
Network
by Chris Bradshaw & Phil Askey
from Your Sinclair #16 (Apr.1987)

Network, an original strategy game for two players, combines elements
of the old chess and draughts idea, the Vortex from TV's The Adventure
Game, Noughts and Crosses ... oh, and a soupcon of the 100 yard dash
as well. It's simply, but effectively, programmed in Basic, and the
little machine code it does need is POKEd into memory from DATA
statements.

The gameplay is a mad race to get all your space age counters to the
far side of the grid. It may sound simple but it's not, 'cos the
opposing player, if he's clever, can block your path with one of his
other counters while he breasts the finish line before you.

The control keys are 6 and 7 for down and up directions across the
grid, and 0 for moving to the selected node point on the grid. There's
also an A keystroke to abort the game, should you get yourself into an
insoluble mess.

Oh, by the way, if the slowly scrolling screens between games get you
down, just press a key (preferably not a game control) and the game
will step forward a bit more sharpish.

Happy networking!


--
Another Fine Product transcribed by:
Jim Grimwood (jimg@globalnet.co.uk), Weardale, England
--
