THE GAME

It's MEAN. It's HARD. It's HERE! HARD DRIVIN', the ultimate driving simulator,
races on to your home computer from its runaway success in the arcades. Now you
can get behind the wheel of the world's top sports car on a stunt course. Jump
bridges, drive the speed track or even get dizzy on the vertical loop - all in
super realistic solid 3D. Top drivers can challenge the Phantom Photon in a
head-to-head, no holds barred contest to find the top Hard Driver!

GETTING STARTED

Hard Drivin' consists of two tracks - The Stunt Track and The Speed Track each
testing a different aspect of your driving skills. The Stunt Track features
three main stunts - the Bridge Jump, the Loop-the-Loop and the Bank. Pay
particular attention to the speed signs and your own velocity. Driving at more
than 60 miles per hour over the bridge will launch you into the air to crash on
landing, and under 60 mph means you won't jump far enough. The 60 Minimum sign
on the Vertical Loop means you will have to drive at 60 mph or more just to
stay on the loop as you spin through it! As you practise you should be able to
take the Bridge, Bank and Loop at more than the recommended speeds. Make it to
the checkpoints on the course and you will recieve a time bonus. If you do a
fast enough lap you can race the Phantom Photon (the computer's car) in a race
around the Stunt Track. The Phantom drives a mean race and crashing means
instant disqualification.

GAME TIPS

Practice skid control - this can save valuable seconds, as can good road
position on the bends. Advanced drivers can usually take the Bank at 110 miles
per hour by going in on the right and steering heavily to the left on exit -
but watch that you don't go over the edge!

CONTROLS:

Amiga, Atari ST, IBM PC: Use Joystick or Mouse for Steering: Joystick or
Keyboard for Gearchange.

Commodore 64, Amstrad CPC, Spectrum: Use Joystick or Keys.

16-BIT VERSIONS

STEERING:

The Panel has a small indicator in the centre to show steering position.

Mouse:      Steer Left/Right
            Left Fire Button - Accelerate
            Right Fire Button - Decelerate
            Both Buttons - Brake

Joystick:   Push Left/Right to steer
            Forward - Accelerate
            Back - Decelerate
            Fire - Brake

GEARS:

The panel has a current gear indicator on the far right. You can also select
automatic transmission.

Joystick:   Diagonal Up + Left - 1st gear
            Diagonal Up + Right - 2nd gear
            Diagonal Back + Left - 3rd gear
            Diagonal Back + Right - 4th gear
            Fire - Clutch

Keyboard:   Key 1 - 1st Gear
            Key 2 - 2nd Gear
            Key 3 - 3rd Gear
            Key 4 - 4th Gear
            Space - Clutch (Hold Down)

8-BIT VERSIONS

Joystick:   Forward - Accelerate
            Back - Brake
            Left - Steer Left
            Right - Steer Right
            Fire & Forward - Shift Gear Up
            Fire & Back - Shift Gear Down

Keys:       Q - Accelerate
            A - Brake
            O - Left
            P - Right
            W - Shift Gear Up
            S - Shift Gear Down

LOADING INSTRUCTIONS DISK

Amiga and Atari ST: Insert Disk and switch on machine.
IBM PC: Boot with MS-DOS, at A> prompt insert game disk and type HARD.
Commodore 64 Disk: Type LOAD "*",8,1.
Amstrad CPC Disk: Type RUN"DISC".
Spectrum +3 Disk: Use LOADER Option.

LOADING INSTRUCTIONS CASSETTE

Commodore 64 Cassette: Hold down the SHIFT key and press RUN/STOP.
Amstrad Cassette: Hold down the CTRL key and press ENTER. If you have a disk
drive attached type | TAPE first (| is obtained by pressing Shift and @ key
together).
Spectrum 48K: Type LOAD"" and press ENTER.
Spectrum 128K: Use LOADER Option.
