GUNPOWDER TREASON AND PLOT

Load In 48K Mode



There's lots to do in this game, where

you take the place of Guy Fawkes, the

daft bloke who tried to blow up James

I and his Parliament in London on No-

vember 5th way back in 1605 (the date

which was later to become known as

Bonfire night). Fawkes and a few others

were later executed (which is why we

burn a Guy on the bonfire) after being

caught under the Palace of Westmin-

ster just before lighting the fuse to set

the gunpowder off and blow them

away. But that's more than enough his-

tory, what about this game?

Well, the object of Gunpowder, Trea-

son And Plot is to take the part of Guy

himself and actually succeed in his orig-

inal task. To do this you must collect sev-

eral items necessary to complete your

mission which include a fuse, three bar-

rels of gunpowder and a candle (to

light the fuse). However nothing's

cheap these days and before you buy

anything you'll need to collect coins all

of these items. Coins can found all

over the game's setting, which is, need-

less to say, London town.

To purchase these offending items you

must find and enter different shops eg.

'The Blacksmiths' and the 'Store'. But

you can only carry one barrel of gun-

powder at any one time, so remember

to find the Estate Agents and rent the

house on the first screen by standing on

the keys and pressing fire. If you have

enough money you will pick up the

keys, allowing you to enter the house

at will and store the gunpowder there.

Put all barrels of gunpowder (and fuse-

wire etc.) into the cellar on the right in

your accommodation and things will

be set up.

After blowing up parliament you have

to make your escape to France by

going to the extreme left of the har-

bour where a ship will be waiting to

take you to safety. During the game

you can purchase things like vaccine

(to make you immune to the black

death clouds), and by entering inns,

pubs or cafes you can purchase food

to replenish lost energy. You can also

pawn some items if you don't have

enough money to buy gunpowder etc.

Just go tho the shop with the three balls

outside.

All this must be done by 12 o'clock.

(You start off at 4 o'clock). Remember

to steer well clear of anything that

moves. Including horsemen, footsol-

diers, merchants, bats, out of control

rolling wheels and, believe it or not,

'black clouds'. Apparently Guy is sus-

ceptible to bouts of fatal depression!

Baddies can only be avoided by run-

ning away or jumping over them. There

is a life gauge on the screen so as soon

as it starts getting low head for a pub

or shop and get some food or drink.

(Hint: Try making a location map - you'll

find it's easier than wandering aim-

lessly.)

CONTROLS:

Keyboard Controls:

O: Walk left

P: Walk right

Q: Jump/exit screen upwards or enter

building

A: Exit screen downwards (shown by ar-

rows) or leave building

M: Collect money, buy something, use

something or drop something





[Retyped in February 2011 by Alessandro Grussu from

a scan of Sinclair User #129, November 1992, page 4.]