Target Practise
1984 Grisewood & Dempsey Ltd
Written by Patricia Grady

GAME NOTES

The computer is going to draw a grid and
set up ten hidden targers for you.  Fire
at the targets by entering a row number
from 0 to 9, then a column letter from
A to O.

After each shot a new symbol will appear
on the grid in the space at which you
fired - a circle for a miss, a square for
a near miss or a star for a hit.  The game
end when you have found all ten targets.

A score of under 80 shots is good.  If you
take less than 50 shots to hit all ten
targets, you must be an electronic mind
reader.

Remember that two targets may be next to
each other.

(If you accidentally stop the program in 
the middle of a game, type GOTO 280 to 
carry on.)
