INTERNATIONAL KARATE PLUS
-----------------------
(c) 1987 System 3

INTRODUCTION

There are 17 different moves controlled by joystick (one or two 
new moves were added to the original game at the expense of old 
moves that were dropped). There is a practice mode. Opponents can 
be hit in the head, chest, stomach, shins and feet from the front 
or behind. Hits from behind give only half the normal score. 

Computer-controlled men use different combat-strategies. 
For example, when the computer controls both men, these men may 
not fight, they may just avoid attacks. More 'vicious' 
strategies exist, but are not identified here... Just observe.

The tournament has 25 rounds with progressive difficulty. After 
the 25th round a belt is awarded. Each round consists of three 30 
seconds bouts. At the end of a bout a judge appears and instructs 
the player(s) and announces the ranking(s). If a human player is 
in the third place, he's out of the tournament. The game has 3 
players on each screen at the same time, so as long as the human 
player is in the 1st or 2nd place he is still in the tournament.

The third bout of the round is a bonus bout where the player has 
to use a small hand-held shield to deflect balls bouncing 
towards him from all angles.


GAME DISPLAY

The score and game info is displayed at the top of the screen and 
comprises 3 sets of combat points and cumulative score displays. 
Human-controlled fighters are indicated by a colored fist to the
right of the fighter's score. 

The white-jacketed fighter is controlled by player one. 
In the two-player mode, the grey-jacketed fighter is controlled 
by player two.


OPTIONS SELECTION

Game mode selection:
Fire joystick while in demo mode: 1 player practice mode
I : 1 player against 2 computer men -tournament mode
O : 2 players against 1 computer man -tournament mode

Special keys:
M : toggle music on/off (128K only)
N : toggle sound fx on/off (128K only)
P : toggle pause mode


MOVEMENT CONTROLS

Each of the eight joystick positions selects a type of move, and 
pressing the button gives another eight. In special cases a 
defensive move is available (detailed later).

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The diagrams below show the movements of a man facing right:

Moves when fire button is NOT pressed:


                            jump up
                               *
reverse face punch  *                     *  front face punch
  turn around

   walk backwards   *          *          *  walk forwards
    (or block)

        crouching   *                     *  shin kick
     stomach punch             *
                         footsweep kick
  


Moves when firebutton IS pressed:

                         flying leap kick
                               *
double face kick    *                     *  head butt


        back flip   *          *          *  stomach kick 


        back stop   *                     *  high face kick
        face kick              *
       turn around     reverse foot-sweep
                          turn around 
 

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HOLDING AND CANCELLING A MOVE

When making an attack move, you must hold the joystick in position
until your man has made the attack. Releasing the joystick any 
sooner will cause your man to return to the standing stance.


SEQUENCES OF MOVES

It is possible to make moves in quick succession without the 
fighter first pausing in the standing stance, thus allowing a 
smooth, free-flowing sequence. This is done by first selecting 
the first move holding it until the attack has occurred, then 
quickly selecting a next move before the man returns to the 
standing position. This will allow such actions as a series of 
back flips across the screen.


BLOCKING MOVE (defensive)

if you are being attacked at close range from in front, and you 
select the 'walk-backwards' action, your man will stand in a 
blocking posture for the duration of the attack and deflect all 
kicks to the head, chest and stomach. However, it is not possible 
to block shin kicks and footsweeps (shins=knees!).


GAME OBJECT

A round consists of a sequence of 2 fight bouts and a bonus bout.
In the 1-player tournament mode game, the round ends when the 
human player is in the third place. The object is to fight on for 
as long as possible as the score builds up, you are awarded one 
of the six belts colors, the highest being black and lowest 
yellow.


SCORING

For each successful hit from the front the player gets two combat 
points (1 pt =-a half disc, 2 pts-a whole disc!) and a numerical 
score. Attacking from behind earns 1 point and half the score.

A fight bout lasts either for 30 secs or until one of the players 
gets 6 pts. This player will be awarded a bout time bonus of 
100 pts for each second left in the bout.

When a player is hit he falls down and passes out for a moment 
shown by the stars above his head. When they disappear you can 
pull up (on the joystick!) and get your man up, Otherwise he will 
lie on the ground for a few seconds more.

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Here is the table of scores. The 'pts' column shows your score 
for a front hit - the score for a behind hit is half the one 
shown (except as noted).

move                             :  pts
====                                ====
front face punch                 :  800
shin kick                        :  400
footsweep                        :  400
crouching stomach  punch         :  400
reverse face punch               :  800
flying kick                      :  800
head butt                        : 1000
stomach kick                     :  200
face kick                        :  800
reverse footsweep                :  400
back-step face kick              :  800
double face kick (from front)    : 1000 
double face kick (from behind)   : 1000


BONUS BOUT

Here you are shown holding a small shield, with which you 
must deflect the balls coming towards you. As the game
gets more difficult, the max speed of the balls increases.
There are also flashing balls whose bounce height alternates.

For each deflection you score 100 pts., and if you survive all 
balls you get a 5000-point score bonus. Since there can be up 
to 60 balls, a good player can add over 10 000 pts to his score 
in a single bonus bout and get to black belt status more quickly.


HALL OF FAME

In the high-score list your score with belt & belt color are 
given and you can add your initials (max 3 initials). Move the 
joystick left/right to choose the letter and press the fire 
button to enter.

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Typed by Aaron Deveraux of Hackerworld

==========================================================
Taken from Project 64 http://project64.c64.org
Readapted for the Spectrum in 2001 AD by Alessandro Grussu
http://www.ag-online.da.ru
