GRANGE HILL - ARGUS PRESS SOFTWARE GROUP

You really don't appear to have any choice - if it's:

1) your mum's verbals

or

2) Grifiths, Imelda, a locked school and the horrors of the sewers then it has
   to be school!

She still hasn't forgiven you for having your first walkman stolen. It wasn't
your fault that some swine stole it from the staff room after it had been
confiscated during a maths lesson. Now she asks to see it every night when you
get home - you sometimes think that you could return home direct from the
hospital with two broken legs and her first words would be - "Where's your
cassette player ?" Does anyone understand parents ?

The basic plan is to bet into the staff room and then steal the walkman back
before going home to your mum. It's going to need a little planning though and
you had better get some help too. Hollo is bound to help you - isn't he?
Problem is that he's always complaining and might bottle out at any time.
You'll just have to try to keep him happy.

The rest of the difficulties you find will be minor compared to braving your
Mum - it's all a matter of a little thought and brilliant flashes of
inspiration. There's bound to be everything you need somewhere around the
school - it's a right dump you know.

You'd better get going - your mum is expecting you home and you can't return
any later than midnight under any circumstances.

GAMEPLAY

Grange Hill - The Computer Game is an adventure game with a difference! Instead
of entering the tedious GO NORTH, GO WEST type instructions you control Gonch
by moving a joystick or pressing movement keys. This makes the game fast and
fun to play but still gives you the puzzle and strategy elements that are
present in most good adventures.

Other commands common to adventures, such as EXAMINE, USE and PICK UP, can be
selected from a drop down menu. This means that the only time you ever have to
type commands is when you want to talk to another player or use an object in a
particular way.

GETTING STARTED:

Load Grange Hill by following the instructions printed on the cassette or disk
label. To start the game you press FIRE and the first location will appear.

The screen has two windows, the top window shows Gonch (you), and other
characters on that screen and any objects that you might need later. The lower
window gives a description of the location and displays anything said by other
characters in the screen.

MOVING AROUND:

You can move Gonch by using a joystick or the keyboard. If you move towards the
left, right or top edge of the screen a new location will appear. You climb up
objects to get to the top of the screen.

If you want another character e.g. Hollo, to follow you from one screen onto
another you must wait for them to catch up with you.

CONTROL KEYS:

All versions can use joystick. Commodore users can use either port and Spectrum
users Interface II or Kempston.

CONTROL KEYS:		Movement	Keys
			Left		O
			Right		P
			Up		Q
			Down		A
			(Menu Only)
			Jump		Up & Right or Up & Left Keys
			End Text	Caps Shift+1
			Menu Down	M

USING THE MENU:

Press the fire key or button and a menu will drop into the lower screen. This
will display the following options:

Pick Up - Drop - Examine - Use - Take - Give - Talk - Exit Menu

You can select the action you wish to take by pressing keys or moving the
joystick until the arrow highlights are indicating your choice. Pressing fire
then activates that option.

OPTIONS IN MENU:

PICK UP - Allows you to carry any object on the present screen. A second window
drops down showing the possible objects that can be picked up - press fire on
the ones you want to collect. You can only carry a certain number of objects at
any one time. If you try to carry too many objects you may need to drop one in
order to pick something else up.

DROP - The opposite of the above option. Drops the selected objects, press fire
when the correct object in the second window is selected to drop.

EXAMINE: - Provides you with a full description of any object that you are
carrying. Use the second window to select the object you want o know more
about. The full description appears in the lower window and is cleared by
pressing fire again.

USE - Allows you to make use of any object that you are carrying. The second
window requires you to select the object you wish to use and then you may need
to give full details of what you want to do by typing at the keyboard. Press
the end text key to go back to normal control.

TAKE - May allow you to take an object from another player.

GIVE - Allows you to give a carried object to another player. You select the
object to be given from the second drop down menu and then the person to give
it to from the third window.

TALK - Enables you to speak to other characters and persuade them to help you,
give you something or even follow you. A cursor appears under the lower window
ready for your speech. Normal delete functions are used to correct input.
Responses from those spoken to appear in the lower text window. Use the End
text input key to return to normal control systems.

EXIT MENU - Selecting this option returns you to the normal (upper
window/graphic) control system. This option also allows you to exit from the
drop down menus if you selected them by mistake.

CLOCK DISPLAYS:

The lower right of the screen displays you game time clock. This always starts
at 15:50 and the game ends if this clock goes beyond midnight. Please note that
one game minute takes 15 seconds i.e. time runs four times faster than reality.

GAME OBJECTS:

To find the confiscated walkman and then return home before midnight with it.
If you return home without the walkman you loose the game. There are also
several other ways of ending the game and having to start again. You have been
warned!
