INTERNATIONAL 3D TENNIS
Palace


INTRODUCTION
Congratulations on having bought International Tennis!
Nine months of research went into developing the most playable
and most realistic method of game control yet devised for a
computer tennis game. Combined with this is an accurate
simulation of a season of professional tennis tournaments.
The revolutionary 3D system allows realistic player movement
and the ability to change the camera angle from which the game
is viewed. Computer-assistance of your movement will have you
playing the game within seconds, while the skill levels provide a
flexibility of control that takes months to master.
International Tennis can be played in three ways:
First, as a simple one or two player game in which you practice
playing either a friend or a computer-controlled opponent.
Secondly, when you feel up to the challenge you can enter a
tournament, playing a selection of computer opponents.
Finally, the ultimate challenge: if you feel really confident then
prove yourself in a full season of International Tennis tournaments.


THE MENU SYSTEM
International Tennis menus are simple to operate. Move the
highlight around the screen with the joystick to choose the item
that you are interested in. Pressing fire on a coloured title such
as PLAY MATCH or EXIT will do just that, whereas pressing fire
on a white option such as skill level will change its setting.


LESSON ONE: PLAYING THE GAME FOR THE FIRST TIME
From the main menu select 1 PLAYER and press fire. On the next
screen ignore all the options for now and press fire on PLAY
MATCH. Press fire twice more to get past the pre-match panorama
and the scoreboard.
On this 1 PLAYER game you control the black player (or yellow
on the Spectrum) and the computer controls the white. You are
on AMATEUR skill level, the easiest to control.
On the first game you are serving; press fire to hit the ball. When
the computer serves, it will do so automatically.

[see INT3D1.GIF]

You have full joystick control over your player's movement until
your opponent hits the ball. The computer then automatically
lines your player up with the ball's trajectory. You can still move
towards and away from the net, but you should always be able to
return the shot. This is designed to make the game easy to learn
and give the best possible gameplay.
When the ball is within range, your player will flash. This is your
cue to press fire and hit the ball. You may miss to start with, but
you will soon learn to use the flashing to time your shots.
This is all you need to know to play some games, although you
may find yourself thrashed. Press the camera keys (0-9 on the
64 and Amstrad, A-J on the Spectrum, F1-F10 on the ST and
Amiga) to view the game from different camera angles.


LESSON TWO: BALL CONTROL
You will notice that the computer automatically selects fore-
hand, backhand, smash or lob for your player, depending on the
height and position of the ball.
The position of your joystick when the ball hits your bat
determines where you aim the shot in your opponent's half:

[see INT3D2.GIF]

Try aiming the ball so your opponent really has to run to reach it,
but be careful not to hit it out!


A GUIDE TO SKILL LEVELS
On the pre-match menu screen you can alter the skill level (AM,
SP, PRO, ACE) next to your name before pressing on PLAY
MATCH. If you are playing already press P then Q to quit back to
this point.
The four skill levels are AMATEUR (AM), SEMI-PRO (SP), PRO
and ACE and give you different levels of control over your player.
SEMI-PRO is the same as AMATEUR (which you have been
playing so far) but has a controllable service called SUPASERVE.
PRO is the same as SEMI-PRO but without the flashing feature;
it's up to you to get the timing correct!
ACE is for real masters; it's PRO with the advanced SUPASPIN
facility, giving you control over the ball spin.
Summary:
                        FLASHING        SUPASERVE       SUPASPIN
Amateur                 *
Semi-Professional       *               *
Professional                            *
Ace                                     *               *
Your computer opponent has a skill level too, from being a soft
touch at 1 to an almost unbeatable 15. You can alter this on the
same screen as you change your own skill level.


LESSON THREE: CONTROLLING YOUR SERVICE
You will need to be on the SEMI-PRO skill level or higher to
make use of the SUPASERVE facility. With it you can control
both the power and the aim of the service.
The length of time you hold the fire button pressed determines
the power of the shot. Be careful not to smash it out of the court!
The position of the joystick when you press fire controls your
aim within the opponent's service area.

[see INT3D3.GIF]


LESSON FOUR: BALL SPIN
Only ACE players can make use of SUPASPIN; once this is
mastered you will be able to enter any tournament in the world.
After playing your shot, press the fire button a second time and
move the joystick forward or backward to add topspin or
backspin respectively. You must do this quickly before the ball
touches the ground or your opponent's racket.

[see INT3D4.GIF]


SCORING
For details of scoring see the section THE RULES OF TENNIS.
While playing, the scores for the current game are displayed on
the top left of the screen. The score of the player who is serving
is printed first, and the player's colour indicated by an arrow.
On the top right any other calls by the umpire are listed, such as
OUT, FAULT and so on. On the AMIGA these are read out by the
voice of a real Wimbledon umpire, John Relf.

[see INT3D5.GIF]

Press Fire to exit the scoreboard at any time.


CAMERA ANGLES
Pressing the camera keys (0-9 on the 64 and Amstrad, A-J on
the Spectrum, F1-F10 on the ST and Amiga) switches to one of
the ten available camera angles.
On the ST and Amiga you can customise camera angle 10. While
in pause mode you can use the joystick to spin and zoom in on
the court. When you restart, this will become camera angle 10
and can be reselected later with key F10.


MAIN MENU OPTIONS
The main menu options are:

1 PLAYER
2 PLAYER
TOURNAMENT
SEASON
DEMO

The Commodore 64 version also has a crowd control option,
which will be explained later.
1 PLAYER is the game explained so far. You can alter your own
skill level, the computer player's skill level and the type of
playing surface (GRASS, CLAY, CEMENT or CARPET). You can
also enter your name by moving up to PLAYER 1 and using the
delete key. Press fire or type RETURN when you have finished
typing. You can also change the computer's name from the
rather anonymous CPU.
2 PLAYER is almost the same as 1 PLAYER but two humans can
play each other. You will need a second joystick for this. The
computer will ask one of the players to press fire to serve first; it
is important that the right player does this, so that the computer
knows who is using which joystick!
TOURNAMENT: When you feel confident about your tennis skills
you can try entering a real tournament. All the statistics, court
surfaces, stadium types, dates and prizes of the tournaments
are based on their real-life counterparts. Never before has
computer tennis been so realistic.
SEASON: Re-enact a year in the life of a top-class tennis pro. Try
to earn as much money as possible over a year of tennis
tournaments.
DEMO: Watch two random computer players have a game. The
camera angle changes automatically every few shots. To get
back to the main menu press fire (or type P) to pause the demo,
then type Q to quit.


TOURNAMENT
Are you ready to enter a tournament? International Tennis
simulates seventy-two* real-life tournaments of varying
prestige, difficulty and prizes. Select TOURNAMENT from the
main menu.
* (Only eight on some versions)
TENNIS TOURNAMENT PLAYER ENTRY: On this screen you can
enter your name, skill level and the length of matches you wish
to play. Tennis matches can be one, three or five sets in length.
Selecting the REAL option will give you the number of sets per
match that the tournament has in real life. When you are ready,
press fire on SELECT TOURNAMENT.
SELECT TOURNAMENT: This gives you access to all the tournaments,
eight at a time. If you can't see the one you want select
PREVIOUS or NEXT to move to another page. The total prize
money is displayed next to each tournament. When you have
decided on one, use the joystick to move to it and press fire.
TOURNAMENT SCREEN: This shows the tournament, its location
on the world map, total prize money, the number of rounds you
will have to enter, the length of matches and the playing
surface. MONEY BREAKDOWN gives a more detailed analysis of
the prize money and RESELECT TOURNAMENT allows you to
change your mind.
When you feel ready, select ENTER TOURNAMENT and meet your
first opponent. You will be entered into each round until you are
knocked out or win the whole tournament.


SEASON
A whole season of International Tennis allows you to make a
living by playing in a series of tournaments. Every few weeks you
are offered a selection of tournaments to enter; remember that
the higher the prize money, the stiffer the competition will be.
The Season option is not available on some versions. See
Additional Notes on Specific Machines.
From the main menu select SEASON.
TENNIS SEASON PLAYER ENTRY: This screen allows you to enter
your name, skill level and preferred length of matches in the
same way as for a single tournament. START NEW YEAR
commences a brand new season; select CONTINUE SEASON if
you have already started.
The next screen shows you the tournaments currently available.
Select one to enter and you will play through it exactly as before.
When the tournament is over you will return to this screen.
Some prestigious tournaments are unavailable to players with
low skill levels and you will not be able to select these. So if you
fancy a go at Wimbledon you will need to raise your skill level on
the PROGRESS REPORT screen first.
The PROGRESS REPORT screen allows you to check your
performance since the beginning of the year, and to keep a
track of your earnings. It also allows you to LOAD or SAVE your
progress to disk or tape. See the section on SAVING AND
LOADING SEASONS for details.


THE RULES OF TENNIS
1. In each game, a player winning their first, second and third
point will have a score of 15, 30 and 40 respectively. Gaining a
fourth point will normally win the game unless both players have
a score of 40: a situation called deuce.
2. When the score is deuce, the next player to win a point is said
to have the advantage. If they win another, they have won
the game. If however the other player wins, the score is back to
deuce. In other words, the first player to win two consecutive
points after deuce takes the game.
3. The player who first wins six games wins the set, but they
must do so by a margin of at least two games. A score of six
games to five will mean that the set is extended until one player
has achieved a lead of two games. In addition, if the score
reaches six games all and the set is not the final one of the
match, then the tie-break rule is invoked.
4. In a tie-break, the first player to score at least seven points
and achieve a lead of two points is the winner. Numerical
scoring is used in a tie-break. The player who would have been
serving takes the first service, and then the service alternates
every two points. Players change ends every six points during
the tie-break.
5. In a one set match, the player who wins the set also wins the
match. In a three set match the first player to win two sets wins
the match. In a five set match it is the first player to win three
sets.
6. If a player's service hits the net but is still in, this is known as
LET; they are allowed another attempt. If the ball goes out on
a service or hits the net and doesn't go over, then the player is
allowed only one further attempt.


CONTROL SUMMARY

Keys:
S	View scoreboard (only available between points)
P	Pause game (press fire or R to restart)
Q	Quit game (use while in pause mode)
0-9	Change camera angle (keys A-J on the Spectrum)

Playing Game:
Fire to return shot, joystick to aim shot. Joystick to move player
before opponent hits ball.
Fire to serve, unless SUPASERVE is in use. For a SUPASERVE,
fire to determine power, joystick to aim.
When using SUPASPIN, press fire a second time after you have
hit the ball and before it touches ground. Joystick forward or
back gives topspin or backspin.


ADDITIONAL NOTES ON SPECIFIC MACHINES

Commodore 64
Because of a wide variation in the specifications of the built-in
sound chip, the crowd may sound different on different
machines. Use the CROWD CONTROL option (from the main
menu) to optimise this sound effect if your machine sounds strange.

Spectrum
When the game first loads, it will ask you which type of joystick
you have fitted.
N.B. Due to memory limitations, the 48K Spectrum cassette and
64K Amstrad cassette versions have only eight tournaments and
no season option.


SAVING AND LOADING SEASONS
Your progress in the season may be saved to disk or tape, so
that you can later carry on from where you left off.
If your computer has a built-in or attached disk drive then the
program will use this. If not, you will be asked to use tape.
If you are using a disk drive then you will need a blank,
formatted disk. You should refer to your computer manual for
details of how to format a disk. This must be done before you
load International Tennis.
Do not try and save seasons onto your International Tennis disk
or tape!
SAVE: From the PROGRESS REPORT screen, select SAVE. You
should then type in a filename and press RETURN. Keep a
careful note of the filename.
LOAD: When you wish to continue the season in a later session,
load International Tennis and go to the PROGRESS REPORT
screen. Insert your disk or rewind the tape that you saved the
season onto. Select LOAD, type in the filename you saved It
under and press RETURN.
If the season doesn't appear to load, then you are probably
using the wrong filename.
