CONTROLS 

5-8 = move cursor on screen/units/options in menus 

  e = end of turn 

  s = starting menu 

Ent = fire/choose 

z/Z = Zoom in/out, 4 levels (cyclic) 

c/C = Change display mode, 5 types (cyclic) 

x/X = eXchange with/carried 

n/N = find Next controlled token 

  I = Influence 

  M = allocate Movement 

  m = switch VIEW/MOVE modes 

t/T = Take one/all 

r/R = Release one/all 

  h = Heal (costs 1 pow.point) 

  o = cause divine Occurence 

  u = Undo last action (except Heal or Occurence) 





  exchange - move controlled hero from a ship we don't don't control onto land; 

  influence - position cursor on an token, gain control of that character; 

  allocate movem. - costs 1 Pow.point but awards 1 glory point 

  hero helpers - things like horses, swords, bows... increase hero's strength 

  release/ take - works only on x3 and x4 magnification!; 

  heal - increase hero's life level; 

  fight - with monster or hero (as long as they're controlled by other god) or 

a quest, monster can't fight hero on a ship, firstly move over enemy token; 

  withdraw from fight - press Enter while under controll, cowardy-custard can't 

start another fight nor can be healed until next god's turn; 

  divine occurence - move 'viewing window' to the proposed disaster area, can 

be done once per turn



Display Modes: 

  - PICTURE - shows tokens; 

  - CONTROL - shows strengths and defences, for controlled heroes in colour of 

controlling God; 

  - UNASSISTED MOVEMENT - shows required movement points to move hero without 

use of horses or ships (monsters can't take horses/ships but can go into water) 

(heroes don't last very long in water on their own); 

  - ASSISTED MOVEMENT - shows points needed to move hero/ship onto another type 

of terrain; 

  - TERRAIN - just map, without any tokens. 

Beware, be familiar with all modes at each magnification (20 combinations!) 



THE MONSTERS 

------------ 

Amycus - good boxer with spikey gloves 

Arachine - weaver whowas turned into spider 

Cacus - giant three-headed shepherd 

Cerberus - three-headed guard dog 

Charybdis - whirlpool that swallowed the sea 

Diomedes' Mares - savage horses who ate men 

Echidna - half woman, half serpent, who ate men 

Harpies - winged female monsters who snatched food from tables and made 

          what was left uneatable 

Hesperides - guarded the Golden Apples 

Ladon - talking dragon with a hundred heads 

Minotaur - he ate children 

Nemean Lion - he couldn't be hurt with weapons 

Procrustes - he chopped tall people's legs off 

Python - three-feller with a jolly big axe 

Sciron - he kicked people off cliffs 

Scylla - she had 6 dog heads around her waist 

Sinis - he catapulted people from trees 

Talos - ran around a lot and threw rocks at ships 

Typhon - so big he could throw mountains 



THE QUESTS 

---------- 

Ceryneian Hind - fast 

Cornucopia - give you loads of food and drink 

Golden Apples - powerful, very heavily guarded 

Golden Fleece - King Pelias wanted to get rid of Jason... 

Harmonia's Necklace - made wearer beautiful and lots jealous 

Helen - most beautiful woman 

Helios' Goblet - belonged to sun-god 

Hippolyte's Girdle - golden belt, proves wearer as most powerful woman 

Pegasus - winged horse 

Persephone - Hades took her down (underworld), mum look for her... 

Speaking Oak - tree that speaks 

Winged Sandles - wearer travel as fast as wind



TIPS 

- exchange 'helpers' among your 2 heroes; 

- you don't get anything for killing hero, they're reborn somewhere else 

with original parameters but without control; 

- if a monster kills a monster no awards are given; 

- if hero kill monster controlled by another god, you get glory points 

7.5% of monster's potential strength, or 5% if it was uncontrolled; 

- hero gains 7.5% or 5% of monster's potential strength and defence and 

2 extra movement points; 

- 'balancing effect' - if god who just won a fight has loads of influence 

then he gets less glory points, but if all other gods are stronger then 

you then you'll get more... 

- when hero defeats a quest, and return to Mount Olympus, controlling god 

is awarded with 20 glory points for each quest (you can carry up to 3 at 

a time), quests can't be dropped or transfered; 

- 7.5% of quest's potential strength and defence goes to hero (plus 2 

moving points), while god in control get 7.5% in glory points 



DIVINE OCCURENCES 



APOLLO - Storm -> Randomly moves any hero helpers in the affected area. 

Can only be used in land areas. 

ATHENE - Tempest -> Randomly moves ships in the affected area and heroes 

aboard ships. Ships will end up in water but heroes can end up either on 

land or in water. 

POSEIDON - Earthquake -> Randomly moves each hero in the affected sector. 

Can be used in land areas only. 

APHRODITE - Beguilement -> Randomly influences heroes controlled by other 

gods in the affected area. Influence points will be gained for each hero 

affected. 

DIONYSUS - Plague -> Randomly reduces the potential strength, defence and 

movement allocation of controlled heroes in affected area. 

DEMETER - Famine -> Randomly reduces the life level of controlled heroes 

in the affected area. 



Document typed up for WoS by Aleksandar Lukic, on 30th December 2006. 