MANIC MINER
ULTIMATE
MAKOVSKY IGOR 2006

--------
INTRO
--------
All of those people, who have downloaded this game, perhaps, feel sometimes
nowadays how they wanted to bring back those times, when they were playing all
those 16k games like world-wide famous Nightlore, Boulder Dash, Elite, Dizzy and
the gorgeous Manic Miner. We had to buy audio cassetes with these games and
wait, until they would be downloaded into our ZX Spectrums...

The time has changed and all the limits had gone. Modern computers can handle
with huge amounts of graphics, obtain huge memories and super fast processors.

The progress is an unstoppable thing. But everybody always wants to remember all
the best things from our youth. I hope, that one of you best children memories
is Manic Miner.

The original Manic Miner is a such game, in which we know every pixel from the
upper left till the lower right in all the rooms.

Thanks to my collegues, there are a lot of wonderful and geniusly made remakes
of that game exist in the net.

Once I had an idea. How the Manic Miner would be looked like if Matthew Smith
wouldnt create it? When playing UMM - imagine, that not Manic Miner nor Jet
Set Willy didnt exist. UMM story begins at the beginning of MANIC MINER... A
year ago, I sat at the brilliant JSWED by John Elliott and tried to imagine it.
Impressed by all the existed JSW\MM games of my friends, Ive started working
under the old new world, in which a simple young miner, called Willy, tries to
change his fate by finding a treasure...

What it looks like, you can find out by loading Umm.tap in your ZX emulators.


Igor Makovsky.

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WARNING
-------------

Speaking of violence in Spectrum games is a joke, as for me. But not less, I
have to warn you about it, before playing UMM.

If some organizations like ESRB would rate my game, they would probably rate it
as a mature 17+ game, because of using some not recommended content in UMM.

A lot of scenes in the game contain dead corpses, dying people, blood, gore,
acts of violence and a lot of more restricted actions.

The game also is not recommended for people with weak nerves. The gameplay is
built on some points that the player doesnt await to happen. Everything
changes so fast that player can be shocked. This is new to the slow-motion
gameplay of the former Jet Set Willy-based games.

------------
THE PLOT
------------

After the secret of the standing stones, the mistery of the Britania, had been
explored, the world government soon built a huge complex next to the Stonehenge.
It is called Stonehenge Mine Complex - or SMC.

This complex is used in many purposes. All the work in the complex is under high
secret. All the workers live in the complex and have no access to the outer
world. All the purposes are unknown. Tides of mistery lie on the SMC.

Obtaining unlimited funds, the complex has all the modern machinery, technology
and all what is needed to operate it well.

The World Government tries to invite more and more people to work in the
complex. Having visited it once, nobody else went out of the huge citadel alive.

But what is situated inside?

Tired of trying to live in boredom? Tired of stresses, happen in world and
people, who doesnt understand you? We can solve your problem in the only place
where a human can obtain the eternal happiness and feel himself like in a
paradise.
Then say bye to everything that makes you to live like in the cage! Sign a
few papers and forgot everything. Now your fate will be changed to the best in
the Stonehenge Mine Complex! This is the real place, where the dream will
finally come true.
Weve built a Stonehenge citadel where there will be a place for everybody to
work and to live happily, not worrying about your tomorrow. Have you anybody
seen somebody, who said, that living in the SMC is bad? We both now the answer.
All you need is just to get a chip in your right hand to let our security know
if youre ok. If anything will make you to feel bad, our highly-trained
specialists will help you! Nothing bad will happen to you while you live here!
So take your SMC train to Stonehenge railstation and youre here! Leave all the
worries on the outer side of the Stonehenge citadel. Live and work in happiness.
Of course it is not easy to leave so much in a minute. But let us tell you, that
while living here you will obtain as much money as you will need. You will feel
such feelings, that you would never feel in the outer world now. 
We have discovered an ancient city under the Stonehenge. It was belonged to an
ancient race to our minds. The race that could do what we can only dream to. And
all we need - is to posse its secrets. Thats why we need personnel to work
here.
Want to feel yourself like in a dream? Then come here. We always wait for
newcomers! You wont be hungry, you will always have enough money for
everything what you will wish to obtain here.
What is SMC itself?  will you ask. Its a complex, which is consisted from
two parts. The eastern and the western part. The eastern part is a working
complex. And the western complex is where the city is situated. There will live
all your family, awaiting for you.
They are connected by the underground railroad system. The eastern complex is
where you work. Note, that all the heavy work is made by the robots. They are
fully controlled by the powerful high-technology processors and will help humans
to work safely. 
The whole complex has a well-trusted security. Dont be shocked when you see
them. They are pinguins. Better to say mutants. A special kind of a creature,
that has both abilities of a human and a pinguin. They represent the force that
will help all the workers to live in peace. If some accident will happen, the
nearest squad of pinguins will come to help you.
All the newbies will be instructed in what to do in SMC. But even when learning,
you will be a well-paid person. You can visit cool places, where you can relax,
like our  famous Manic Miner Pub, where a beautiful pub manager will serve
you any drink you wish.
Life, where there is no need to think about the future. You will have a lot of
food, a lot of nice blondies or brunettes, that will want you every night and
some easy work during the day. Plus if you will get boring even after this - you
will have anything you wish to. Yes, we have no restricts on drugs and some
medicine. Use it in all the quanities here if you need it. Our medical personal
wont make you feel dizzy after it.
If you want to meet new step in world - come here. It is safety here. No need to
worry. Come - we always wait for you. 

Sincerely yours, SMC administrator, the Eugene.

-------
TECH
-------

The game is based on MANIC MINER by Matthew Smith. JSW64 is by John Elliott. I
used JSWED, the game editor also by John Elliott.

The game has 64 rooms. Every room has 17 cell types (including an item bitmap),
up to 31 guardians, up to 8 unique sprites per room, large amount of sprites in
game, three included tunes and four large bitmap screens.

I can proudly call my game the demonstration of what can a bit modified engine
by Matthew Smith do. Every room is a fresh idea of a gameplay without using a
patch code. (Except using a new guardian type - a droplete)

I used to use all the known quirky features and interesting features, both
possible by JSW and\or JSW64.

-----------
NOTICES
-----------

This game is a result of almost my  endless work during more then the whole
year. Ofcourse, I didnt sat next to the monitor all this time. But idea of
exploring new features in the engine didnt left my mind in all the time.

Now, when the game is made, I can proudly say that Ive finished it. I always
wanted to create a game with its own world and atmosphere. I hope, that Ive
got it.

We have an unrepetable atmosphere of a JSW horror and new playing style. The
main difference is, ofcourse, that the aim has changed. Now, collecting items
isnt nessecary. The main aim is to escape.

You can get extra lives by collecting medikits. Gaining items is a local room
problem, needed to activate machinery.

...

--------
HELLO
--------

This game is dedicated to the memory of my grandomother Vera Ivanovna, who loved
me, as nobody else ever had. (1924-2004).

- Want to thank all my Club collegues. (Hope you will find the secret room in
the game). Sorry, if somebodys missed. No memory =)

- Want to thank all the people, whom I love. Golden-hearted friends. Alex
Marakushev, Andrew Feofanov, Ivan Vetroff, Barinov Michael, Paul Hlupin, Carl
Murray and to the most beautiful girls in the world:Helen Podturkina, Anna UKOS,
Maria Filatova, Sinushina Sveta, Popovich Ulya, Savina Lusya, Kutepova Dunya,
Bondarenko Oksana, Kisileva Lilya, Bogacheva Anna and many else.

- MUSE, RADIOHEAD, FLEUR, SPLIN, CRANBERRIES for the
inspiring in music. (and many more)

- My teachers in Moscow State Univercity of Printing Arts.

- My mom, without her, I would never exist and create UMM and this PDF file =)

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RIGHTS
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Ofcourse, the game is absolutely free. The only thing, which I ask you about is
to write me about what you think after having played my game. There is nothing
better for me than reading you commentaries about my work. So please write me if
you have a free minute.

igorekmak@mail.ru


You can rip off any material from the game. As I ripped from other games
(Especially, from Manic Miner). But it would be nice if you will write me about
it before.

Im not very good in the copyright politics, but I hope no interestes had been
corrupted during this text and everything will be fine. =)




ENGINE PROGRAMMER
-----------------
John Eliott


BASED ON MANIC MINER
--------------------
Matthew Smith


UMM IDEA
--------
Igor Makovsky


ROOM DESIGN
---------------
Igor Makovsky


GRAPHICS
--------
Igor Makovsky


MUSIC AND SOUNDS
----------------
John Elliott


FULL PDF DESIGN
---------------
Igor Makovsky


PLAY ALSO:
- JET CAT FROSYA
- ZX HEROES

CONTACT:
mail: igorekmak@mail.ru
      igorekmak@gmail.ru
icq:  #3722332

MAKOVSKY IGOR, 2006.
