HOLIDAY IN SUMARIA
------------------
By Sam Garforth

A stranded tourist on the last interstellar package holiday to Sumaria - a
planet that's about to be destroyed. There is but one way out!

* Numerous rooms and caverns
* High score feature
* First rate graphics
* Smooth automatic character adjustment
* Keyboard or joystick control


When Sid boarded the Shuttle Mach CCIX for the last ever interstella space
package holiday to the planet of Sumaria, before its destruction for the new
bypass, he had no idea that the tour company (Costa Galactic Travel) would
go bust!

Sid was stranded and alone on this strange planet which, under the terms of
the local planetary council's compulsory purchase order, would soon be no
more.

He tried to find his luggage, but the helpful robot attendant explained that
it was held up by a baggage handler's strike on Bazzilion IV. He also told
Sid that his only chance of seeing Earth (and his home town of Bognor) again
was to find the Grail of Gackara and use it to power an ageing matter
transporter in one of the planet's castles. It may still work after all this
time. Sid was briefed that there were also poisonous bats and minataurs.
However, he could make use of helpful things lying around.

Some of these objects provide protection from the monsters, but as Sid has
only one pair of hands, he can only carry one item at a time. Consequently,
some forethought is needed to complete your task. The objects are as
follows:-

A SWORD - used to kill monsters.
A CLOAK - worn to frighten away monsters.
A CLOCK - when dropped the clock creates a time warp which freezes the
          monsters.
A BOMB - when dropped this kills all the monsters on the screen.
A CASTLE - acts as a key to gain entry to main castle.
A TELEPORTER - when dropped teleports you to an unknown place in the kingdom.
THE GRAIL - when dropped into the matter transporter this completes the game.

Objects are picked up by walking into them, and they are then displayed in
the panel on the left.

Minataurs and bats can go through walls so watch out!

The game features automatic adjustment on Sid. He will attempt to move
sideways around obstacles rather than be trapped behind something.

The game has three levels: Normal, Exploration and Junior.

The more points and the faster the game is completed influences your
position on the high score chart.

STRATEGIC CONTROLS
------------------
Q - UP/RIGHT
Q - DOWN/LEFT

O - UP/LEFT
P - DOWN/RIGHT

M - Jump
H - Drop or Activate Objects
K - Pause
L - Abort Game

Keys are user definable.

LOADING
-------
To load type LOAD "" then press ENTER and PLAY on the tape.

NOTICE TO PROGRAMMERS: Pirate Software would love to hear from wild
programmers who would like to see their games published.

(C)1987 Pirate Software
(R)1987 Pirate Software
Manufactured in U.K.

SOFTWARE PUBLISHING ASSOCIATES
197-199 CITY ROAD
LONDON EC1V 1JN

(Transcribed by Robin Stuart)
