauses the game, H-ENTER/RETURN unpauses it and also toggles the music
ON/OFF.

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3. The Story

Twenty years have passed since Willy stepped into his mansion and realized he
had to clean it before Maria would let him enter the bedroom. He has gone
through countless adventures over those 20 years; he travelled extensively, went
to space, fought vampires, computer bugs and the powers of darkness, got drunk,
kept dying and coming to life again, and collected millions of shiny items. In
the end he decided to take some rest. He bought a new mansion, with some
elements eerily reminiscent of his original house, and looked forward to a few
happy hours in his cosy upstairs bedroom. Alas, Maria is in his way again! And
so poor Willy has to collect 256 items scattered around 64 rooms of his mansion
and its surroundings. Can he count on your help?

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4. The Game

My goal was to design a brand-new game that would keep the flavour and the
atmosphere of the original Jet Set Willy. Therefore, most of the sprites I have
used, as well as a number of graphic elements visible in the room and item
design, come from the original JSW. I have added three of my favourite sprites
from Richard Hallas's game "Join the Jet-Set!" (the fish, the sun and the
waggling joystick most prominently visible on the lowest level of Willy' Private
Fort Knox) and one sprite from Adam Britton's JSW games (most visible in "JSW:
The Continuing Adventures SE"), first encountered on the lower right-hand side
of West Wing Bedroom or on the conveyor in Entrance to the Cellar, plus some
sprites of my own (not very elaborate) design. I think the game is generally
guardian-intensive, which I hope gives it some liveliness with the continuous
movement. I also paid much attention to the integrity of the game, in the sense
of room distribution, so as to reflect a logical and realistic (well, with some
exceptions :-) ) layout of the playing field built around a single, consistent
theme.

In my own evaluation, the game is rather easy, even though it has its difficult
moments that require precise positioning and good timing. It should be enjoyable
to play for everybody, even though it may not produce any special excitement for
JSW experts, as it has no hidden rooms and no teleportation, and it does not use
any of the tricks related to the quirky features of the game engine, developed
and applied in recent years in various JSW remakes. However, my goal was to
create a game space that would be welcoming to the player, giving him/her a
feeling that they are at home, that it is their mansion, rather than discourage
the player from the very first moment by confronting him/her with hosts of
insurmountable difficulties.

I do not include a room list in this file. However, if you have downloaded it as
a part of a .zip file, it should be accompanied by a comprehensive map in .jpg
format and a room chart in .pdf format. I recommend that you play the game first
before looking at either of them, so that you don't spoil your pleasure in
exploring Willy's New Mansion!
 
It is possible to complete the game and collect all the objects without losing a
single life. I achieved it by saving and loading snapshots on the emulator. If
you prefer a different kind of help, the classic Poke 35899,0 will give you
infinite lives. However, it may lead to an infinite death scenarios in some
rooms.
The Writetyper cheat works in Willy's New Mansion, and you will know easily
enough where to apply it. In some cases it may save you if you fall into an
infinite death scenario, but it is not necessary to finish the game.

I have play-tested the game extensively and believe it to be bug-free. However,
if you find any problems, please report them to me at: jetsetdanny@yahoo.com .

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5. Internet Links

The following list of internet links related to JSW/MM games is by no means
comprehensive. It does contain, however, some of the most important ones, which
may serve as a good starting point for any further exploration.

At this time "Willy's New Mansion" homepage can be found at:

http://jsw.0catch.com

or:

http://www.jsw.0catch.com

I have just set this page up on a free server, and I am not sure how long I will
be able to maintain it. However, I plan to keep 'WNM' available on the Web in
the years to come, so even if the address changes, you should be able to find
the game (and my home page) using one of the search engines.


Dr Andrew Broad maintains an excellent, regularly updated website devoted to Jet
Set Willy / Manic Miner games. Go to:

http://www.geocities.com/andrewbroad/spectrum/ 

for the top-level index of his Spectrum pages, or directly to:

http://www.geocities.com/andrewbroad/spectrum/willy

for his JSW/MM pages.

He also founded a Yahoo! club for JSW/MM fans. Go to:

http://games.groups.yahoo.com/group/manicminerandjetsetwilly/


Gawp's JSW pages hosted by Emulators Unlimited contain a lot of interesting
information and links related to Jet Set Willy and Manic Miner. It looks like
they haven't been updated for a couple of years now, but they're still very much
worth visiting:

http://jswremakes.emuunlim.com/


John Elliott's main JSW page can found at:
www.seasip.demon.co.uk/jsw/index.html


I can also recommend the following pages (in no particular order): 


Geoff Eddy's Jet Set Willy page:

http://www.cix.co.uk/~morven/jsw/


Richard Hallas's Spectrum page:

http://www.hallas.net/Software/spectrum.htm


Jet_Visy's JSW page:

http://www.geocities.com/jet_visy 


For the general Spectrum resources, including the emulators, go to "The official
world archive for the Sinclair ZX Spectrum and the largest on-line gaming center
on the Internet", located at:

http://www.worldofspectrum.org

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6. Background Information

As I hinted at the beginning, I became a proud owner of a Spectrum-compatible
Timex computer back in 1986. Jet Set Willy was one of the first (if not THE
first) games I ever loaded into it, and I fell in love with it right from the
beginning. I preserved fond memories of the long hours I spent playing JSW 1 and
2 even after I stopped using my Timex (which, by the way, is still functional)
altogether.

I was blissfully ignorant of the existence of ZX Spectrum emulators for PC
computers until 2001, I think. I must have heard of them, but I didn't pay any
attention, and so I had more time for reading, social life and physical
exercise... Then I suddenly became interested in the subject, for no obvious
reason, and I also discovered and downloaded the numerous redesigns of JSW and
MM games. I had a brief look at them, arranged convenient shortcuts to them with
the intention to play them at some point, but then, after reformatting the hard
disk, I let them slip into oblivion again.

At the beginning of 2004, after another reinstallation of my operating system, I
arranged the shortcuts again. This time I installed J. Elliott's JSW Editor v.
2.03, and played around with it for a bit, designing a room which then became
Jump 'n' Jive. And then I started working on another room, and then another,
until I realized I wasn't getting enough sleep and I was definitely neglecting
my family...

So now, towards the end of the year 2004, I have actively joined the JSW/MM
community, drawn by the magic of Miner Willy's numerous worlds. It's probably a
stupid thing to do at the age of 32. Still, if there are at least several
hundred (or should I say: thousand?) of us worldwide, we can't all be wrong...
And just to explain (and, indeed, justify) the phenomenon of Jet Set Willy
revival, here are some other people's thoughts I particularly like:
 
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7. Favourite Quotations

"People in the Eighties did not just buy 'home' computers. They fell in love
with them. And first loves tend to stick with you for the rest of your life".

Vaggelis Kapartzianis


"Whether because of the personalities of the designers, or for some other
reason, designing JSW rooms became to be regarded as an artform in itself, a
kind of aesthetic challenge to produce interesting results within a limited
environment, as well as producing a working, playable and enjoyable game".

Geoff Eddy


"Everyone needs a little escapism, and that's what JSW is all about. I'm
slightly alarmed by the seriousness with which some people seem to treat the
subject, but at least JSW is completely harmless entertainment, and doesn't
pervert the minds of the younger generation with knives, machine guns and
death".

Richard G. Hallas


"JSW isn't just a game - it's a relationship! One that stays with you from the
very first game".

Adam Britton

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8. The Legal Bit

Willy's New Mansion is FREEWARE. Enjoy and share! Copy it and distribute it
freely, but don't sell it or any part of it as a single unit or as part of a
package. You are most welcome to put it on your own website or redistribute it
otherwise, provided that no money is charged, and that you acknowledge my
authorship. Please, include this document and, if possible, the accompanying map
files with all copies of the game. 

I will be quite happy if you use portions of the game or the room graphics,
which I guess are my copyright, in your own games, or if you convert the game to
another computer. I will appreciate it, however, if you give me credit for
whatever might be my humble contribution, and if you let me know what you have
done with JSW WNM.

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9. Final Remarks

I am very interested in what you all think of the game. Please, e-mail any
comments, suggestions and bugfixes to:

jetsetdanny@yahoo.com

I will be happy to hear from you and I will try to respond to everybody (unless
the worldwide JSW/MM community is bigger than I think :-) ).

Due to the lack of time and a load of various obligations, I do not have plans
to release another Jet Set Willy game in any specific time perspective. However,
I do feel tempted to exploit the possibilities offered by John Elliott's 128K
engine. So, you never know... 

Play, enjoy and let me know what you think! 


Daniel Gromann, October 2004
