HEARTBROKEN
(Atlantis)


LOADING
To load, press LOAD "". Press PLAY on your cassette recorder. The
programme will now load automatically. (The programme is recorded on
both sides of the tape. In case of difficulty, turn the tape over,
rewind to the beginning and load again.)


CONTROLS
T = To turn instruction pages, S = To start game, Q = Climb upwards, 
A = Climb down (or alter spell), O = Left, P = Right, Space = Firebolt
(or select spell). Or use Kempston or Sinclair joystick in Port 1.


GAME
An evil warlock has taken captive Princess Mertha and is holding her
to ransom for her father's Kingdom. To prevent her rescue the warlock
has created an army of fearsome ogres, giant trolls, castle guards and
ghost demons. All these must be overcome of you are to rescue your
sweetheart and prove your loyalty to the King.
Merlin the Wizard has retired, but you have found his magic firebolt.
If you can also find his book of spells you may yet succeed in your
quest. It is rumoured that the book contains the secret of "Alchemy",
the ultimate magic spell that turns base metal into gold.
When you have found the book of spells, you must then locate the magic
cauldron. If you have accumulated enough points, you will then be able
to select and use the magic spells. (Key A or joystick down to alter
the spell offered, Space or Fire to select.)
Will you overcome the warlock's evil creations? Will you survive long
enough to create the golden key that is needed to free Princess Mertha?
- Probably not.
In the unlikely event that you rescue the Princess, the game will re-
start with all objects in different locations.
Good Luck!
