HACKER II:
(instructions for C64 version, probably 'very useful' for Speccy too)

At logon type: - TITLE (cr) - COVER (cr, this is special)
               - DEMO PAM (cr, gives unlimited MRU's)
               - DEMO (cr) - WAMI (cr) - DOME (cr) - GOMES (cr)

- Skip ID: Enter 00987 as Logon ID number to eliminate panel control 
identification sequence and begin the game immediately on the MFSM; 
- Unlimited MRUs: Enter DEMO PAM as logon code; 
- Logon codes: Valid game codes include TITLE, COVER, DEMO, WAMI, 
DOME, GOMES.

At logon type one of these: "00987" | "COVER"/"TITLE" | "WAMI"/"PAM" 

During play enter one of these: "RED7"- | "WHITE6" / "BLUE1" | 
"WHITE50"
NOTE: They might have to be lower case like HACKER II.

Logon codes: Title, Cover, Demo, Demo Pam, Wami, Dome, Gomes
Logon I.D. number is 00987, with this number you can start directly on 
MFSM.

  It seems easy enough, once you penetrate  the  security. Just move 
the MRUs from  room  to room. Locate the combinations  to the safe. 
Find the safe. And remove  the  documents.  But  it's not  that  easy. 
  In fact, it's downright dangerous. Guard patrols. And something 
called the ...The Annihilator.

  Instead  you can do your spying from home, using a Multi-Function 
Switching Matrix  - that could take a little time  to install, so 
here's one the secret service  prepared  for  you earlier! It's  a  
sort  of multi-purpose terminal gizmo, which lets you use the base's 
security cameras for your own ends.

  As well as choosing the view on  the four screens of this voyeur's 
delight, you can tap into the automatic cameras themselves, to get an 
idea of what the KGB  is watching. Furthermore, the MFSM contains a 
radar map, which tells you where you are. But the device's most 
important function is to let you control one  of three Mobile Remote 
Units, in your search for the safe containing the papers.

  Despite  the  lengthy  MFSM manual, you're left  on  your  own as to 
how to tackle your task - much the same as the original <Hacker>. The 
first thing is obviously  to  make full use of its  visual facilities. 
How you configure the screen is up to you - though it'll probably go 
something like this.

  On  one  you'll have the radar, which  centres on the MRU in 
operation, and indicates the movements of the human guards and the 
security cameras that are in operation. You'll need this information 
for the game of cat and mouse.

  You'll  also need a map of the base, but this'll have to indicate 
more than where the rooms and corridors are. If you know which camera 
covers which area you can be prepared for them, so you'll avoid 
alerting the guards.

  I didn't mention the video recorder facility before, but you can use 
it for more  than catching last night's episode of <EastEnders>. As 
well as allowing you to check all movements in an area during the last 
hour, you can play back a  picture  of an empty room to the  security 
cameras, even while your MRU is investigating a filing cabinet!

  All  the  pictures  are time synchronised, so  if  you fail to use 
the Fast Forward and Reverse to match up the video with the reality, 
the commissars will have no question about whether it was real or 
Memorex! They'll liquidate your droid, which could bring tears to your 
eyes!
