﻿1984 Nicholas Holgate



Copies of this recording may only be made for the sole use of purchaser unless

written permission is obtained from the publisher.



   CASES COMPUTER SIMULATIONS LTD., 14 Langton Way, London, SE3 7TL



LOADING INSTRUCTIONS



The procedure for loading a program into your Spectrum is given in your manual.

Please follow these steps for loading the program.



1.  Connect the ear socket of the computer to the ear socket of your tape recorder.

2.  Set the volume control as per Sinclair manual.

3.  Adjust the tone control to maximum.

4.  Type LOAD "".

5.  Start the tape recorder. The program will RUN automatically once loaded.



				   INSTRUCTIONS



1.	INTRODUCTION

 	Insurgency simulates a campaign of subversion in an isolated region of a third world state that

	has come to a head.  The government has placed the area under martial law and assigned a 

	task force to hunt down dissidents.  Meanwhile, a neighbouring country is supporting a large

	querilla force in a bid to seize control of the area.



2.	CHOICE OF FORCES (Program 1)

	A. GOVERNMENT (Blue)

	You are limited by budget and by the maximum number of combat untis under your

	command.  You may choose 20 combat units initially from:



 	      - Infantry: occupy villages, fight, can move in jungle.

	      - Armour: elite units, they occupy villages, fight, but can only move on main

                roads.

	      - Helicopters: search for insurgents, strafe, support ground units, based at HQ.

 	      - Aircraft:  reconnoitre, bomb, support ground units.

 	      - Artillery:  shells enemy positions, supports infantry and armour.

  	      Note:  additional units may be added as the game progresses



Support Forces



 	- Engineers:  build roads, bridges, strengthen fortifications.

 	- Supply Trucks :  (minimum 10) transports other units, essential for supplying all

   	forces.

 	- Intelligence:  interrogates villagers, discovers loyalty, enemy strength.

 	- Medics:  recover casualties, improve villager's health.

 	- Headquarters:  is your command post for all units and helicopter base.

	

	B. GUERILLAS (Insurgents, Red)

	You are limited to 12 service units from:



 	       - Guerillas:  occupy villages, fight, can recruit villagers

 	       - (with radios):  These guerillas can communicate faster and move further.

 	       - Anti-aircraft:  shoot down enemy aircraft.

 	       - Supply plane:  supplies troops, vulnerable to enemy air attack, necessary as

	       forces penetrate south.



In addition you have:-



 	- Spy/scout:  which report on villagers' loyalty, enemy strength, disseminates

	propaganda and shift village loyalties ahead of or after liberation automatically if

	they do not move.

 	- Command post:  headquarters from which orders are issued.



You must next choose the proportion of food to arms supplies (maximum 100 plane loads)

	- Food supplies:  for freedom fighters and villagers.

 	- Arms supplies:  for freedom fighters and impressed villagers.

Note:  you may be able to liberate government supplies, be fed by villagers and recruit more

guerillas as/if you advance.



3.	SEQUENCE OF PLAY (Program 2)



A. WEATHER REPORT

Each period, which vocers 2 weeks, you get a REPORT on current weather conditions and a 

FORECAST for next turn, which may not be accurate.



There may be

	RAIN 	FOG	MUD	FLOOD	STORM



B. INSURGENTS MOVE FIRST

1.	INTELLIGENCE REPORTS

	Reports can be obtained from spies (officials, businessmen and political sympathisers).

	Some may be unable to report; other may give misleading data; spies can report from

	enemy territory.

2.	SUPPLY UNITS

	Decide level of supply and this will be followed by a status report.

	Note:  supply lines may be disrupted by bad weather or enemy action.  Poor supply will

	affect movement and encourage desertion.

3.	COMMAND MODE

	(a) AMBUSH:  guerillas set up prepared postitions on main roads at the end of their

	    movement;

        (f) TAKE FOOD:  units may replenish supplies from villages to maintain fighting

	    strength but may lose popularity;

 	(g) GIVE FOOD:  this raises the popularity of the donor;

	(l) LAY MINES:  this harrasses and slows down movement of government forces on

	    roads;

	(m) MOVE:  pressing 'm' allows the player to use the direction keys 5 to 8 without

	    pressing ENTER after each move; movement into an (unoccupied) village changes

	    its allegiance; movement into a space occupied by the enemy starts a battle and

	    ends movement apart from involuntary retreats.  Mountains are impassable; only

	    guerillas can cross unbridged rivers.

	(n) NEXT UNIT:  use if no change is required.

	(r) guerillas can RECRUIT up to 50 more men in villages; the quality of recruit depends

	    on the level of dissatisfaction with the government.

	(u) to return to menu.

 	(e) to END move key 'e' and then use 'n'.



C.  GOVERNMENTS MOVE

1.	INTELLIGENCE REPORTS (as insurgent above)

2.	SUPPLY UNITS, similar to insurgents above except budget is adjusted and supply trucks

	are used up.

3.	COMMAND MODE

	(b)  BUILD:  engineers (only) may build bridges or roads and fortify villages;

	(c)  CLEAR MINES:  to speed movement and reduce losses;

	(f)  TAKE FOOD:  as insurgents above;

	(g)  GIVE FOOD:  as insurgents above;

	(m)  MOVE:  as above; (armour may not move in jungle);

	(t)  TRANSPORT:  spare supply trucks can speed movement.



4. 	NEWS REPORTS

	for both players may give information, true and false and will declare the winner, if any.



5.	WINNING CRITERIA

	The government wins if the insurgents suffer heavy losses or run out of time.  The insurgents

	win if the government runs out of money or loses control of more than half the villages.



6.	HINTS ON PLAY

	The government:  (i)  Conserve your forces until aircraft and spies have located enemy

                              units concentrating for an attack.

	                (ii)  Never let the insurgents control a whole chain of villages

                              otherwise they will be difficult to stop.

                       (iii)  Support your infantry with artillery and keep any armour as a 

                              mobile reserve.

	The insurgents:  (i)  Guerillas have an advantage over government units in moving

                              through the jungle so they can stay out of reach.

                        (ii)  When capturing villages, take a number in one turn to divide

                              enemy forces and their response.

                       (iii)  Try to block off government supply roads by taking control of the

                              southernmost roads.











